Pixar's OpenSubdiv
@OpenSubdiv
OpenSubdiv is Pixar's high-performance subdivision surface (subdiv) evaluation library, built for massively parallel CPU and GPU architectures.
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OpenSubdiv v3.5.0 is now available! This release includes API additions for simplified surface evaluation along with other improvements and bug fixes. graphics.pixar.com/opensubdiv/doc…
This is exciting! We've tagged a release candidate for the next OpenSubdiv release which includes API additions to support simplified surface evaluation along with other improvements and bug fixes. More details in the release notes: github.com/PixarAnimation…
We'll be at #SIGGRAPH2022! Our BOF session is Tues Aug 9, 2-4pm PST. Join us and get the latest news and updates about our open source projects including @opensubdiv and @openusd
OpenSubdiv for Metal on macOS in the latest USD release
We've just released Hydra Storm for Metal on macOS as part of USD v22.05! Huge thanks to the teams @apple and @pixar that made this possible @openusd @opensubdiv #applemacstudio github.com/PixarAnimation…
If you are curious about subdivision surfaces, you should check out this magnificent description and illustration of the underlying concepts.
Coming up soon! Join us! USD, Hydra and OpenSubdiv: Pixar's Open Source Meetup s2021.siggraph.org/presentation/?…
SIGGRAPH 2021! We're so excited to be returning this year with an expanded BOF format. Join us Wed Aug 11, 2-4pmPDT. The OpenSubdiv team will be there! Post and upvote questions here: github.com/PixarAnimation… @siggraph #SIGGRAPH2021
USD 21.08 includes some nice improvements to the use of OpenSubdiv in Hydra Storm for smooth face varying uvs and GPU refinement and more. Check out the full release notes here: github.com/PixarAnimation…
Warm up your cores for winter, OpenSubdiv v3.4.4 is now available! graphics.pixar.com/opensubdiv/doc…
Coming at you but staying at least six feet away, our first 20.05 release candidate is ready! Check out the changelog: github.com/PixarAnimation…
Smooth surfaces for springtime! Our latest v3.4.3 release is available now with bug fixes and configuration improvements to make it even easier to use OpenSubdiv in your projects and applications: graphics.pixar.com/opensubdiv/doc…
We've just tagged a new release candidate for our upcoming 3.4.1 release: github.com/PixarAnimation…
Congratulations to Ed Catmull and Patrick Hanrahan for receiving the prestigious #Turing award for their visionary work at @Pixar and #RenderMan! amturing.acm.org
Release 3.4 is now available with significant improvements and new features including: Triangular Patches for Loop Subdivision, Sparse Patch Tables, Support for Double Precision, Improved Introductory Documentation, and more! Details in the release notes: graphics.pixar.com/opensubdiv/doc…
Hi! Do you like using Hydra and @OpenSubdiv? Think of how cool it could be working on them! Come help us make them even better, check it out: pixar.wd5.myworkdayjobs.com/Pixar_External…
The long awaited next release of OpenSubdiv is almost ready and there's a freshly tagged release candidate available now! We'd love for you to check it out while we continue to put the finishing touches on the release and documentation: github.com/PixarAnimation…
19.05 is now released! Lots of cool new toys. Check out the change log here: github.com/PixarAnimation…
Watch Ed, Tony and Jos's 2019 SciTech acceptance speeches for their pioneering work on subdivision surfaces: youtube.com/watch?v=_6Pgi4…
youtube.com
YouTube
2019 Sci-Tech Awards: Edwin Catmull, Tony DeRose and Jos Stam
Excited to have Ed Catmull, Tony DeRose, Jos Stam, and Charles Loop recognized by the Academy of Motion Picture Arts and Sciences for their contributions to the use of subdivision surfaces! Congratulations to all of this year's Sci-Tech Awards recipients! oscars.org/news/9-scienti…
oscars.org
9 SCIENTIFIC AND TECHNICAL ACHIEVEMENTS TO BE HONORED WITH ACADEMY AWARDS | Oscars.org | Academy of...
9 SCIENTIFIC AND TECHNICAL ACHIEVEMENTS TO BE HONORED WITH ACADEMY AWARDS | Oscars.org | Academy of...
Blender 2.8 will use OpenSubdiv (Pixar compatible subdivision surfaces) for modifier stack and rendering within one or two weeks. Viewport (GPU) support is coming too - not defined when. developer.blender.org/rB200212079dba… #b3d
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