
Multithreading VFX
@multithreadvfx
Multithreading for Visual Effects
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That's a wrap folks! USD 21.11 is officially tagged. Thanks for everyone's feedback and support during this release! Lots of good stuff in this one, check out the changelog here: github.com/PixarAnimation…
Very happy to announce the first release candidate of USD 21.11 is ready! Check out the changelog here: github.com/PixarAnimation…
Advances in Real-Time Rendering Part II for @siggraph 2021: slides are now live on advances.realtimerendering.com/s2021/index.ht… for Lumen presentation by @DanielMakeGames, GI surfels solution by @staerlor @GraphicsRunner @andreas_brinck & Xiangshun Bei, and @jasminpatry about the @SuckerPunchProd
We just tagged the release candidate for USD 21.08! Here's the changelog, lots of cool new stuff! github.com/PixarAnimation…
Hydra is growing! Come build cool stuff with us! pixar.wd5.myworkdayjobs.com/en-US/Pixar_Ex…
The first 21.05 release candidate is out now! Check out the changes below, and give it a spin if you can! github.com/PixarAnimation…
github.com
Update CHANGELOG.md for 21.05 release · PixarAnimationStudios/OpenUSD@f57e281
(Internal change: 2158760)
We're looking for awesome new folks to join our team! We're now hiring for the team that works on Hydra and @OpenSubdiv, check it out here: pixar.wd5.myworkdayjobs.com/en-US/Pixar_Ex…
how it started: how it’s going:


RC1 for the 20.11 release is now tagged! Check out the changelog here: github.com/PixarAnimation…
Who misses the CGW magazines handed out at SIGGRAPH every year? Here's the latest edition with a USD article we hope you'll like: digital.copcomm.com/i/1277231-edit…
USD 20.08 is officially tagged! Thanks for everyone's involvement and contributions to this release. Check out the changelog here: github.com/PixarAnimation…
Just pushed some new texture handling code to dev. Loading the nvidia Attic scene should be much faster! Try a race between 20.05 and dev using "--timing" in usdview & post your numbers! Ours: 20.05: Time to create first image: 115.925s dev: Time to create first image: 11.973s
Coming at you but staying at least six feet away, our first 20.05 release candidate is ready! Check out the changelog: github.com/PixarAnimation…
Smooth surfaces for springtime! Our latest v3.4.3 release is available now with bug fixes and configuration improvements to make it even easier to use OpenSubdiv in your projects and applications: graphics.pixar.com/opensubdiv/doc…

Multithreading @SIGGRAPHAsia with George ElKoura, @mpflorianz and Mark Elendt!

This is a streamlined version of the SIGGRAPH Multithreading course. All of the content is brand new for #SIGGRAPHAsia2019!
Are you going to #SIGGRAPHAsia2019? Join @mpflorianz, @poljeremias, George ElKoura from Pixar, and Mark Elendt from @sidefx in a course about multithreading: sa2019.siggraph.org/attend/courses…
Who's going to @SIGGRAPHAsia? Be sure to check out the "Multithreading in Pixar's Animation Tools" course being given this year, including speakers @mpflorianz and @poljeremias -- should be very exciting!
There's a great new book on Intel's TBB, updated with lots of new good stuff: apress.com/gp/book/978148… amazon.com/Pro-TBB-Parall… @IntelDevTools
Watch lectures from Jim Blinn, Alvy Ray Smith and Ed Catmull youtube.com/channel/UCNXre… An historical gold mine and genuinely filled with detail you can still learn from. Interesting is the lengths they went to remember things without immediate reference (e.g. rotation matrices).
Hope to see you at #SIGGRAPH2019! A Deep Dive into Universal Scene Description and Hydra s2019.siggraph.org/presentation/?… SUN 2pm-5:15 in 408AB USD, Hydra, and Open Subdiv: Official Open Source Meetup s2019.siggraph.org/presentation/?… TUE 2pm-4 in 515A
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