PICO Developer
@PICOXR_Dev
Follow us for the latest @PICOXR developer news, comprehensive guides, step-by-step tutorials, and valuable insights into crafting immersive XR experiences.
This past weekend at the Stanford XR Immerse the Bay Hackathon hosted by @stanfordxr_ , a team built an incredibly impressive SecureMR project — and walked away with the Best SecureMR App award. 🎉💡 The Project: GlucoseMR Managing diabetes requires constant cognitive…
2025 PICO Store Annual Awards are now officially open! 👉Submission Portal: wj.toutiao.com/q/372755/P7By8… DDL is November 20th. We warmly invite you to actively submit your outstanding apps. For more information 👉bytedance.larkoffice.com/docx/PqClduNp1…
Meet our winners for Web to Spatial Hackathon! ✨ Best Productivity: Lofi Music @jinglec2287 🎮 Best Game: Minesweeper by Rahul Ghosh 📚 Best Edu: GTXR by Georgia Tech Team 🌿 Lifestyle: Memento by Steve Smith 🎭 Entertainment: Yu-Gi-Oh! @__Zill4__ 🏆 Best in Show: Curie…
🚀 Applications are OPEN for the Web to Spatial Program! Turn your 2D site into a real spatial app (Vision Pro, PICO & beyond). 👉 Apply: shorturl.at/WyzY6 👉 Join Discord: discord.gg/xj8aUnXDZX 👉 More: webspatial.dev
The most surprising thing to me when working on VR is that for many things, the most natural and effective way to interact with things is still 2d panels. The web is uniquely positioned to build that, I'm really excited by the folks at Web Spatial which streamline this process.
🪄Built 2D into Spatial App like how you paint. See the full video on how to do it in Trae with WebSpatial: youtu.be/-LxNqaXZmNc?fe…
youtube.com
YouTube
Turn 2D Website into Spatial App with WebSpatial and Trae
Build Apple Vision Pro apps with web code. ✅ Open-source ✅ Cross-platform ✅ Runs on AVP, soon on PICO + Android XR No Swift. No game engines. Just web code. → webspatial.dev Tutorial: youtube.com/watch?v=FiTUpw… 💬 Join the dev Discord: discord.gg/bSd7CtTw #PICO…
🚨 Privacy-first scene understanding is here. With SecureMR, XR devs can now access real-time spatial data — on-device, with zero raw image exposure. developer.picoxr.com/zh/news/en_sec… No cloud. No leaks. Just full control over what your app sees. 🔗 Join the community →…
Build Apple Vision Pro apps with web code. ✅ Open-source ✅ Cross-platform ✅ Runs on AVP, soon on PICO + Android XR No Swift. No game engines. Just web code. → webspatial.dev Tutorial: youtube.com/watch?v=FiTUpw… 💬 Join the dev Discord: discord.gg/bSd7CtTw #PICO…
🔔 With the release of Unity SDK 3.2, we bring you more features, including improvements to PICO Building Blocks. Check out our YT video to learn more! 🎮👾 youtu.be/isPTIVDi_Do
youtube.com
YouTube
Getting Started Faster With PICO Building Blocks
📣 Today at #AWE2025 🕒 3:30PM | 📍 Room 101A 🎤 Empower Developers — Bring Web and AI to Spatial @RuoyaSheng shows how @PICOXR supports open tools for XR: 🌐 WebSpatial lets you turn HTML, CSS & React into immersive XR apps — no game engine required. 🤖 Works with AI IDEs like…
🚀 Build the spatial web — your way.🌐 WebSpatial lets you turn HTML, CSS & React into immersive XR apps — no engine required. 🤖 Works with all AI IDEs like @Trae_ai 📱 Cross-platform: Apple Vision Pro now, Android XR coming soon 🔓 Open-source. Independent. Join the WebSpatial…
This update version of PICO Avatar SDK v2.1.1 now supports PICO Unity Integration SDK 3.0.0 and PICO OS 5.12.0, eliminating the need for developers to perform manual adjustments. It also significantly improves character generation speed and efficiency, while optimizing loading…
Check out our Interaction Sample video! We recreate the drill from the controller interaction scene that includes setting up XR Grab Interactable, using Interactable Events, using Buffered Haptics and how to create the vibration effect. 📽️youtu.be/vs5ZW4lo_7M
youtube.com
YouTube
Getting Started with Interaction Sample
Many XR operating systems and runtimes rely on self-rendering application models. PICO believes that unified rendering application models have significant advantages in terms of performance, privacy, and quality, especially in multi-application scenarios. Recently, Zhang Jian,…
Our new PICO Motion Trackers can be used on the body but we wanted to show you could use it as an object tracker as well. Tennis racket, a bottle, a paddle or even a toy light saber you bought for Halloween. Follow us on YT! youtube.com/watch?v=eDROWY…
PICO is thrilled to announce that our runtime is now (Nov/19/2024) officially OpenXR 1.1 compliant! This achievement highlights our commitment to advancing industry standards and delivering seamless interoperability for developers and users. Our team proudly contributed to…
The PICO4 Ultra excels in MR capabilities, including real-time scanning, spatial anchors, shared spatial anchors, room capture, and scene semantics. These capabilities bring unprecedented interactive experience possibilities to users and developers. developer.picoxr.com/news/pico4-ult…
The PICO Unity Avatar SDK version 2.1.0 and PICO Avatar Uploader version 1.1.0 have officially been released. Click here to learn more developer.picoxr.com/news/avatar-sd…
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