قد يعجبك
Both OpenXR RFPs close on November 30th. Less than a week away. See below for details:
There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes. Learn more: khronos.org/blog/new-openx… #XR
There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! khronos.org/blog/godot-ope… #openxr #godot #game #engine #spatial #anchors #android
Demo of @UnrealEngine 5.6 with @OpenXR, I have implemented `XR_EXT_hand_interaction` to grab Aim, Pinch, Poke and Grip/Grasp poses without requiring any vendor-specific plugins or modules. All encapsulated within an single Plugin, purely using OpenXR. This is paired with a…
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification. Video is now available: youtube.com/watch?v=dMLf6d… #openxr
youtube.com
YouTube
Evolution of OpenXR: Core Specification Updates and Platform Intero...
Wrote a small piece on the new @thekhronosgroup OpenXR generic controller profile I'm excited for and an old story how I once wrote sexist motion controls. #xr #openxr claire-blackshaw.com/blog/2025/09/s…
PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! picoxr.com/global/about/n… #PICO4ULTRA #Blender #OpenXR
Somnium VR1 is not made just for games. It saves real lives ❤️ Many people do not know nor realize that our @SomniumSpace #VR1 headset is not only used for games but also for serious training purposes thanks to its high quality Mixed Reality and incredibly capable native OpenXR…
#AndroidXR supports @OpenXR, which in turn opens the doors for @unity3d, @UnrealEngine, etc, w/ Native support, making immersive experiences like @Dr_Grordbort and #Tonandi all possible.
The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th. Learn more: khronos.org/rfp/openxr-val… #requestforproposal #OpenXR #validation
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence: uploadvr.com/openxr-spatial…
.@justonpayne talks about development for #AndroidXR including making development as easy as possible with support for @OpenXR 1.1, @Unity and @Android tools. #AWE2025
🌐 @OpenXR & AndroidXR are reshaping the future of spatial computing Big moves in the XR world as the Khronos Group rolls out new Spatial Entities Extensions for OpenXR - right as @Google’s AndroidXR begins to gain serious traction. 🟣 Developers now get cross-platform support…
📢BREAKING: Today @ AWE 2025, @LunarGInc demonstrates initial support for @OpenXR in its popular developer tool, GFXReconstruct. Watch the video to learn more! Press release👉khr.io/1j4😎
🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 khr.io/1j3 #OpenXR #SpatialComputing #XR #AR #AWE2025
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more: khr.io/1j3
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th! Learn more: khronos.org/events/xr-expo…
Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta & all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing! bit.ly/4isbyHW
With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇
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قد يعجبك
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glTF 3D
@glTF3D -
8th Wall
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Road to VR
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