New character model & make kind of armor in Blender for each part of the body + rework animations, trying to make all more responsive. Also, mimics were added to the game, along with other small improvements. #arpg #gamedev #indiegame
trying to port grid fluid simulation written in WGSL github.com/kishimisu/WebG…, with three.js TSL compute. live: codepen.io/pashafd/pen/OP…
tsl volumetric lights, instanced mesh with computed positions inside shader node using this example as main reference github.com/mrdoob/three.j…
hand controls for three.js grid move / toggle selection / hover find that mediapipe way better then tensorflow
ripple simulation + wave appearance based on: shadertoy.com/view/wdtyDH + Reflector demo: evolution-01.fly.dev #threejs #glsl
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