#webgpu search results

Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript

garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript
garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript

A painting reborn as data. At @revelium_studio with the partnership of @_fojcik, we took Vermeer’s Milkmaid and transformed it into a living 3D point-cloud painting in Three.js with TSL particles. #ThreeJS #WebGPU #AI #TSL #Particles


The Milkmaid live demo is here! At @revelium_studio , with @_fojcik, we re-imagined Vermeer’s Milkmaid through WebGPU, and TSL particles in Three.js turning a timeless painting into living data. #ThreeJS #WebGPU #AI #TSL #Particles


My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. lumen-decor-studio.vercel.app #creativecoding #webgpu #tsl


というわけで、前作ったものをちょっとだけブラッシュアップしてインタラクションも追加してみました。 クリック & ホールドで変形します。 unshift.co.jp/labs/plateau-v… 当日は持ち時間が5分ですが、超ざっくりどんな感じで作ってるか説明します! #webgpu #webgl #creativecoding #threejs

PLATEAU (国土交通省が主導する日本全国の都市の3Dモデルのオープデータ化プロジェクト) が提供している3Dモデルを使ってクリエイティブコーディング作品 (※スレッド参照) を作ったら、イベントの運営の方からお声がけいただき、LT会に登壇することになりました! 2025/11/05(水)…



Like smashing stuff? Me too.🔨 I just dropped a major update for my open-source destruction library— three-piñata 🪅 Added Voronoi fracturing and made it way easier to use. Check out the demo and relieve some stress! three-pinata-demo.vercel.app #threejs #webgl #webgpu #3dgraphics


Added some nice particle interaction to one of the amazing splats from @theworldlabs. Point positions are set from the gaussian positions and a fluid sim pushes the particles around. Excited to develop this further. Built with @playcanvas #webgl #webgpu #GaussianSplatting


Volumetric light + ssr + bloom + pixelation gives Lo-fi vibes 🔥, inspired by last night. #threejs #webgpu


grid pattern formations in different screen sizes #webgpu

_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu
_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu
_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu
_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu

From static pages to worlds of light and motion. A six-year story of how @ChipsaDesign built its creative 3D language with #WebGL and #WebGPU. chipsa.design/publications/k…


This looks and feels amazing. How far a little bit of quadtrees and textures will get you. Zooming off a drop from a 100km tall "mountain" #threejs #tsl #webgpu


Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding

Andersonmancini's tweet image. Rendered in 0.1 seconds in the browser 😍 with #threejs

Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻

#tsl #webgpu #creativecoding

doodling #threejs #webgpu


Brb, trying to build a single-pass-fake-fluid-simulation in @threejs with #webGPU and TSL. See u soon. Hopefully.


🔔 TSL exercises now available! TSL is the future of Three.js, unlocking the power and performance of WebGPU. The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students. #threejs #webgpu

iced_coffee_dev's tweet image. 🔔 TSL exercises now available!

TSL is the future of Three.js, unlocking the power and performance of WebGPU.

The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students.

#threejs #webgpu

The surface below is drawn using vanilla WebGL, yet the vertex buffer is generated procedurally with a WebGPU compute shader. Once complete, my solution will allow established WebGL apps to migrate to WebGPU, *incrementally*! I'm shaking from excitement 🫨 #webgpu #webgl


The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu

sea3dformat's tweet image. The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips.

#threejs #tsl #webgpu

Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap

dangreenheck's tweet image. Is it time to switch from WebGL to WebGPU? 🤔
threejsroadmap.com/blog/webgl-vs-…

In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more.

#threejs #webgl #webgpu #webdev #threejsroadmap

Google released an emergency Chrome update fixing five critical vulnerabilities, including a high-risk WebGPU out-of-bounds write flaw (CVE-2025-12725) that allowed remote code execution. Rollout begins Nov 5, 2025. #WebGPU #ChromeUpdate #USA ift.tt/C2Dtr4F


Google releases emergency Chrome 142 update fixing critical remote code execution vulnerabilities including CVE-2025-12725 in WebGPU, plus high-severity bugs in Views and V8 engine. Rolling out on desktop & Android. #WebGPU #ChromeUpdate #USA ift.tt/7MJzfVW


🚀 RedGPU V3.2.0-Alpha is here! 📷 GPU-based culling for instanced meshes 📷 redcamel.github.io/RedGPU/example… redcamel.github.io/RedGPU/example… #WebGPU #RedGPU


Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript

garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript
garrettkjohnson's tweet image. Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders!

This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨

#threejs #webgpu #javascript

thanks to the beta-test, this liquid art toy gets better. 🖤🖤🖤 #webgpu #ordinals

_nekropunk's tweet image. thanks to the beta-test, this liquid art toy gets better.
🖤🖤🖤
#webgpu #ordinals

Optimized my iso-surface mesh generator implementation in WebGPU to process 100 metaballs in realtime. Demo link in reply section. #webgpu #webgamedev


Like smashing stuff? Me too.🔨 I just dropped a major update for my open-source destruction library— three-piñata 🪅 Added Voronoi fracturing and made it way easier to use. Check out the demo and relieve some stress! three-pinata-demo.vercel.app #threejs #webgl #webgpu #3dgraphics


From static pages to worlds of light and motion. A six-year story of how @ChipsaDesign built its creative 3D language with #WebGL and #WebGPU. chipsa.design/publications/k…


Improving the user experience of the three.js inspector. #webgpu #threejs #tsl


Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜 #typegpu #webgpu

iwoplaza's tweet image. Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜

#typegpu #webgpu

Incredible to see how far Three.js TSL has evolved. Building shaders as composable JS functions instead of raw GLSL opens a real bridge between WebGL and WebGPU. This demo nails what a clear rendering pipeline looks like. #threejs #webgpu #tsl #webgl

TSL -> (WebGPU/WebGL) ☄️🌌🌠🛰️ With Bloom PostProcess HDR -> svs.gsfc.nasa.gov/4851/ Black Hole -> I know you like that kind of thing. It's worth noting how cool the Three engine has developed Three.js and that it all works in the browser. Special thanks to @specoolar for…



The mini-game needs polishing and perhaps a couple of new enemies, but overall, I'm pretty happy about it. #threejs #webgpu #tsl #webgamedev


Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap

dangreenheck's tweet image. Is it time to switch from WebGL to WebGPU? 🤔
threejsroadmap.com/blog/webgl-vs-…

In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more.

#threejs #webgl #webgpu #webdev #threejsroadmap

WebGPUとLLM?ブラウザで動かす準備じゃと?🤔ピーガガ… 実用…?むむむ、神託が乱れておるぞ!まぁ、すごい技術じゃな! #WebGPU #LLM zenn.dev/baobao1219/arti tinyurl.com/2cubbx8f


🔔 TSL exercises now available! TSL is the future of Three.js, unlocking the power and performance of WebGPU. The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students. #threejs #webgpu

iced_coffee_dev's tweet image. 🔔 TSL exercises now available!

TSL is the future of Three.js, unlocking the power and performance of WebGPU.

The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students.

#threejs #webgpu

Frustum-culling now comes standard in the #HelloTerrain system~ I always enjoyed the debug demonstrations like these, now I get to make my own! #threejs #webgpu #tsl #procgen


Hey devs & designers! Three.js r181 just dropped with killer WebGPU upgrades like SSGI & multi-canvas support. Perfect for anime-inspired 3D magic on @AnimTheme ! Who's building something epic? Drop your projects below! #threejs #WebGPU #AnimeCoding


Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding

Andersonmancini's tweet image. Rendered in 0.1 seconds in the browser 😍 with #threejs

Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻

#tsl #webgpu #creativecoding

I'm working on a WebGPU compute-based tiled lighting system using TSL. The idea is to create an environment where the lighting system can be easily customized through classes and nodes. Demo running 1k lights! @threejs #tsl #webgpu

sea3dformat's tweet image. I'm working on a WebGPU compute-based tiled lighting system using TSL. The idea is to create an environment where the lighting system can be easily customized through classes and nodes. Demo running 1k lights! @threejs #tsl #webgpu

Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity. PR and live example github.com/mrdoob/three.j… #threejs #tsl #webgpu

sea3dformat's tweet image. Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity.

PR and live example
github.com/mrdoob/three.j…

#threejs #tsl #webgpu

#CUDA: A 20GB buffer? sure why not. #WebGPU: A 300MB buffer? Nope, too large... Abandoned plans to do point cloud rendering research in WebGPU two years ago for reasons like that, and apparently WebGPU still intents to be 10 years outdated on arrival.

m_schuetz's tweet image. #CUDA: A 20GB buffer? sure why not.
#WebGPU: A 300MB buffer? Nope, too large...

Abandoned plans to do point cloud rendering research in WebGPU two years ago for reasons like that, and apparently WebGPU still intents to be 10 years outdated on arrival.

👨‍💻 One nice feature of WebGPU is being able to define your data directly on the gpu.🪄 @WebGPU #webgpu #threejs

RobertESouth's tweet image. 👨‍💻 One nice feature of WebGPU is being able to define your data directly on the gpu.🪄 @WebGPU #webgpu #threejs

Real-time Lighting using CAGI #gamedev #webgpu

_x1m4's tweet image. Real-time Lighting using CAGI #gamedev #webgpu
_x1m4's tweet image. Real-time Lighting using CAGI #gamedev #webgpu

Added volumetric fog and temperature based color grading #webgpu #gamedev

_x1m4's tweet image. Added volumetric fog and temperature based color grading #webgpu #gamedev
_x1m4's tweet image. Added volumetric fog and temperature based color grading #webgpu #gamedev

Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel

_x1m4's tweet image. Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel
_x1m4's tweet image. Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel
_x1m4's tweet image. Improved world-space radiance caching and ray marched volumetrics #webgpu #voxel

Voxel Water rendering experiments #gamedev #webgpu

_x1m4's tweet image. Voxel Water rendering experiments #gamedev #webgpu
_x1m4's tweet image. Voxel Water rendering experiments #gamedev #webgpu

grid pattern formations in different screen sizes #webgpu

_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu
_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu
_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu
_nekropunk's tweet image. grid pattern formations in different screen sizes
#webgpu

Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu

_x1m4's tweet image. Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu

I'm creating an inspector for Three.js WebGPU and TSL, API + GUI, so that you'll be able to monitor the hierarchy of rendering and compute calls individually. You can name the pass through scene .name. Two lines required. #threejs #tsl #webgpu

sea3dformat's tweet image. I'm creating an inspector for Three.js WebGPU and TSL, API + GUI, so that you'll be able to monitor the hierarchy of rendering and compute calls individually. 

You can name the pass through scene .name.
Two lines required.

#threejs #tsl #webgpu
sea3dformat's tweet image. I'm creating an inspector for Three.js WebGPU and TSL, API + GUI, so that you'll be able to monitor the hierarchy of rendering and compute calls individually. 

You can name the pass through scene .name.
Two lines required.

#threejs #tsl #webgpu

Testing the limits of CAGI (Cellular Automata Global Illumination). #gamedev #webgpu

_x1m4's tweet image. Testing the limits of CAGI (Cellular Automata Global Illumination).  #gamedev #webgpu
_x1m4's tweet image. Testing the limits of CAGI (Cellular Automata Global Illumination).  #gamedev #webgpu
_x1m4's tweet image. Testing the limits of CAGI (Cellular Automata Global Illumination).  #gamedev #webgpu

Humble attempt at refining my color grading—what do you think? #gamedev #webgpu

_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu
_x1m4's tweet image. Humble attempt at refining my color grading—what do you think? #gamedev #webgpu

According to web3dsurvey.com/webgpu, #WebGPU availability has crossed the 50% mark.

benhouston3d's tweet image. According to web3dsurvey.com/webgpu, #WebGPU availability has crossed the 50% mark.

The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu

sea3dformat's tweet image. The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips.

#threejs #tsl #webgpu

Starting on a path to get #WebGPU compute shaders working for @playcanvas. First PR is ready, and allows empty compute shaders to be dispatched.

ValigurskyM's tweet image. Starting on a path to get #WebGPU compute shaders working for @playcanvas. First PR is ready, and allows empty compute shaders to be dispatched.

Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap

dangreenheck's tweet image. Is it time to switch from WebGL to WebGPU? 🤔
threejsroadmap.com/blog/webgl-vs-…

In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more.

#threejs #webgl #webgpu #webdev #threejsroadmap

github.com/sketchpunklabs… Yea... Im doing this. Starting off as a simple game in #threejs but then down the line a good starting "voxel" project when learning & messing with #webgpu & compute shaders 😋

SketchpunkLabs's tweet image. github.com/sketchpunklabs…
Yea... Im doing this.

Starting off as a simple game in #threejs but then down the line a good starting "voxel" project when learning & messing with #webgpu & compute shaders 😋
SketchpunkLabs's tweet image. github.com/sketchpunklabs…
Yea... Im doing this.

Starting off as a simple game in #threejs but then down the line a good starting "voxel" project when learning & messing with #webgpu & compute shaders 😋
SketchpunkLabs's tweet image. github.com/sketchpunklabs…
Yea... Im doing this.

Starting off as a simple game in #threejs but then down the line a good starting "voxel" project when learning & messing with #webgpu & compute shaders 😋

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