#webgpu search results
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
A painting reborn as data. At @revelium_studio with the partnership of @_fojcik, we took Vermeer’s Milkmaid and transformed it into a living 3D point-cloud painting in Three.js with TSL particles. #ThreeJS #WebGPU #AI #TSL #Particles
The Milkmaid live demo is here! At @revelium_studio , with @_fojcik, we re-imagined Vermeer’s Milkmaid through WebGPU, and TSL particles in Three.js turning a timeless painting into living data. #ThreeJS #WebGPU #AI #TSL #Particles
My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. lumen-decor-studio.vercel.app #creativecoding #webgpu #tsl
というわけで、前作ったものをちょっとだけブラッシュアップしてインタラクションも追加してみました。 クリック & ホールドで変形します。 unshift.co.jp/labs/plateau-v… 当日は持ち時間が5分ですが、超ざっくりどんな感じで作ってるか説明します! #webgpu #webgl #creativecoding #threejs
PLATEAU (国土交通省が主導する日本全国の都市の3Dモデルのオープデータ化プロジェクト) が提供している3Dモデルを使ってクリエイティブコーディング作品 (※スレッド参照) を作ったら、イベントの運営の方からお声がけいただき、LT会に登壇することになりました! 2025/11/05(水)…
Like smashing stuff? Me too.🔨 I just dropped a major update for my open-source destruction library— three-piñata 🪅 Added Voronoi fracturing and made it way easier to use. Check out the demo and relieve some stress! three-pinata-demo.vercel.app #threejs #webgl #webgpu #3dgraphics
Added some nice particle interaction to one of the amazing splats from @theworldlabs. Point positions are set from the gaussian positions and a fluid sim pushes the particles around. Excited to develop this further. Built with @playcanvas #webgl #webgpu #GaussianSplatting
Volumetric light + ssr + bloom + pixelation gives Lo-fi vibes 🔥, inspired by last night. #threejs #webgpu
From static pages to worlds of light and motion. A six-year story of how @ChipsaDesign built its creative 3D language with #WebGL and #WebGPU. chipsa.design/publications/k…
This looks and feels amazing. How far a little bit of quadtrees and textures will get you. Zooming off a drop from a 100km tall "mountain" #threejs #tsl #webgpu
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
Brb, trying to build a single-pass-fake-fluid-simulation in @threejs with #webGPU and TSL. See u soon. Hopefully.
🔔 TSL exercises now available! TSL is the future of Three.js, unlocking the power and performance of WebGPU. The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students. #threejs #webgpu
The surface below is drawn using vanilla WebGL, yet the vertex buffer is generated procedurally with a WebGPU compute shader. Once complete, my solution will allow established WebGL apps to migrate to WebGPU, *incrementally*! I'm shaking from excitement 🫨 #webgpu #webgl
The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu
Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap
Google released an emergency Chrome update fixing five critical vulnerabilities, including a high-risk WebGPU out-of-bounds write flaw (CVE-2025-12725) that allowed remote code execution. Rollout begins Nov 5, 2025. #WebGPU #ChromeUpdate #USA ift.tt/C2Dtr4F
Google releases emergency Chrome 142 update fixing critical remote code execution vulnerabilities including CVE-2025-12725 in WebGPU, plus high-severity bugs in Views and V8 engine. Rolling out on desktop & Android. #WebGPU #ChromeUpdate #USA ift.tt/7MJzfVW
🚀 RedGPU V3.2.0-Alpha is here! 📷 GPU-based culling for instanced meshes 📷 redcamel.github.io/RedGPU/example… redcamel.github.io/RedGPU/example… #WebGPU #RedGPU
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
Optimized my iso-surface mesh generator implementation in WebGPU to process 100 metaballs in realtime. Demo link in reply section. #webgpu #webgamedev
Like smashing stuff? Me too.🔨 I just dropped a major update for my open-source destruction library— three-piñata 🪅 Added Voronoi fracturing and made it way easier to use. Check out the demo and relieve some stress! three-pinata-demo.vercel.app #threejs #webgl #webgpu #3dgraphics
From static pages to worlds of light and motion. A six-year story of how @ChipsaDesign built its creative 3D language with #WebGL and #WebGPU. chipsa.design/publications/k…
Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜 #typegpu #webgpu
Incredible to see how far Three.js TSL has evolved. Building shaders as composable JS functions instead of raw GLSL opens a real bridge between WebGL and WebGPU. This demo nails what a clear rendering pipeline looks like. #threejs #webgpu #tsl #webgl
TSL -> (WebGPU/WebGL) ☄️🌌🌠🛰️ With Bloom PostProcess HDR -> svs.gsfc.nasa.gov/4851/ Black Hole -> I know you like that kind of thing. It's worth noting how cool the Three engine has developed Three.js and that it all works in the browser. Special thanks to @specoolar for…
WebGPU入門 — ブラウザでGPUを使ってみる #WebGPU - Qiita qiita.com/kimdev/items/6…
The mini-game needs polishing and perhaps a couple of new enemies, but overall, I'm pretty happy about it. #threejs #webgpu #tsl #webgamedev
Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap
WebGPUとLLM?ブラウザで動かす準備じゃと?🤔ピーガガ… 実用…?むむむ、神託が乱れておるぞ!まぁ、すごい技術じゃな! #WebGPU #LLM zenn.dev/baobao1219/arti tinyurl.com/2cubbx8f
🔔 TSL exercises now available! TSL is the future of Three.js, unlocking the power and performance of WebGPU. The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students. #threejs #webgpu
Frustum-culling now comes standard in the #HelloTerrain system~ I always enjoyed the debug demonstrations like these, now I get to make my own! #threejs #webgpu #tsl #procgen
data before it even reaches the GPU. Link to the paper: doi.org/10.2312/ceig.2… #WebGPU #ComputerGraphics #VolumeRendering #MedicalImaging #DataVisualization #GPU
Hey devs & designers! Three.js r181 just dropped with killer WebGPU upgrades like SSGI & multi-canvas support. Perfect for anime-inspired 3D magic on @AnimTheme ! Who's building something epic? Drop your projects below! #threejs #WebGPU #AnimeCoding
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
I'm working on a WebGPU compute-based tiled lighting system using TSL. The idea is to create an environment where the lighting system can be easily customized through classes and nodes. Demo running 1k lights! @threejs #tsl #webgpu
Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity. PR and live example github.com/mrdoob/three.j… #threejs #tsl #webgpu
#CUDA: A 20GB buffer? sure why not. #WebGPU: A 300MB buffer? Nope, too large... Abandoned plans to do point cloud rendering research in WebGPU two years ago for reasons like that, and apparently WebGPU still intents to be 10 years outdated on arrival.
👨💻 One nice feature of WebGPU is being able to define your data directly on the gpu.🪄 @WebGPU #webgpu #threejs
Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu
I'm creating an inspector for Three.js WebGPU and TSL, API + GUI, so that you'll be able to monitor the hierarchy of rendering and compute calls individually. You can name the pass through scene .name. Two lines required. #threejs #tsl #webgpu
The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu
Starting on a path to get #WebGPU compute shaders working for @playcanvas. First PR is ready, and allows empty compute shaders to be dispatched.
Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap
github.com/sketchpunklabs… Yea... Im doing this. Starting off as a simple game in #threejs but then down the line a good starting "voxel" project when learning & messing with #webgpu & compute shaders 😋
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