PrismaticaDev's profile picture. Hello! Welcome to Prismatica, where we are shader enthusiasts and sufferers of premature optimization.

PrismaticaDev

@PrismaticaDev

Hello! Welcome to Prismatica, where we are shader enthusiasts and sufferers of premature optimization.

Pinned

In this Devlog, we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory! youtube.com/watch?v=5pnNS0… #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica

PrismaticaDev's tweet image. In this Devlog, we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory!
youtube.com/watch?v=5pnNS0…

#UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica

It wouldn't be true game development without some bugs 😌 #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica


Physics overhaul in progress! One step closer towards a living, breathing world! #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica


Hmmm I can't tell if something is going wrong here 🤔 #UnrealEngine #IndieGameDev #indiegames #gamedev #UE5


100+ characters on screen at once. All can be hit accurately with a solid 50fps (capped) #indiedev #IndieGameDev #UE5 #UnrealEngine #UnrealEngine5 #gamedev #optimization


Particles + Depth of field = 𝘷 𝘪 𝘣 𝘦 𝘴 #IndieGameDev #indiedev #gamedev #UE4 #UE5 #Prismatica


Today we're covering a highly requested tutorial for those of you who love to optimize draw calls! This tutorial is useful for if you want to play footstep sounds or spawn particles depending on the surface. youtube.com/watch?v=nFgiyU… #indiegames #indiedev #gamedev #UE4 #UE5

PrismaticaDev's tweet card. Physical Material Mask with 1 Material Slot [UE5 tutorial]

youtube.com

YouTube

Physical Material Mask with 1 Material Slot [UE5 tutorial]


The first iteration of ragdoll impact sounds are finally in the game! Our sounds are coming along wonderfully with @AKUTOofficial #indiegames #indiedev #gamedev #UE4 #UE5 #foley #audio #Prismatica


In today's Devlog we look at how weapons are constructed/their statistic and visual consistency and how damage is dealt to limbs, as well as how the health/limbs system is modular to add strategic complexity. youtube.com/watch?v=xExPYx… #indiegames #indiedev #gamedev #UE4 #UE5

PrismaticaDev's tweet image. In today's Devlog we look at how weapons are constructed/their statistic and visual consistency and how damage is dealt to limbs, as well as how the health/limbs system is modular to add strategic complexity.
youtube.com/watch?v=xExPYx…

#indiegames #indiedev #gamedev #UE4 #UE5

The Prismatica sky looking as pretty as ever! #indiegames #indiedev #gamedev #UE4 #UE5

PrismaticaDev's tweet image. The Prismatica sky looking as pretty as ever!

#indiegames #indiedev #gamedev #UE4 #UE5

In today's Devlog we look at how I've implemented accurate character collisions without any extra physics or collision costs! youtube.com/watch?v=LHLJgK… #indiegames #indiedev #gamedev #UE4 #UE5

PrismaticaDev's tweet image. In today's Devlog we look at how I've implemented accurate character collisions without any extra physics or collision costs!
youtube.com/watch?v=LHLJgK…

#indiegames #indiedev #gamedev #UE4 #UE5

Today we're looking at the ways we can apply forces to particles. This is a very simple run-down of the default force modules available in Unreal Engine 5. youtube.com/watch?v=IOY0yi… #indiegames #indiedev #gamedev #UE4 #UE5 #Niagara

PrismaticaDev's tweet card. Applying Particle Forces | Niagara [UE4/UE5]

youtube.com

YouTube

Applying Particle Forces | Niagara [UE4/UE5]


THIS however is cursed #indiegames #indiedev #gamedev #UE4 #UE5

PrismaticaDev's tweet image. THIS however is cursed
#indiegames #indiedev #gamedev #UE4 #UE5

The random generation creating some absolutely TALL bois #indiegames #indiedev #gamedev #UE4 #UE5



The random generation creating some absolutely TALL bois #indiegames #indiedev #gamedev #UE4 #UE5


Today we're looking at adding an initial velocity to particles! In this video we learn about randomizing velocities, adding velocity in particular shapes and adding velocity from specific points! youtube.com/watch?v=BadHGI… #indiegames #indiedev #gamedev #UE4 #UE5 #Niagara

PrismaticaDev's tweet card. Making Particles Move! | Niagara [UE4/UE5]

youtube.com

YouTube

Making Particles Move! | Niagara [UE4/UE5]


At the start of the month, Charles was busy testing PoseSnapshots in the AnimBP to get some MEATY hits, so that once blunt weapons are in the game, they won't be able to pass through enemies! #indiegames #indiedev #gamedev #UE4 #UE5


Loading...

Something went wrong.


Something went wrong.