PrismaticaDev
@PrismaticaDev
Hello! Welcome to Prismatica, where we are shader enthusiasts and sufferers of premature optimization.
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In this Devlog, we're looking at a tonne of things - physics collisions, physics sounds, collision damage, buoyancy physics, levitation physics, and our modular spatial inventory! youtube.com/watch?v=5pnNS0… #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
Ragdolls are working perfectly! #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
It wouldn't be true game development without some bugs 😌 #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
Physics overhaul in progress! One step closer towards a living, breathing world! #UnrealEngine #IndieGameDev #indiegames #gamedev #UE4 #UE5 #Prismatica
Hmmm I can't tell if something is going wrong here 🤔 #UnrealEngine #IndieGameDev #indiegames #gamedev #UE5
100+ characters on screen at once. All can be hit accurately with a solid 50fps (capped) #indiedev #IndieGameDev #UE5 #UnrealEngine #UnrealEngine5 #gamedev #optimization
Debug hit indicators looking good 😎 #indiedev #IndieGameDev #UE5 #UnrealEngine #gamedev #runescape
Particles + Depth of field = 𝘷 𝘪 𝘣 𝘦 𝘴 #IndieGameDev #indiedev #gamedev #UE4 #UE5 #Prismatica
Today we're covering a highly requested tutorial for those of you who love to optimize draw calls! This tutorial is useful for if you want to play footstep sounds or spawn particles depending on the surface. youtube.com/watch?v=nFgiyU… #indiegames #indiedev #gamedev #UE4 #UE5
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YouTube
Physical Material Mask with 1 Material Slot [UE5 tutorial]
The first iteration of ragdoll impact sounds are finally in the game! Our sounds are coming along wonderfully with @AKUTOofficial #indiegames #indiedev #gamedev #UE4 #UE5 #foley #audio #Prismatica
In today's Devlog we look at how weapons are constructed/their statistic and visual consistency and how damage is dealt to limbs, as well as how the health/limbs system is modular to add strategic complexity. youtube.com/watch?v=xExPYx… #indiegames #indiedev #gamedev #UE4 #UE5
New animations coming along nicely! #indiegames #indiedev #gamedev #UE4 #UE5 #animation #Cascadeur
In today's Devlog we look at how I've implemented accurate character collisions without any extra physics or collision costs! youtube.com/watch?v=LHLJgK… #indiegames #indiedev #gamedev #UE4 #UE5
Today we're looking at the ways we can apply forces to particles. This is a very simple run-down of the default force modules available in Unreal Engine 5. youtube.com/watch?v=IOY0yi… #indiegames #indiedev #gamedev #UE4 #UE5 #Niagara
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YouTube
Applying Particle Forces | Niagara [UE4/UE5]
THIS however is cursed #indiegames #indiedev #gamedev #UE4 #UE5
The random generation creating some absolutely TALL bois #indiegames #indiedev #gamedev #UE4 #UE5
The random generation creating some absolutely TALL bois #indiegames #indiedev #gamedev #UE4 #UE5
Today we're looking at adding an initial velocity to particles! In this video we learn about randomizing velocities, adding velocity in particular shapes and adding velocity from specific points! youtube.com/watch?v=BadHGI… #indiegames #indiedev #gamedev #UE4 #UE5 #Niagara
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YouTube
Making Particles Move! | Niagara [UE4/UE5]
At the start of the month, Charles was busy testing PoseSnapshots in the AnimBP to get some MEATY hits, so that once blunt weapons are in the game, they won't be able to pass through enemies! #indiegames #indiedev #gamedev #UE4 #UE5
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