I give you dual marching cubes applied in a linear fashion! Super easy to implement, guaranteed to be manifold (ignoring topological ambiguity cases), allows for vertex snapping and allows chunks to be processed independently. #voxels #voxelgamedev #IndieGameDev #gamedev

ProgrammerLin's tweet image. I give you dual marching cubes applied in a linear fashion! Super easy to implement, guaranteed to be manifold (ignoring topological ambiguity cases), allows for vertex snapping and allows chunks to be processed independently. #voxels #voxelgamedev #IndieGameDev #gamedev

How do you made chunks smooth between each other? I mean, they're different objects, that have different smooth groups.


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