Rust Commit Log
@RustUpdates
Live tweeting commits for the PC version of @playrust.
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Ocean refraction tweaks +caustics adjustments to match. - petur on main/water5_final commits.facepunch.com/448141
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable. - petur on main/water5_final commits.facepunch.com/448140
underwater.prefab iteration & fixed time scaling issue - petur on main/water5_final commits.facepunch.com/448138
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping - rohan on main/diversuit commits.facepunch.com/448137
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction - diogo on main/save239 commits.facepunch.com/448126
Fixed Lake and Swamp shading and refraction - diogo on main/water5_final commits.facepunch.com/448125
Bone retargeted breathing FX out of the back area when underwater - petur on main/diversuit commits.facepunch.com/448121
Cherry picked 83841 => Fixed water mask - diogo on main/save239 commits.facepunch.com/448115
Added and Setup Smoke Detector Prefabs - alfiebirch on main/nuclear_missile_silo/Props commits.facepunch.com/448112
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7` - jake on main/global_networked_bases commits.facepunch.com/448111
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely - jake on main/global_networked_bases commits.facepunch.com/448108
Cherry picked 83836 => Shader compile error fix - diogo on main/save239 commits.facepunch.com/448105
Shader compile error fix (related to 83832) - diogo on main/shader-improvements commits.facepunch.com/448104
Fixed GamePhysics queries not handling WaterCollision triggers - andre on main/save239 commits.facepunch.com/448103
Fixed several underwater projectile issues (speargun) - andre on main/save239 commits.facepunch.com/448102
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