Something interesting happened with Clip It this past week. We launched an update that dynamically loads scenes as they're needed instead of keeping all 184 of them in ReplicatedStorage Our crash rates fell to 1/3 of their previous values.. for 2 days Then.. (1/2)
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It depends on how bad your performance is. Clip It is/was probably one of the most memory-intensive games on the platform, causing tons of crashes and likely nerfing us since launch. I imagine if your crash rates are closer to 3% you wouldn't see much benefit from optimization
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