SinfulGamesLab's profile picture. he/him or they/them | Game Designer and data scientist, currently writing Far Lands, a GMless collaborative mapmaking RPG. I also run @RoborosewaterM

Sinful Games

@SinfulGamesLab

he/him or they/them | Game Designer and data scientist, currently writing Far Lands, a GMless collaborative mapmaking RPG. I also run @RoborosewaterM

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For the Queen by @muscularpikachu inspired a major overhaul of the discovery prompts in Far Lands: the idea "tell the player something, then ask them a question about it" revealed why some of them hit so flat in my early tests- I didn't give the player enough to work with!


Just finalizing examples of play to send Far Lands to an editor and commissioning a few initial pieces of art... This is starting to feel *real!* I'm so excited.


Sinful Games reposted

Rather than detailing exactly how long an exploration turn is or the dimensions of a hex, we should all be doing this instead

PrismaticWastes's tweet image. Rather than detailing exactly how long an exploration turn is or the dimensions of a hex, we should all be doing this instead

With the latest versions of Far Lands, I've been shuffling around which steps are collaborative and which are the responsibility of a single player, and I've been really surprised by some of the results!


Every time I see one of these I think there's some TTRPG character creation system in here...

SinfulGamesLab's tweet image. Every time I see one of these I think there's some TTRPG character creation system in here...

What if I just added a bunch of social and investigation abilities to SCRPG...


I see a tarot deck

Illustrations from Japanese fireworks catalogues (ca. 1880s) — buff.ly/3hevmBI #newyearseve #fireworks

PublicDomainRev's tweet image. Illustrations from Japanese fireworks catalogues (ca. 1880s) — buff.ly/3hevmBI #newyearseve #fireworks


Played Exquisite Biome by @SeaExcursion and did character creation for Wanderhome by @jdragsky and I gotta say it was some of the most fun I've had in ages! Awesome wholesome game night.


Made a little prototype for an idea I had. Playing around, it's a lot easier to make un-expandable patterns than I expected... But I wonder if there's a strategy opportunity there. But it looks as good as I imagined, even as a paper prototype!

SinfulGamesLab's tweet image. Made a little prototype for an idea I had. Playing around, it's a lot easier to make un-expandable patterns than I expected... But I wonder if there's a strategy opportunity there. But it looks as good as I imagined, even as a paper prototype!

New TTRPG class list just dropped

the names of the british royal navy's gay-class patrol boats kinda sound like a gay friend group where everyone has cool hobbies

depthsofwiki's tweet image. the names of the british royal navy's gay-class patrol boats kinda sound like a gay friend group where everyone has cool hobbies


I do this *whenever possible* and it really, really helps combats feel dynamic and keep things interesting!

#DMTIP 234/1001 Prep different Combat Stages. What happens after two rounds? (Fire!) What changes after five? (The building starts collapsing!) Keeping combat context dynamic keeps things extra interesting. #dnd #ttrpg



It's fat Bear Week! That matchup between 747 and 856 is *tough!* explore.org/fat-bear-week


Man, @czepeku is consistently putting out some of the best battlemaps I've ever seen. Seriousl, check this out: youtube.com/watch?v=BWsdHD…

SinfulGamesLab's tweet card. Turtle Island - Animated Battlemap

youtube.com

YouTube

Turtle Island - Animated Battlemap


Thinking about running Exalted again. The party are the exalted leaders of an independent city-state and have to prepare for & defend it against a Dragon-blooded Empire army (and defeat the enemy exalted).


Actually I have a better idea for a Wanderhome hack. Do a reskin for Outer wilds / Wayfarers (the Becky chambers quartet, if you haven't read them, check 'em out). Do some wholesome pastoral space exploration.


What if... Wanderhome hack (Belonging Outside Belonging travel game) but it's a surreal horror road trip a la Alice Isn't Dead... Could GMless horror work?


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