SmilingRob's profile picture. Independent Software Dev

Robert Wallis

@SmilingRob

Independent Software Dev

Just finished a 2 part tutorial series for #UE5 that shows how to use the new Enhanced input system and the Chaos Vehicles plugin youtu.be/0QoG4j7cKfo?si…

SmilingRob's tweet card. Migrating to the new #ue5 Enhanced Input System #gamedev

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Migrating to the new #ue5 Enhanced Input System #gamedev


Robert Wallis reposted

Programmers who can add functionality, without making the codebase unnecessarily complicated, are *incredibly* valuable. If someone has properly absorbed this aesthetic and knows how to do it, I would hire that person on the spot regardless of perceived lack of other skillsets.


This session by @shanselman doing a real world example of GitHub Copilot was great. ignite.microsoft.com/en-US/sessions… Exactly my experience, with the hallucinations, but thinking of it as a tool makes a big difference. Fantastic explanations!


Trying to join a #MSIgnite teams session, and this is the error I get. This is a huge reason why Zoom is better than Teams. If you can't log in, you can't use teams. I don't know why this error hasn't been addressed after all these years.

SmilingRob's tweet image. Trying to join a #MSIgnite teams session, and this is the error I get.  This is a huge reason why Zoom is better than Teams.  If you can't log in, you can't use teams.  I don't know why this error hasn't been addressed after all these years.

🎉 the part of Zoom I get to work on 🎉

New! 🚀 With Zoom Apps SDK, create new apps that transform the meeting experience or extend your existing web app. Get the deets ➡️ bit.ly/3n81DwK



Robert Wallis reposted

We've been hard at work to reduce iteration time for #UE4 and native developers - here are some of our latest improvements for the latest Oculus GitHub release: ocul.us/31QX4xj

MetaHorizonDevs's tweet image. We've been hard at work to reduce iteration time for #UE4 and native developers - here are some of our latest improvements for the latest Oculus GitHub release: ocul.us/31QX4xj

Robert Wallis reposted

Upcoming Godot Engine 4.0 gets high-quality real-time Global Illumination support via novel SDFGI (no raytracing required). godotengine.org/article/godot-…


Robert Wallis reposted

We’re excited to share that a prototype version of OpenXR will be available for developers in an update in the coming weeks. OpenXR will help reduce overhead for VR/AR developers and hopefully provide consumers with more choice. ocul.us/2WiUg9u


Robert Wallis reposted

Congrats to Godot for showing that a pemissively licensed open source 3D engine can succeed at scale!

New! 🚀 With Zoom Apps SDK, create new apps that transform the meeting experience or extend your existing web app. Get the deets ➡️ bit.ly/3n81DwK



I’m at UnrealDevDays conf in Seattle today. Really great deep technical talks so far!


Robert Wallis reposted

Testing in the AR Lab: Video sharing between a SteamVR headset and Apple iOS iPad using #ARkit. Helping find exciting easter eggs in The Lab using @SteamVR.


Robert Wallis reposted

"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Kernighan.


I'm a MS recognized security researcher now: aka.ms/olsrockstars


Robert Wallis reposted

Track where people look in your app. Get a heatmap of the spots people focus on. #ARKit #ARKit2 #iOS #EyeTracking #iPhoneX Check the code here : github.com/andrewzimmer90…


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