TechArtAid's profile picture. Blog➡️ https://patreon.com/techartaid
Discord👉 https://discord.gg/4BRNBpUVbD
I quit Twitter.🦋 https://bsky.app/profile/techartaid.com

Oskar Świerad

@TechArtAid

Blog➡️ https://patreon.com/techartaid Discord👉 https://discord.gg/4BRNBpUVbD I quit Twitter.🦋 https://bsky.app/profile/techartaid.com

Pinned

Hey hey! Follow me on Bluesky :) bsky.app/profile/techar… and join my Discord server discord.gg/4BRNBpUVbD #UE5 #techart #gamedev

TechArtAid's tweet image. Hey hey! Follow me on Bluesky :)
bsky.app/profile/techar…
and join my Discord server
discord.gg/4BRNBpUVbD
#UE5 #techart #gamedev

Oskar Świerad reposted

#ハロウィン でわかる論理演算 #Halloween

38mo1's tweet image. #ハロウィン でわかる論理演算 #Halloween
38mo1's tweet image. #ハロウィン でわかる論理演算 #Halloween
38mo1's tweet image. #ハロウィン でわかる論理演算 #Halloween
38mo1's tweet image. #ハロウィン でわかる論理演算 #Halloween

Oskar Świerad reposted

Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev


New video 🌀 The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tuto… Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!

TechArtAid's tweet image. New video 🌀 The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tuto…
Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!

My collab with @UnrealEngine is online! How to animate effects using UVs. The focus is on UI but they're useful everywhere dev.epicgames.com/community/lear… I recorded the videos for this comprehensive #UE5 tutorial #vfx #gameart #techart


I can see a lot of hype for early 1990s 3D aesthetics lately. All you shitposters, forget your "PSX cutscenes". There's a richer treasure trove, right in front of you 💎 #povray #aesthetics

TechArtAid's tweet image. I can see a lot of hype for early 1990s 3D aesthetics lately. All you shitposters, forget your "PSX cutscenes". There's a richer treasure trove, right in front of you 💎
#povray #aesthetics
TechArtAid's tweet image. I can see a lot of hype for early 1990s 3D aesthetics lately. All you shitposters, forget your "PSX cutscenes". There's a richer treasure trove, right in front of you 💎
#povray #aesthetics

Oskar Świerad reposted

Some more TopoMation™ #B3D #Blender #Blender3D


Oskar Świerad reposted

Something of note: The TIME node works differently in the UI material domain. This might save your sanity at some point when testing in-editor, so make sure to remember it. This drove me nuts on PAC-MAN Mega Tunnel Battle. forums.unrealengine.com/t/the-time-mat…


📝I'm writing an article on animating shaders for my Patreon (link in bio). How do you animate material-based effects over time? Have you tried ditching Tick/Timeline? I wonder about precision though 🤔 |#UE5 #techart #gamedev

TechArtAid's tweet image. 📝I'm writing an article on animating shaders for my Patreon (link in bio). How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline? I wonder about precision though 🤔
|#UE5 #techart #gamedev

Oskar Świerad reposted

crying


Oskar Świerad reposted

Wanted to get UE Python Automation Course but been waiting for a sale? No? But I wanna share JULY4TH code anyway. Hopefully you'll save money not just on the course but also thanks to automation. #UnrealGames #Unreal #gamedevelopment #UE #UE5 udemy.com/course/unreal-…

TechArtCorner's tweet image. Wanted to get UE Python Automation Course but been waiting for a sale?

No? But I wanna share JULY4TH code anyway.

Hopefully you'll save money not just on the course but also thanks to automation.

#UnrealGames #Unreal #gamedevelopment #UE #UE5 

udemy.com/course/unreal-…

Oskar Świerad reposted

I found a copy of my work labelled as « impressive AI generation » and without any attribution… I created this animation for my shader coding tutorial a year ago: youtu.be/f4s1h2YETNY

kishimisu's tweet card. An introduction to Shader Art Coding

youtube.com

YouTube

An introduction to Shader Art Coding

I keep asking Claude to do unreasonably difficult things and it just keeps doing them first try



Hey! I started a blog on Patreon this year🩸 Each entry is a deep dive into a topic – career, portfolio, optimization. The cool thing is that they're delivered in full to your email I just published a new one – a tech art's summary of the recent #UE5 conference. Link in bio🔗

TechArtAid's tweet image. Hey! I started a blog on Patreon this year🩸 Each entry is a deep dive into a topic – career, portfolio, optimization. The cool thing is that they're delivered in full to your email

I just published a new one – a tech art's summary of the recent #UE5 conference. Link in bio🔗

Unreal Fest 2024 in Prague was great! Here's my summary & notes🩸patreon.com/posts/notes-fr… Favourite talks: 🔹Extending the Editor with C++ 🔹Next-gen anim tools in #UE5 (modular rigs) 🔹Rendering optimization. Tweaking Nanite, Lumen, VT 🔹PCG and Geo Script... in a stylized game

TechArtAid's tweet image. Unreal Fest 2024 in Prague was great! Here's my summary & notes🩸patreon.com/posts/notes-fr…

Favourite talks:
🔹Extending the Editor with C++
🔹Next-gen anim tools in #UE5 (modular rigs)
🔹Rendering optimization. Tweaking Nanite, Lumen, VT
🔹PCG and Geo Script... in a stylized game

Oskar Świerad reposted

The results of commonly used map projections, as shown on a human head

TerribleMaps's tweet image. The results of commonly used map projections, as shown on a human head

Oskar Świerad reposted

New favorite noise function! I had lots of fun tweaking the @zozuar shader and ended up using it as a semi-transparent overlay With color changing on scroll and slight cursor response, the total code size is still <9 kb 🫣 Live demo & source code: codepen.io/ksenia-k/full/…


In my latest article, I discuss efficient data management in #UE5 Blueprint --> patreon.com/posts/better-e… The Map container 📍 Have you used it to build... a 3D grid?

TechArtAid's tweet image. In my latest article, I discuss efficient data management in #UE5 Blueprint --&amp;gt; patreon.com/posts/better-e…

The Map container 📍 Have you used it to build... a 3D grid?

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