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First steps / tutorial: How to start with TGUI (running on SFML and utilizing OpenGL) using Code::Blocks on Linux ift.tt/JSRUFTc
Two new features have just been added to buttons. - Colored buttons (buttons that aren't using textures) can now have rounded corners - There is a new ToggleButton widget (stays in down state until you click it again)
For those who want to donate money to the TGUI development on a monthly basis, there is now a Patreon page: patreon.com/tgui
TGUI now has support for multiple backends. A prototype SDL2 with OpenGL 4 backend is provided with TGUI 0.9-dev. SFML will remain the default backend.
TGUI now supports changing the mouse cursor. Resizable child windows will automatically set the sizing cursor, with no code changes required.
TGUI 0.9-dev now has experimental support for scaling and rotating widgets
TGUI 0.8.7 has been released. - Added Gui.setTextSize to change text size in all widgets - Reduced memory usage in themes - Getting the index in a ListBox callback now actually works - Added several other minor features, a full changelog can be found at tgui.eu/changelog/#0.8…
TGUI 0.8.5 has been released. The Gui Builder has received large improvements in this release. Other changes are listed in the changelog: tgui.eu/changelog/#0.8…
Experimental SVG support has been added to TGUI. Known limitations: - NanoSVG (used internally) doesn't support all files - Ratio of image has to be kept when scaling
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