SFML
@sfmldev
Simple and Fast Multimedia Library #SFML Also at https://fosstodon.org/@sfml https://bsky.app/profile/sfml.bsky.social
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While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳 It's awesome to see so many contributors listed even with this small release! Thank you! ❤️ github.com/SFML/SFML/rele…
Нахуевертить прыжок в SFML оказалось проще, чем я думал. Выглядит довольно плавно. Даже даббл джамп реализовал (случайно). Надо бы теперь с анимацией движения разобраться. Что? Игровые механики? Потооооом. #gamedev
                                            C++, SFML, vibe-arted sprites. Let's see if I can build something interesting in the following months. Eventually, I do plan to make an RTS out of it
Are you ready for a complete rework of text rendering with #SFML? - Unicode text shaping - Bi-directional text - Right / center / left alignment - Vertical text - Modifying per-glyph properties - ...and more! github.com/SFML/SFML/pull…
Working on dungeon quests/contracts! Just another way to approach dungeons... or skip them entirely if you’d rather dive straight in. #gamedev #indiedev #pixelart #sfml
                                            
                                            タイルを交換する関数を書いたけど、全然ダメだった。 バグって、タイルがランダムに変わる謎の挙動に… 朝2時まで粘ったけど敗北して就寝。 そして朝の出勤中に「パーッ!」と考えた、 一日中ワクワクしな→帰宅→解決! (直後で爆睡しました) #ゲーム開発 #バグ修正 #個人開発 #Match3 #SFML
今週は思ったより進まなかったけど、一応の進捗報告を動画で 今回のゲームは、ほとんどが配列の管理と操作。 地味だけど、アルゴリズムとデータ構造の実践として結構面白い。 アート素材は一通り揃ったので、来週はもう少し頑張りたいところ。 #ゲーム開発 #個人開発 #Match3 #SFML #ドット絵
🚀 SnapEngine (C# + SFML) ✔️ 1300–1700 FPS in Release ✔️ 235 active entities (out of 996 total) ✔️ 2 draw batches ✔️ 1/3 atlas pages used (5% full) ✔️ 11/15 assets loaded 🧠 Entity framework built for speed. 🎮 Just code your game - Snap handles the boilerplate. 🔗…
                                            Most of the terrain work is complete. I'm just using Perlin noise. Too early to go wild here :). I think it's really nice to have to build around the hills. I may add some dirt patches and small ponds, plus anything else that's fun. No rivers for now 🧵
🧠 Just wrapped up a custom Behavior Tree system for my gameplay AI framework, built entirely in C++ and integrated into my SFML-based engine. Check it out on itch.io! vchuckcatgamedev.itch.io/behaviour-trees
                                            Just shipped a QOL update: entity panels now auto‐resize correctly when children are removed, and combat targeting is rock-solid #gamedev #indiedev #gamelogic #SFML
🎥 Built a Sorting Algorithm Visualizer in C++ with SFML! Watch arrays sort themselves in real-time — Bubble, Selection, Quick & more 📊🔥 Perfect for learning DSA visually 👀 #Coding #CPlusPlus #DSA #SFML #DevLife #100DaysOfCode #TechTwitter
15 rooms done! Next, 5 more rooms of varying sizes... long-gated/double-height halls, and more. Bigger rooms mean tougher enemies and richer loot! Using LDTK for one-file maps; wrote a custom loader to convert the JSON into C# classes/structs. #gamedev #indiedev #pixelart #SFML
                                            A simple poker monte carlo simulator , runs on 100k trials and get the win and loss % . built in c++ and SFML
More overlay/UI work. Some common issues are now covered: - Not enough workers - Not enough customers - Too many customers
trying to implement Jos Stra,s 2004 fluid sim paper in SFML 1. Diffusion works ( Linearly interpolate dessity) 2.Advection Works( Semi Langrarian ) METH METH METH 😼😋
We're happy to release a number of bug fixes for #SFML 3! 🥳 Thank you to everyone who reported issues and provided fixes! ❤️ github.com/SFML/SFML/rele…
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