Calum McManus
@VexedDeveloper
Senior Technical Artist and Graphics Programmer @Behaviour Prev: @RedKiteGames (@SumoDigitalLtd). Real-Time Rendering, Shader and VFX Enthusiast.
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My attempt at a potion for #TechnicallyAChallenge hosted by @HarryAlisavakis on Discord! Shout out to @minionsart for the amazing liquid shader technique! #techart #madewithunity #shaders
Spent this evening solving Box One by @ActuallyNPH and @theory11. Just an amazing one player experience, definitely look it up if you like puzzles or escape rooms! #boxone #theory11
My submission for @HarryAlisavakis's Tech Art Discord Challenge with the theme "Trading Card Foil". Done with a 2D layered parallax effect, some noise and a bit of UV distortion! #techart #madewithunity #shader
Just submitted my entry for the TriJam, the 3-hour game jam! Was a really interesting and difficult task to build a small prototype in such a small amount of time! vexedprogrammer.itch.io/the-last-light #TriJam #gamedev #pixelart #gamejam #madewithunity
Nouveau jeu pour la Brackey's Game Jam Un jeu d'humour narratif avec un voice-acting hilarant :) Ever wanted to get eaten by a wolf? Well, have we got a treat for you, because now you can! #BrackeysGameJam #madewithunity #gamejam lacrearthur.itch.io/plot-hole
Uploaded a video of my game Space Training made for the Brackeys 2020.1 Game-jam! If you are taking part, remember to go through, play and rate everyone's games! youtu.be/NpBlk8vxKjw #BrackeysGameJam #madewithunity #gamejam #gamedev #indiedev
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Space Training (Brackeys 2020.1 Gamejam)
And I am done! Submitted my game for Brackeys 2020.1 Game Jam, let me know what you think! itch.io/jam/brackeys-3… #BrackeysGameJam #madewithunity #gamejam #gamedev #indiedev
Into the final sprint! Working on some optimisations, improvements and UI for today while I finally try to decide exactly what kind of game I will turn this into tomorrow! #BrackeysGameJam #madewithunity #gamejam #gamedev #indiedev
Day 5! Working on the weapon and charging up the gun using the digging mechanic! #BrackeysGameJam #madewithunity #gamejam #gamedev #indiedev
It's day 4 of the 2020 Brackeys Game Jam! I have no idea what kind of game I should turn my project into yet so I decided to spend some time working on the visuals and movement! #BrackeysGameJam #madewithunity #gamejam #gamedev #indiedev
Day 3 of the 2020 Brackeys Game Jam down! Didn't have too much time today, but added some noise to the planet surfaces and started messing around with different digging mechanics! #BrackeysGameJam #madewithunity #gamejam #gamedev #indiedev
Day 2 of the 2020 Brackeys Game Jam down! Thought I would swap out my deformable terrain for deformable planets and jet packs! #BrackeysGameJam #madewithunity #gamejam #gamedev #indiedev
Day 1 of the 2020 Brackeys Game Jam down! The theme is Holes so why not a game about digging with deformable terrain! #BrackeysGameJam #madewithunity #gamejam #gamedev #graphics #techart
⚠️GIVEAWAY TIME⚠️ Watch the video for details and make sure you are following us, like this post and retweet with what you think could be inside! Ends Sunday 15th Dec 2020 at 14:00 GMT! Merry Christmas and good luck! #rt #retweet #giveaway #competiton #freebies
Big thanks also to Calum McManus from @RedKiteGames, giving insight on how he got the role as a programmer with the Leeds studio, what you can do now in uni to prepare yourself for your games career, and what to expect when you first start working in a studio
Side by side comparison of the with and without Screen Space Separable Subsurface Scattering (SSSSS)! #Vulkan #glsl #Graphics #shaders #gamedev #rendering
Separable Subsurface Scattering for skin rendering with Vulkan! HD Video: youtu.be/aXaBAw1dGcw #Vulkan #glsl #Graphics #shaders #gamedev
Lightweight Subsurface Scattering for skin rendering with Vulkan! #Vulkan #glsl #Graphics #shaders #gamedev
First step of my Subsurface Scattering project done, nice light transport/translucency effect! #Graphics #Vulkan #glsl #gamedev #shaders
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