Alan Watton
@_akaBase
I’m a Game & Software developer with an interest in all things Science and Infosec #indiedev #gamedev BlueSky: http://alanwatton.bsky.social
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#BlockDrop is now live on iOS The perfect bathroom break distraction 😁 Free to Play No Adverts #indiedev #mobiledev apps.apple.com/app/block-drop…
Got to love come on here to see what I missed just not to be able to see due to the MuskRats bs notifications to try & gather engagement 🙄
When did #PokerStars become a scam fest for Brazilians? It’s obvious they’re colluding 🤷♂️
If this isn’t an indictment for Twitter IDK what is… BlueSkys growth ATM (at this actual moment)
if you hear someone say “your body, my choice”, you’re legally allowed to punch them in the face. after all: your body, my choice. i don’t make the rules.
And away it goes. Tunnel Assault is released. Buy Now from store.steampowered.com/app/2924110/ #indiegame #TunnelAssault
Being British is wanting to move to America as a child then thinking “fuck that” as an adult.
Who here has watched Netflix’s “Twilight of the Gods”? I was surprised how into it I got & how err raunchy? Some part were 🤣🤷♂️ Would recommend!!
Anyone else do this… Have an idea, like the idea start the idea, hype the idea, think about the now hyped idea, lose interest in the idea?
sure does. very easy set up in blender, literally took like a minute. set Array modifier to 'Constant Offset'. Set the fit type to 'Fit Curve' - this makes sure that when you adjust the curve it doesn't shift the start or end. Add curve modifier, select your bezier.
Instantiate vs. InstantiateAsync — Working on a visual explanation of the async instantiation method. docs.unity3d.com/ScriptReferenc…
Found myself using BlueSky more than here lately Switching the App icons positions on the home screen helped 😅 If you’re not on there yet why not?
How am I only learning this now! 😮
Sure, primitive teleporting tech has it's problems but it works.
It’s going from strength to strength, game dev & creatives scene has got very active 🙂
#UnityTips GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6 ! It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization. The setup is done in a few clicks, check the attached image!
I ported DepthCrafter to ComfyUI! 🔥 Now you can generate super stable depthmap videos from any input video. The VRAM requirement is pretty high (>16GB) if you want to render long videos in high res (768p and up) It pairs well with Depthflow! Repo link in comments below👇
I bet in years future Twitter will be an example on who can ruin a company
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