Neonage
@_neonage
Unity Game Dev, Technical Artist, Tools Maker Projects: http://github.com/neon-age
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Tabbed Inspector! Peek components without scrolling or expanding, saving your time and screen real-estate. github.com/neon-age/Smart… #unitytips #madewithunity #gamedev #indiedev #ux #ui #opensource
Drunk Bullet! My submission to GMTK 2023 Jam itch.io/jam/gmtk-2023/… #gmtk2023 #GMTKJam #gmtk #gamedev #indiedev #madewithunity #itch
Short demo of the SDF tools so far. Everything is non-destructive🙌 There are still some rendering aspects that need to be updated before I can move on to the UI though. Slow but steady progress👌 Releasing a prototype before the summer hopefully🙏 #b3d #blender #blender3d
Made a shader that renders fancy PBR from a single grayscale texture, including normals and parallax. github.com/neon-age/VFX-L… #opensource #rendering #shader #unity #madewithunity #IndieDevs #gamedevs
Attempt at screen-space shadows blur (depth-aware) directly in surface shader. github.com/neon-age/VFX-L… #opensource #rendering #unity #indiedeveloper #gamedevelopment
rocket league? vehicle physics made with 4-joints #unity #madewithunity #gamedev #indiedev #indiegame
It's like a picture i want to be inside of 😌 Love every little detail you've made! It is by far my most favourite type of open world game, where you just get embraced by the world itself, touching your very soul ❤ This is what i want to create!
Ok it's been a bit too long... work in progress scene testing some roads that blend with the terrain. #madewithunity #indiedev #gamedev
Working on setting the scene and playing around with sound. (Sound warning, giant warning.) #MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev
Working on new habitats! Does the architecture feel like in fits in the landscape? What do you guys think? #MadeWithUnity #ScreenShotSaturday #GameDev
Experiment with simplest SSGI effect, the scene has zero ambient light. It's like a blur sampled on AO rays distribution, in a few lines of code. Love the effect it produces! Even if it's cruel and inaccurate #unity #rendering #srp #madewithunity #gamedev #indiegame
i hate it
Added Ramp Gradient to Amplify Occlusion in URP! github.com/neon-age/Ampli… @AmplifyCreates #unity #madewithunity #gamedev #indiegame #rendering #opensource
Ported Amplify Occlusion to URP 2022.2 github.com/neon-age/Ampli… @AmplifyCreates #unity #madewithunity #gamedev #rendering #opensource
Unity is a headless chicken right now. It doesn't know what it wants to be. Really reminiscent of Adobe's Flash. I was there. Wonderful tool & community. Compounding terrible decisions. From ubiquitous to total disappearance in 10 years.
Unity's leadership keeps screwing up. The only team making a game internally has been laid off. The engine's future is uncertain. No AAA or ambitious game using HDRP has been released. Meanwhile they bought Weta for $1.625 billion... ? vice.com/en/article/v7v…
This project that Unity debuted this year, aimed at improving users' knowledge of Unity, improve tooling, level up creator skills, that was fun and inspiring, that a lot of people were looking forward to? Everyone in that team picture has been fired. unity.com/demos/gigaya
"I think a lot of people were still caught off-guard by just how brazenly dishonest they were being. They had no intention of not doing a company-wide layoff, they just weren't willing to admit to it until it had already happened.” vice.com/en/article/v7v…
I feel like Unity is focusing on other industries (the army? automotive industry? film? gambling? architecture?) but forgets about the games. Open unity.com, the only game you'll see in their header video is Gigaya and that's now gone. Good job.
I love Unity and I'll literally die on a hill defending it - but the layoffs are devastating not just to the talented folks they're losing but to the community as well. Gigaya (the game made by Unity) had a really positive impact on the community, it was important damn you.
RIP Gigaya, RIP Open Projects, RIP Evangelism, RIP Unity Thank you, Riccitiello. Screw all of this shit. We have to build the future ourselves. 🤘
A few people have been asking, so yes: I've been laid off from Unity with the rest of the Internal Productions team this week, among many others. Today was the last official day at work.
Made a few key optimisations to my realtime global illumination system for #unity3d – grid volumes now follow the camera, and probes manage their own state to “sleep” when not needed. Speeds things up massively, and allows for much bigger (potentially infinite) levels! #gamedev
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