andrew_saraev's profile picture. Game programming, graphics, design.
Previously worked on #Pathologic2, @ManifoldGarden.
Currently at @unity3d.

Andrew Saraev

@andrew_saraev

Game programming, graphics, design. Previously worked on #Pathologic2, @ManifoldGarden. Currently at @unity3d.

Andrew Saraev รีโพสต์แล้ว

New post: "Multi-Core By Default" On multi-core programming, not as a special-case technique, but as a new dimension in all code.

ryanjfleury's tweet image. New post: "Multi-Core By Default"

On multi-core programming, not as a special-case technique, but as a new dimension in all code.

Andrew Saraev รีโพสต์แล้ว

Witnessed a gig so intense that I'm still under a spell from it — from beautiful and fierce #LeraLynn herself! ❤️‍🔥 The sound was rather fantastic, and that poetry and hypnotic voice really shined in this, unexpectedly substantial, and guitar-thick arrangement. What a treat!

lita_llost's tweet image. Witnessed a gig so intense that I'm still under a spell from it — from beautiful and fierce #LeraLynn herself! 
❤️‍🔥
The sound was rather fantastic, and that poetry and hypnotic voice really shined in this, unexpectedly substantial, and guitar-thick arrangement. What a treat!

Fun fact: Unity serializes bool properities in YAML as 0 or 1, so you can change the type to int, float or enum and the old content will just work. Makes it easy to extend the range of a property from e.g. “hidden” and “visible” to also have a “shadows only” option. #unitytips


Andrew Saraev รีโพสต์แล้ว

I just leave my blob of utter adoration of #LoreleiAndTheLaserEyes here: although it's focus-hungry, puzzlicious and coffee-propagating, all in all it's a wonderful game to share (if your fam is into existential horror kinks). It's also stylish in so-o satisfying way. 🌹ԅ(^‿^ԅ)

lita_llost's tweet image. I just leave my blob of utter adoration of #LoreleiAndTheLaserEyes here: although it's focus-hungry, puzzlicious and coffee-propagating, all in all it's a wonderful game to share (if your fam is into existential horror kinks). It's also stylish in so-o satisfying way. 🌹ԅ(^‿^ԅ)

Andrew Saraev รีโพสต์แล้ว

Witnessed a truly stellar performance of Samuel Barnett (yes, he did say ACTUALLY) and Victoria Yeates (acting on goddess-like level) in @theRSC #SwanTheatre #BenAndImo. Couldn't recommend it enough! 💫

lita_llost's tweet image. Witnessed a truly stellar performance of Samuel Barnett (yes, he did say ACTUALLY) and Victoria Yeates (acting on goddess-like level) in @theRSC #SwanTheatre #BenAndImo. Couldn't recommend it enough! 💫

Andrew Saraev รีโพสต์แล้ว

People don't talk about game architecture enough so! 💫 How do I ID things? 💫 Let's retrace how I reinvented the wheel! Latest when adding your first 💾 Save Game 💾 system, you will find you need to ID your object types, cuz you can't store a reference to a Prefab 🧵


Andrew Saraev รีโพสต์แล้ว

The Last Night - Game Architecture (on Unity) by our Lead Programmer @GhatSmith 💫 VIDEO + SLIDES available on our fresh new blog! oddtales.net/blog/2023-the-… Preview in the thread 👇


Amazing! It's interesting that it looks more like a paper printing technique than the 1-bit pixel display. I imagine the same principle would work great for texture-space hatching that keeps the line width constant-ish.

Another test of surface-stable fractal dithering, now with texture and normal mapping. I reduced the dot size a bit for this one; make sure to watch in full-screen. Video compression is also not kind to this effect.



Andrew Saraev รีโพสต์แล้ว

A video about some of the techniques I used to give some life to the movement of this character youtube.com/watch?v=KPoeNZ…


Andrew Saraev รีโพสต์แล้ว

A glimpse of revamped global illumination in my toy #rustlang #vulkan renderer `kajiya` 👀 Lots more ReSTIR, new meshless irradiance cache, much larger worlds 🎉 Around 11ms/frame here on a Radeon 6800 XT at 1080p, pending some optimizations 😛 Lighting: sun + emissive materials.


Visiting Manchester for a day with @lita_llost we couldn't miss the opportunity to check out a familiar place... #lonesurvivor @jasperbyrne

andrew_saraev's tweet image. Visiting Manchester for a day with @lita_llost we couldn't miss the opportunity to check out a familiar place...
#lonesurvivor @jasperbyrne
andrew_saraev's tweet image. Visiting Manchester for a day with @lita_llost we couldn't miss the opportunity to check out a familiar place...
#lonesurvivor @jasperbyrne

Andrew Saraev รีโพสต์แล้ว

#KnowByHeart... will be released February 10, 2022. Be sure to add the game to your Steam wishlist. store.steampowered.com/app/685670/_/

IcePickLodge's tweet image. #KnowByHeart... will be released February 10, 2022. Be sure to add the game to your Steam wishlist. store.steampowered.com/app/685670/_/

Not sure if I want to elevate all rails to allow that diagonal slope in the middle or just forbid it for such cases and keep rails closer to the ground.

andrew_saraev's tweet image. Not sure if I want to elevate all rails to allow that diagonal slope in the middle or just forbid it for such cases and keep rails closer to the ground.

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