Andrew Saraev
@andrew_saraev
Game programming, graphics, design. Previously worked on #Pathologic2, @ManifoldGarden. Currently at @unity3d.
New post: "Multi-Core By Default" On multi-core programming, not as a special-case technique, but as a new dimension in all code.
Witnessed a gig so intense that I'm still under a spell from it — from beautiful and fierce #LeraLynn herself! ❤️🔥 The sound was rather fantastic, and that poetry and hypnotic voice really shined in this, unexpectedly substantial, and guitar-thick arrangement. What a treat!
Fun fact: Unity serializes bool properities in YAML as 0 or 1, so you can change the type to int, float or enum and the old content will just work. Makes it easy to extend the range of a property from e.g. “hidden” and “visible” to also have a “shadows only” option. #unitytips
I just leave my blob of utter adoration of #LoreleiAndTheLaserEyes here: although it's focus-hungry, puzzlicious and coffee-propagating, all in all it's a wonderful game to share (if your fam is into existential horror kinks). It's also stylish in so-o satisfying way. 🌹ԅ(^‿^ԅ)
Witnessed a truly stellar performance of Samuel Barnett (yes, he did say ACTUALLY) and Victoria Yeates (acting on goddess-like level) in @theRSC #SwanTheatre #BenAndImo. Couldn't recommend it enough! 💫
People don't talk about game architecture enough so! 💫 How do I ID things? 💫 Let's retrace how I reinvented the wheel! Latest when adding your first 💾 Save Game 💾 system, you will find you need to ID your object types, cuz you can't store a reference to a Prefab 🧵
The Last Night - Game Architecture (on Unity) by our Lead Programmer @GhatSmith 💫 VIDEO + SLIDES available on our fresh new blog! oddtales.net/blog/2023-the-… Preview in the thread 👇
Amazing! It's interesting that it looks more like a paper printing technique than the 1-bit pixel display. I imagine the same principle would work great for texture-space hatching that keeps the line width constant-ish.
Another test of surface-stable fractal dithering, now with texture and normal mapping. I reduced the dot size a bit for this one; make sure to watch in full-screen. Video compression is also not kind to this effect.
A video about some of the techniques I used to give some life to the movement of this character youtube.com/watch?v=KPoeNZ…
A glimpse of revamped global illumination in my toy #rustlang #vulkan renderer `kajiya` 👀 Lots more ReSTIR, new meshless irradiance cache, much larger worlds 🎉 Around 11ms/frame here on a Radeon 6800 XT at 1080p, pending some optimizations 😛 Lighting: sun + emissive materials.
Visiting Manchester for a day with @lita_llost we couldn't miss the opportunity to check out a familiar place... #lonesurvivor @jasperbyrne
#KnowByHeart... will be released February 10, 2022. Be sure to add the game to your Steam wishlist. store.steampowered.com/app/685670/_/
Not sure if I want to elevate all rails to allow that diagonal slope in the middle or just forbid it for such cases and keep rails closer to the ground.
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