aruslan_links's profile picture. Cells interlinked within cells interlinked

aruslan LINKS

@aruslan_links

Cells interlinked within cells interlinked

aruslan LINKS reposted

1995: Mudge published "How to Write Buffer Overflows", one of the first papers about buffer overflow exploitation. Then @dotMudge sent a copy to @aleph_one, who wrote "Smashing the Stack For Fun and Profit" in 1996. Seminal paper to seminal paper. Mudge's: insecure.org/stf/mudge_buff…

todayininfosec's tweet image. 1995: Mudge published "How to Write Buffer Overflows", one of the first papers about buffer overflow exploitation. Then @dotMudge sent a copy to @aleph_one, who wrote "Smashing the Stack For Fun and Profit" in 1996. Seminal paper to seminal paper. Mudge's: insecure.org/stf/mudge_buff…

aruslan LINKS reposted

.@thekhronosgroup's track at @RebootDevelop Red will feature a joint session held by @Rev_JoeRozek from @Arm and @zeuxcg of @Roblox. Join them to learn the art of "Getting Faster and Leaner on Mobile" More info: khr.io/rebootred19 #gamedev #gamesindustry #mobilegaming

VulkanAPI's tweet image. .@thekhronosgroup's track at @RebootDevelop Red will feature a joint session held by @Rev_JoeRozek from @Arm and @zeuxcg of @Roblox. Join them to learn the art of "Getting Faster and Leaner on Mobile"

More info: khr.io/rebootred19
#gamedev #gamesindustry #mobilegaming

aruslan LINKS reposted

Learned more than expected about TrueType with all its kerning and hinting internals. Appreciate the amount of work one has to put into basic functioning font. The fact that TrueType runs a virtual machine with procedures and conditionals is fascinating.

and_coder's tweet image. Learned more than expected about TrueType with all its kerning and hinting internals. Appreciate the amount of work one has to put into basic functioning font. The fact that TrueType runs a virtual machine with procedures and conditionals is fascinating.

aruslan LINKS reposted

I'm a big fan of proving things, so I worked out why Elliptic Stretch + Cosine-Weighted Hemisphere = GGX. engstad.github.io/elliptic-stret…


aruslan LINKS reposted

The Mandelbulb is a 3-dimensional fractal: since a canonical 3-dimensional Mandelbrot set does not exist, it is possible to construct Mandelbrot sets in 4 dimensions using quaternions & bicomplex numbers buff.ly/2KyGDuj | buff.ly/2FDjR0J | buff.ly/2KyUp0a


aruslan LINKS reposted

Древние люди неделями хранили длинные кости животных, чтобы в нужный момент извлечь из них жир и костный мозг. Консервы каменного века nplus1.ru/news/2019/10/1…


aruslan LINKS reposted

Apple: Introducing Dark Mode for iOS 13 Android: Try our new Dark Theme in Android Q PG&E:


aruslan LINKS reposted

For a first stress test of the general vector graphics capabilities in Slug 4.0, I tried rendering the most complicated figure in FGED2. Slug fills a 4K screen with it in 2.25 ms on a GeForce 1060. This is fully dynamic and resolution independent with no texture backing.

EricLengyel's tweet image. For a first stress test of the general vector graphics capabilities in Slug 4.0, I tried rendering the most complicated figure in FGED2. Slug fills a 4K screen with it in 2.25 ms on a GeForce 1060. This is fully dynamic and resolution independent with no texture backing.

aruslan LINKS reposted

I stumbled into this sculpture the other day. Either this artists is also a @shadertoy user, has a close friend that is, or just inadvertently created what will become a place of cult for all the lovers of raymarching if I ever revealed the location of the piece.

iquilezles's tweet image. I stumbled into this sculpture the other day. Either this artists is also a @shadertoy  user, has a close friend that is, or just inadvertently created what will become a place of cult for all the lovers of raymarching if I ever revealed the location of the piece.

aruslan LINKS reposted

I'd tell you all about the time I had an awful bug from overflowing a 64bit int, but it's a long long story;


aruslan LINKS reposted

On the choice of deep learning hyperparameters


aruslan LINKS reposted

Part 3 of the Dynamic Diffuse Global Illumination article is now live at: morgan3d.github.io/articles/2019-…

CasualEffects's tweet image. Part 3 of the Dynamic Diffuse Global Illumination article is now live at:

morgan3d.github.io/articles/2019-…
CasualEffects's tweet image. Part 3 of the Dynamic Diffuse Global Illumination article is now live at:

morgan3d.github.io/articles/2019-…

aruslan LINKS reposted

tut.fi/vga/publicatio… excellent Siggraph ToG 2019 paper: advances state of the art in path tracing denoising (better results than NNs!), just good old simple linear regression + TAA combined with lots of smart, hard engineering, problem understanding, and optimizations :)


Very cool, elegant and effective.

I am excited to share our paper "Handheld Multi-frame Super-resolution" that got accepted to Siggraph 2019: sites.google.com/view/handheld-… Our algorithm achieves state of the art results in multi-frame Bayer raw image fusion and runs at interactive rates on a mobile device.



aruslan LINKS reposted

I saw this video of Boston Dynamics' testing facility 5 days ago and I'm still thinking about it.


aruslan LINKS reposted

quinesnake: A quine that plays snake over its own source github.com/taylorconor/qu…


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