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Vulkan

@VulkanAPI

API for High-efficiency Graphics and Compute on GPUs

Vulkan reposted

🚀New blog alert! Dive into LunarG’s game-changing KosmicKrisp reveal at #XDC2025 – a Vulkan-to-Metal driver bringing FULL Vulkan 1.3 conformance to Apple Silicon! Built in 10 months, it’s a win for macOS devs. Read all about it: khr.io/1lx #Vulkan #AppleSilicon

LunarGInc's tweet image. 🚀New blog alert!  Dive into LunarG’s game-changing KosmicKrisp reveal at #XDC2025 – a Vulkan-to-Metal driver bringing FULL Vulkan 1.3 conformance to Apple Silicon! Built in 10 months, it’s a win for macOS devs. Read all about it: khr.io/1lx #Vulkan #AppleSilicon

In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. docs.vulkan.org/tutorial/lates… #tutorial #raytracing #vulkan #shadows #reflection


Autodesk VRED 2026 has introduced a new Vulkan renderer addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on workstations. Case study: khronos.org/blog/autodesk-… #auto #Vulkan #VRED


Vulkan reposted

💪Big win for Windows devs! @VulkanAPI SDK 1.4.328 brings full equivalence to Windows-ARM—now packing all the same components as x64/x86. 🏁No more compromises on ARM. Check out the Platform Support Matrix in the release notes: vulkan.lunarg.com/doc/sdk/1.4.32… #Vulkan #WindowsDev #ARM

LunarGInc's tweet image. 💪Big win for Windows devs! @VulkanAPI  SDK 1.4.328 brings full equivalence to Windows-ARM—now packing all the same components as x64/x86. 🏁No more compromises on ARM. Check out the Platform Support Matrix in the release notes: vulkan.lunarg.com/doc/sdk/1.4.32… #Vulkan #WindowsDev #ARM

Vulkan reposted

Don't miss these sessions! You can watch the livestream on the conference website if you aren't attending in person.

Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan CTS, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025 #Weston #KosmicKrisp #XDC #XDC2025

VulkanAPI's tweet image. Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan CTS, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025

#Weston #KosmicKrisp #XDC #XDC2025


Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan CTS, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025 #Weston #KosmicKrisp #XDC #XDC2025

VulkanAPI's tweet image. Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan CTS, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025

#Weston #KosmicKrisp #XDC #XDC2025

Vulkan reposted

The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists. Learn more: khronos.org/events/shading… #shading #language

thekhronosgroup's tweet image. The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists. 

Learn more: khronos.org/events/shading…
#shading #language

Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. vulkan.org/events/vulkani… #vulkan #api

VulkanAPI's tweet image. Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.

vulkan.org/events/vulkani…
#vulkan #api

Vulkan reposted

The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th. Learn more: khronos.org/rfp/openxr-val… #requestforproposal #OpenXR #validation


Vulkan reposted

Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain. Learn more and register: shader-slang.org/event/2025/07/… #shader #slang #workflow

thekhronosgroup's tweet image. Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain.

Learn more and register: shader-slang.org/event/2025/07/…
#shader #slang #workflow

Vulkan reposted

When I started work on my @VulkanAPI #Vulkan C++ samples almost 10 years ago I made some non-optimal decisions esp. around sync and command buffer recording. Finally fixed those and also write a bit about that and 10 years of Vulkan samples: saschawillems.de/blog/2025/08/1…


Vulkan reposted

🔥LunarG’s KosmicKrisp powers Vulkan on Apple Silicon with Mesa! Learn how this driver advances Vulkan with strong progress toward 1.3 conformance and enhanced performance. Read more: khr.io/1lj Learn more next week at #SIGGRAPH2025! #Vulkan #KosmicKrisp #Graphics

LunarGInc's tweet image. 🔥LunarG’s KosmicKrisp powers Vulkan on Apple Silicon with Mesa! Learn how this driver advances Vulkan with strong progress toward 1.3 conformance and enhanced performance. Read more: khr.io/1lj Learn more next week at #SIGGRAPH2025! #Vulkan #KosmicKrisp #Graphics

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