bluzi
@bluziGamedev
http://bluzi.itch.io
Może Ci się spodobać
I submitted a game for Mini Jam. The limitation was “On a Budget”. If you like text adventures go check it out: itch.io/jam/mini-jam-1…
itch.io
Under Water by bluzi for Mini Jam 161: Style
You won't believe your eyes! Play in your browser
was rewriting my bezier noise function and made this 1920X1080 background out of one of the tests
Continuing my Dune 2 doodles, here's a Harkonnen trike. Yes, I am aware that there shouldn't be any Harkonnen trikes, so I made one! Style and scene setup inspired by MC #voxelart stuff by @Vinikdev and @LucyLavend. Made with #Goxel and #Blender3d. RTs highly appreciated! 🎃
made a trailer for my next game! youtube.com/watch?v=hpFn-i…
youtube.com
YouTube
Hellblusser - coming soon!
Hello everyone! A little more progress on the cel shader. I've added the ability to isolate a small part of the palette to use on a single object/material. This broke transparency, so I'll be adding that back in next! #shaders #unity3d #gamedev
here is the post processing in a more finished state, featuring some random models. palette is japanese woodblock by @Polyducks lospec.com/palette-list/j… #unity3d #shaders #gamedev
spent like a week trying to write my own edge detection shader that detects "air gaps" between pixels. well... this is not that. turns out sobel edge detection using unity's depthnormal texture with sep. weights works better than anything i tried to do. #shaders #unity3d #gamedev
After seeing all of the examples of voxel work that folks have sent me, I decided that I should probably do the voxel models correctly, as the UV unwrapping just didn't look as good. #gamedev #voxels #CULTIC
‼️ THE #LospecGallery KICKSTARTER IS LIVE ‼️ 🖌️ Help us build the best online gallery for #pixelart #chiptune #lowpoly #voxel #textmode and more! 🎨 Watch the full video on our project page: 🔗 kickstarter.com/projects/skedd… ❤️~thanks
Surprise! V1.2 of Two-Timin' Towers is OUT NOW! With new features, new enemies, new power-ups, AND MORE! Click here to play it now: z-richman.itch.io/two-timin-towe… #twotimintowers #gamedev #indiegame #indiedev #unity @itchio
Colorful stress test! 🌈 Framerate falls under 30 fps with +12 hands (192 rigidbodies, 172 joints) but using 6 hands is ok This time I choosed the neat style of @HandPhysicsLab. If you haven't tried that app, you should! 👌 #madewithHPTK #gamedev #handtracking #physics
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