catlikecoding's profile picture. Dutch independent developer and tutorial writer for Godot and Unity.

Jasper Flick

@catlikecoding

Dutch independent developer and tutorial writer for Godot and Unity.

In Custom SRP 5.1.0 #unity3d #gamedev tutorial we convert some of our unsafe passes to raster render passes. catlikecoding.com/unity/custom-s…


New native AnyDice functions: [highest 2 of 4d6 and 2d8] and lowest variant. This saves you the trouble of defining it yourself. They're also a tiny bit faster, but nothing significant. anydice.com


True Top-Down 2D #GodotEngine #gamedev tutorial part 10: This time we add more info to our game's HUD. We show the valid and total detector count. We also show the travel distance and keep track of the best one per map. catlikecoding.com/godot/true-top…


Small new AnyDice QoL feature: You can now trigger calculation by pressing Ctrl/Cmd/Meta + Enter in the text area. anydice.com


This time we have a small Hex Map #unity3d #gamedev tutorial, to improve the player experience when editing maps. We make drawing rivers more pleasant. catlikecoding.com/unity/hex-map/…


True Top-Down 2D #GodotEngine #gamedev tutorial part 9: adding a simple HUD to our game, showing the current map name and how long the player has been on it. We also keep track of the best map-completion time and show when a new best time is achieved. catlikecoding.com/godot/true-top…


Maze 5.0.0 #unity3d #gamedev #tutorial: We spice up our maze with ornaments, making it more interesting to look at and a bit easier to recognize areas we've already visited before. catlikecoding.com/unity/maze/5-0…


Custom SRP 3.2.0 #unity3d #gamedev tutorial simplifies things a bit, in preparation for the migration to Unity 6. catlikecoding.com/unity/custom-s…


Part 3 of my True Top-Down 2D #gamedev tutorial series for #GodotEngine 4 adds movable objects that can be pushed around. catlikecoding.com/godot/true-top…


Jasper Flick أعاد

Recently I did a burst+jobs version of @catlikecoding's SDF Texture Generator, and also a GPU version based on JFA. Code available here: github.com/Singtaa/Spark2D The GPU version allows real-time usage in game. It is what's driving this morph effect:


Jasper Flick أعاد

I've rewritten the signed distance field generator by @catlikecoding to be 40x to 75x faster by using Unity Burst. It's available here (licensed partly MIT and partly MPL 2.0): gist.github.com/runevision/af2…

runevision's tweet image. I've rewritten the signed distance field generator by @catlikecoding to be 40x to 75x faster by using Unity Burst. It's available here (licensed partly MIT and partly MPL 2.0):
gist.github.com/runevision/af2…

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