Jasper Flick
@catlikecoding
Dutch independent developer and tutorial writer for Godot and Unity.
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In part 11 of the True Top-Down 2D #gamedev tutorial series for #GodotEngine 4 we add the best map scores to our game's HUD. catlikecoding.com/godot/true-top…
In Custom SRP 5.1.0 #unity3d #gamedev tutorial we convert some of our unsafe passes to raster render passes. catlikecoding.com/unity/custom-s…
New native AnyDice functions: [highest 2 of 4d6 and 2d8] and lowest variant. This saves you the trouble of defining it yourself. They're also a tiny bit faster, but nothing significant. anydice.com
True Top-Down 2D #GodotEngine #gamedev tutorial part 10: This time we add more info to our game's HUD. We show the valid and total detector count. We also show the travel distance and keep track of the best one per map. catlikecoding.com/godot/true-top…
Small new AnyDice QoL feature: You can now trigger calculation by pressing Ctrl/Cmd/Meta + Enter in the text area. anydice.com
This time we have a small Hex Map #unity3d #gamedev tutorial, to improve the player experience when editing maps. We make drawing rivers more pleasant. catlikecoding.com/unity/hex-map/…
True Top-Down 2D #GodotEngine #gamedev tutorial part 9: adding a simple HUD to our game, showing the current map name and how long the player has been on it. We also keep track of the best map-completion time and show when a new best time is achieved. catlikecoding.com/godot/true-top…
Maze 5.0.0 #unity3d #gamedev #tutorial: We spice up our maze with ornaments, making it more interesting to look at and a bit easier to recognize areas we've already visited before. catlikecoding.com/unity/maze/5-0…
True Top-Down 2D #GodotEngine #gamedev tutorial part 8: saving progress: catlikecoding.com/godot/true-top…
catlikecoding.com
Saving Progress
Add support for saving progress to a game in Godot Engine 4.
Custom SRP 5.0.0 #unity3d #gamedev tutorial, switching to unsafe passes: catlikecoding.com/unity/custom-s…
True Top-Down 2D #GodotEngine #gamedev tutorial part 7: map transitions: catlikecoding.com/godot/true-top…
Hex Map 4.0.0 #unity3d #gamedev tutorial, replacing uGUI panels with UI Toolkit ones. catlikecoding.com/unity/hex-map/…
True Top-Down 2D #GodotEngine #gamedev tutorial part 6, multiple maps: catlikecoding.com/godot/true-top…
Maze 4.0.0 #unity3d #gamedev tutorial goes to Unity 6 and UI Toolkit: catlikecoding.com/unity/maze/4-0…
True Top-Down 2D #GodotEngine #gamedev tutorial part 5, detectors: catlikecoding.com/godot/true-top…
Custom SRP 4.0.0 #unity3d #gamedev tutorial migrates our RP to Unity 6: catlikecoding.com/unity/custom-s…
Part 4 of my True Top-Down 2D #godotengine #gamedev tutorial series adds light and shadow: catlikecoding.com/godot/true-top…
Custom SRP 3.2.0 #unity3d #gamedev tutorial simplifies things a bit, in preparation for the migration to Unity 6. catlikecoding.com/unity/custom-s…
Part 3 of my True Top-Down 2D #gamedev tutorial series for #GodotEngine 4 adds movable objects that can be pushed around. catlikecoding.com/godot/true-top…
Recently I did a burst+jobs version of @catlikecoding's SDF Texture Generator, and also a GPU version based on JFA. Code available here: github.com/Singtaa/Spark2D The GPU version allows real-time usage in game. It is what's driving this morph effect:
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