CodeAndWeb's profile picture. TexturePacker ・ SpriteIlluminator ・ PhysicsEditor | Co-Author of "Learn cocos2d game development" |  Imprint: https://codeandweb.com/about

Andreas Loew

@CodeAndWeb

TexturePacker ・ SpriteIlluminator ・ PhysicsEditor | Co-Author of "Learn cocos2d game development" | Imprint: https://codeandweb.com/about

Our first tutorial for Axmol Game Engine - a clone of cocos2-x V4: codeandweb.com/texturepacker/…


Created a new tutorial about PNG compression. Works great with @PixiJS and @phaser_ Convers lossy and lossless compression methods. codeandweb.com/texturepacker/…


II found my ApplePen again after 2 days - in the oven. It had magnetically attached itself to the grill grate when I had put it down on the table... Fortunately, I had noticed before the ApplePen was cooked.

CodeAndWeb's tweet image. II found my ApplePen again after 2 days - in the oven. It had magnetically attached itself to the grill grate when I had put it down on the table... Fortunately, I had noticed before the ApplePen was cooked.

Andreas Loew a reposté

Bought @CodeAndWeb's Sprite Illuminator ages ago and finally tried it! Cool tool! Tried automatic, then semi-auto (see quoted), then manual. Think I prefer manual (this one). Thoughts? For @MindFeastGames #IndieDev #art

Lighting magic! 💡 Today Rupert tried an experiment of applying "normal maps" to one of our 2d characters. This is a proof-of-concept showing how moving a light source around can affect different parts of the image in different ways. Pretty cool..! #gamedev #madewithunity



Andreas Loew a reposté

Since I know how much some positive Feedback can mean, I just had to share this: I just bought BabelEdit from @CodeAndWeb after using the 7 day trial for like 30 minutes because I immediately fell in love with it. It's just EXACTLY what I was looking for and works perfectly 😍


Andreas Loew a reposté

Sprite atlas of our english units, packed with TexturePacker by @CodeAndWeb . A very nice tool❗️ #screenshotsaturday #madewithunity #gamedev #gamedevelopment

SOV_game's tweet image. Sprite atlas of our english units, packed with TexturePacker by @CodeAndWeb . A very nice tool❗️

#screenshotsaturday #madewithunity #gamedev #gamedevelopment

Andreas Loew a reposté

Found a super cool tool for #kitbashing 3D models😃 With TexturePacker3D from @codeandweb I reduced 11 texture sets (left) to a single 4k atlas (right), 85% reduction! 😍 #gamedev #indiegame #indiedev

Hyper5Game's tweet image. Found a super cool tool for #kitbashing 3D models😃
With TexturePacker3D from @codeandweb I reduced 11 texture sets (left) to a single 4k atlas (right), 85% reduction! 😍

#gamedev #indiegame #indiedev

I don't really understand #apple... I am completely against child pornography - but the CSAM scanning, what is it good for? I don't see how this would have any use in reducing child porn. The scum switches to Android... and Apple monitors the innocent rest?


Andreas Loew a reposté

2. BabelEdit: I used this app which is a paid solution, you pay once and get access to the app. They have a trial which I used to try the app. It is so cool and rich of features and exporting options. Try it with the trial and see if you enjoy it Website: codeandweb.com/babeledit


Andreas Loew a reposté

The normal map setup and test within Sprite Illuminator.


Andreas Loew a reposté

shoutout to past me who was crazy enough to attempt a normal map with Live2D... [inspired by Denchi's tests with it] I still think its super cool but so much work holy hell.


Thanks for the @gatsby webinar. @ascorbic my question that still remains is how to handle different image resolutions. High-dpi screenhots should not exceed their regular width. E.g. a screenshot on macOS with 600px should have a max-width of 300px on the webpage.


Funny... I thought that the moai game engine @getmoai was dead. But it still seems to be maintained. Last change is from 2020...


Submitting another bug report for @gatsbyjs .... man this is frustrating. The update to v3 has become a real pain. It feels like nobody is doing regression tests... github.com/gatsbyjs/gatsb…


Andreas Loew a reposté

We are recruiting for a Lead JavaScript Developer 100% remote (Typescript/Pixi/Howler/Spine/Texture Packer/ WebGL etc) get in touch for full job spec if this is you or you know someone looking. Global / 100% remote, full time, we are not looking for services or agencies. Thanks!


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