hi @FlohOfWoe, I want to know the performance between Metal and OpenGL ES on iOS. So I did some tests to sokol's cube-sapp(draw lots of cube on iPhone6), what surprised me is metal version's FPS is even lower. Do you have any idea? Or add some benchmark for oryol or sokol?
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that's very unexpected, can you point me to the code? in Oryol I've seen about 8x higher drawcall throughput in Metal vs GLES3 (on an ipad mini 4 though), sokol-gfx should be about the same
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