Ryan Sullivan
@deprecatedcoder
Just another digital dreamer and reality nomad
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I pushed the first big update to my #PictureWindow project tonight. I fixed a bunch of bugs, cleaned up the code and UI, and hopefully made it even easier to use. If you check it out, please let me know what you think. smirkingcat.software/picturewindow/
Wondering if this had anything to do with $KOPN popping off today... Either way, both indicate to me progress and moreso a lack of stagnation that has me excited to see what's to come.
This definitely sounds too good to be true, but I have been saying hips are the key to good VR locomotion for almost 5 years now, so I am really hoping we have a surprise contender here.
Meet DecaGear 1, VR headset build around multiplayer experiences. Take a closer look here: deca.net/decagear/#home #VRChat #VR #vrnews #VirtualReality #Oculus
After many years in dev we're releasing our multiplayer game creation sandbox Modbox September 9th on Steam! - Create games on Desktop + VR. Online/local multiplayer - AR version out now on MagicLeap Wishlist on Steam: store.steampowered.com/app/414120/Mod…
#VR devs and students! I am helping with a VR hackaton around #handtracking that promises to focus around experimental ideas. Join us in Sept and do something wacky: eventbrite.co.uk/e/vr-hackathon… 🤏🧊
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Facebook is going to start requiring a Facebook account in order to use their VR headsets. They're sunsetting separate Oculus accounts in 2023, & new users will have to use their Facebook account starting in October 2020. New privacy policy coming in Oct. oculus.com/blog/a-single-…
Gladys from @stoxart is also making finance a little less ugly with stock art, starting off with beautiful @exxonmobil. Oil never looked so good. 1/n 🖼
And we are live! Join @_JasonStorey and me for a look at a more advanced way to setup your Unity projects youtu.be/ITnUq2AeC40
youtube.com
YouTube
[GameDev Stream] Advanced Project Setup in Unity (7/12/2020)
Finally dusted off Unity and spent the day getting a Quest project working, messing around with Shader Graph and experimenting with hand tracking.
So I finally got around to finish up a PC build (@oculus / @SteamVR) for the #lightfield video stuff I was working on. The download is available here: github.com/julienkay/Ligh… #madewithunity @unity3d
Watched this last night and while not the best movie, I really think other VR people might enjoy it too. From the theme - just wanting to finish a project - to the overall weirdness and whimsical world of impossible spaces it seemed very VR adjacent. imdb.com/title/tt445734…
imdb.com
Dave Made a Maze (2017) ⭐ 6.3 | Adventure, Comedy, Fantasy
1h 20m | Not Rated
I wore cameras on my face for 1 year so I could time travel in VR! Watch what happened: youtu.be/aHyNYfFfXlg
99% there! The hand-pose-authoring using #VR #handtracking is so *quick* and satisfying. Now with surfaces support this feels powerful. Read along please! First: Place your hand-tracked *hand* like you are grabbing it naturally, and take a "snapshot". 1/4
This is absolutely incredible! One of the best showcases (and usecases!) of what you can do in @neos_vr. And it looks really good too! :D
Literally looked to see if these were playable on PC last week, got bummed, so spent the afternoon listening to the soundtracks and watching Rodney Mullen videos. Could not be more excited!
#THPS is back! Break skateboarding boundaries with the fully-remastered Tony Hawk’s Pro Skater 1 and 2 collection. Available September 4, 2020 on PlayStation 4, Xbox One and PC. Pre-Order Now.
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