dev_tomas's profile picture. Senior Software Engineer. Opinions are my own.

Tom

@dev_tomas

Senior Software Engineer. Opinions are my own.

Tom reposted

The way reflections work in SMERF is wild!


Tom reposted

Spider-Punk is in a rush. Just a small traversal prototype. Thanks, @GiacomoLiberio for the Spidey model. #UE5


I don’t know. I quite like it. - Seems better image quality - Better response and less laggy (at least from few tests.) - Adaptive Triggers :) - Overall: Yea, it’s more enjoyable than remote app #PSPortal


Tom reposted

ok so - the human eye can absolutely tell the difference in framerates beyond 60 Hz can we please stop the "the eye can only see in 60 fps" nonsense now


Tom reposted

My blog post on PSO Caching in #UE5 is now live! A critical step for PC DX12 titles to avoid frame stutters. It's still too common for games to launch without proper PSO caching and the information on this is often confusing. tomlooman.com/psocaching-unr…


Tom reposted

#rtradvances from #SIGGRAPH2023 - sharing the presentations from the talks - @SebAaltonen 's talk is posted - enjoy! advances.realtimerendering.com/s2023/index.ht…

mirror2mask's tweet image. #rtradvances from #SIGGRAPH2023 - sharing the presentations from the talks - @SebAaltonen 's talk is posted - enjoy!
advances.realtimerendering.com/s2023/index.ht…

Tom reposted

Here is a new blog post of mine about fibers. Hopefully, it could be helpful to someone who is interested in learning the topic. agraphicsguynotes.com/posts/fiber_in…


Tom reposted

I uploaded an interactive V-Sync simulator to help devs & users understand the impact of buffer_count & swapchain_count in their applications: darksylinc.github.io/vsync_simulato… (a bit more info here: github.com/darksylinc/vsy… it's open source)


Tom reposted

ok @cmuratori i got something for us to react to, want to join?


Tom reposted

A thread about rollback network code. Last weekend was Tekken 8 beta and many gamers were talking about rollback netcode (Tekken finally has it). I used to write network code in the past, including rollback netcode, so I will explain how it works in fighting games now...


Tom reposted

(1/3) @trevordblack and @hollasch and I are proud/happy to announce that we’ll be releasing the alpha of the next major version of raytracing.github.io on day 1 of @Siggraph (final version by end of 2023).

Peter_shirley's tweet image. (1/3) @trevordblack
and @hollasch and I are proud/happy to announce that we’ll be releasing the alpha of the next major version of raytracing.github.io on day 1 of @Siggraph (final version by end of 2023).

Tom reposted

The new Ancient interactive swampy water from CS2 beta


Tom reposted

I'm honored to be presenting @Guerrilla's new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores @ #rtradvances during #SIGGRAPH2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds". 👇 advances.realtimerendering.com/s2023/index.ht…

vonschneidz's tweet image. I'm honored to be presenting @Guerrilla's new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores @ #rtradvances during #SIGGRAPH2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds". 
👇 
advances.realtimerendering.com/s2023/index.ht…

#rtradvances this year will include topics from from @HypeHypeInc's @SebAaltonen, @Guerrilla 's @vonschneidz, @intel 's @alphanew, Stephane Etienne from @Activision , @SebHillaire and @kiwaiii from Epic Games, and @iryoku1 and @miguel_oenp from @sd_studios

mirror2mask's tweet image. #rtradvances this year will include topics from from @HypeHypeInc's @SebAaltonen, @Guerrilla 's @vonschneidz, @intel 's @alphanew, Stephane Etienne from @Activision , @SebHillaire and @kiwaiii from Epic Games, and @iryoku1 and @miguel_oenp from @sd_studios


Tom reposted

For those who were unable to attend my presentation @developconf about the new #UnrealEngine build system from @EpicGames called Horde, here are my slides: docs.google.com/presentation/d…


Tom reposted

Gm☀️Comparison of past and present sketches.🖊️


Tom reposted

i'm so embarrassed that there was ever a time i didn't think this man was a superlative-defying moron just an avalanche of mind-meltingly stupid decisions. the platonic form of the Absolute Berk

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