Ocean modifiers RND. Fully procedural. Maybe More about this tomorrow #b3d #Blender3d
#geometrynodes Tilable destruction. Because why only textures have the privilege to tile! Test version 01. Just premade Instances looping. Seems like a legit idea ! #b3d
Yo! It’s #wheelieWednesday today - enjoy these tasty tech lines from tester, Discord mod and content producer Chris! Subscribe on Youtube (link in bio) or join us on Discord for more behind the scenes pics, footage and chat.
#Mayterials 14 - Crumbling Did Oreos last year so I did Chips Ahoy this year! Started with a 3D Scan as a base. Clean up / stylization pass in ZBrush along with broken versions. Arranged some by hand in ZBrush and filled the rest in Designer. #Mayterials2025 #SubstanceDesigner
Chromatic dispersion and liquid refractive/distortion slash, along with some Kingdom Hearts-style Keyblade VFX by @magic_chromatic. ⚔️👑 ✨ The underlying shader is fully procedural and can accept textures for additional live processing/animations. #gamedev #realtimevfx
✅ Chromatic slash complete.⚔️ It's a feature of the shader that can be toggled, and handles realtime reflections from probes in the environment.
Brace yourselves for the most MIND-BLOWING addition to our racing game 🤯 Introducing... TURN SIGNALS ⬅️😱➡️
🌟Wishlist us : store.steampowered.com/app/3158860/Fr… I work into the combat mechanics of my game, refining the hack-and-slash experience to make it feel smoother, more impactful, and downright satisfying Join our Discord : discord.gg/6MAZrmr7 HD video : youtu.be/UsjnpWv5mWo #gamedev…
Still playing around with procedural levels and I finally added the highly requested minimap! #gamedev
Interesting RnD to use ChainIK Constraint in Unity. #madewithunity #gamedev
Heavy ordnance
🐦 Gołąb = Pigeon ✏️ Animation created this time in @creativecloud After Effects, not like usually in @rive_app (I believe that I can do something like that in Rive too) ⚙️ Fully rigged by Joystick n Sliders (@aescripts) #animation #aftereffects #motion #2danimation #2d
average morning school assembly. lol we had weapon that could break in the early devlog (2023) #gamedev
lol just a proof of concept but each red speaker is playing the same C tone, pitched only by movement relative to the camera audio is a bit glitchy bc i don't think blender really maintains this feature in a serious way. reverb & compression added in post #b3d
in blender you can place objects that emit sound, and if you animate them to move it simulates real time stereo image and doppler effect. i'm having a crazy music idea...
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