poweredbygeeko's profile picture. Game development and 3D artist.

GeeKo

@poweredbygeeko

Game development and 3D artist.

GeeKo reposted

the anatomy of typography If you don't know this, you're behind the times.

pietrobaudin's tweet image. the anatomy of typography

If you don't know this, you're behind the times.

GeeKo reposted

もじばけ👻 #作字 #typography #aftereffects


GeeKo reposted

I added Grinding Rails,and it feel too addictive 💚 Next gonna add enemies! Add Punish Inc to your Wishlist please 🥹 #gamedev


GeeKo reposted

Star thingy. #unity3d #realtimevfx #vfx


GeeKo reposted

GeeKo reposted

WebGL Posters Magazine 🗞️ made w/ @threejs Live demo ↓


GeeKo reposted

Another old trails effect, but it looks nice with #threejs #tsl bloom node 🤩 codepen.io/soju22/full/qE… #codepen #webgpu #webgl


GeeKo reposted

GeeKo reposted

Yo! It’s #wheelieWednesday today - enjoy these tasty tech lines from tester, Discord mod and content producer Chris! Subscribe on Youtube (link in bio) or join us on Discord for more behind the scenes pics, footage and chat.


GeeKo reposted

#Mayterials 14 - Crumbling Did Oreos last year so I did Chips Ahoy this year! Started with a 3D Scan as a base. Clean up / stylization pass in ZBrush along with broken versions. Arranged some by hand in ZBrush and filled the rest in Designer. #Mayterials2025 #SubstanceDesigner


GeeKo reposted

#Mayterials 01 - Overgrown First material of the month done! Only fourteen more to go! #Mayterials2025


GeeKo reposted

making progress, but slow • fortress wip #b3d #mayterials


GeeKo reposted

Interactive rug shader - A @threejs port of @_Dervishh's Unity shader. Done in #r3f with Physics via Rapier. Fun project over coffee Live: faraz-portfolio.github.io/demo-2025-inte… Code: github.com/Faraz-Portfoli… #creativecoding #threejs #webgl


GeeKo reposted

Gotta revisit this rendering style sometime #b3d #bnpr


GeeKo reposted

水草の柔らかさテスト。 背の高い水草を増やしたので、揺れる仕組みを再設計中です。


GeeKo reposted

Hi hello I'm still alive


GeeKo reposted

The Whizzbanger, or "that" one Pimp My Gun creation


GeeKo reposted

lol just a proof of concept but each red speaker is playing the same C tone, pitched only by movement relative to the camera audio is a bit glitchy bc i don't think blender really maintains this feature in a serious way. reverb & compression added in post #b3d

in blender you can place objects that emit sound, and if you animate them to move it simulates real time stereo image and doppler effect. i'm having a crazy music idea...



GeeKo reposted

Having some fun at the office #unity3d #solodev #gameart


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