𝕏i Chen 陈悉
@hypernewbie
Pen spinner. Rendering Engineer at @2K @31UnionOfficial. Worked on @CallistoTheGame, Nintendo Switch, CoD: WWII & MW. Cyclist, composer, archer. Opinions my own
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Alpha version of VEFontCache, my single-header minimalist GPU font rendering library, is up on github!! github.com/hypernewbie/VE… #rendering #fonts #gamedev #vertexengine #github #OpenSource
The fabric of reality is faltering. Embrace the fractal ĉ̵̘̦͐͘h̴̠̰̟͉̊̈́̈́a̸̢͖͊͌͆o̶̪̹̅̅̈͘s̸̳̦̯͛̎̊ of the cosmos. #STG #Shmups #BulletHell #GameDev #IndieDev
I'm super excited to announce the release of GradientGen, an open-source gradient generator ! Repost and I'll DM you the tool + the source code :)
Well I did it. I hit the button. Cosmic Destroyer is now live on Steam for early access. That's a first! 😱 🥳 It's got a lot to improve on and add - but its there and I'm doing it. And I'm not stopping so I hope you like it! store.steampowered.com/app/3712340/Co… #indiegame #gamedev #shmup
Inevitable ĉ̵̘̦͐͘h̴̠̰̟͉̊̈́̈́a̸̢͖͊͌͆o̶̪̹̅̅̈͘s̸̳̦̯͛̎̊ meets unyielding precision. Diving deeper into 2.5D bullet patterns and enemy sequence design. #STG #Shmups #BulletHell #GameDev #IndieDev
Testing 2.5D bullet patterns with depth. #stg #shmups #bullethell #gamedev #screenshotsaturday
Pilot humanity's ultimate temporal superweapon and their last hope. First playable milestone reached. 🎮🎉 #stg #shmups #indiegame #indiedev #gamedev #screenshotsaturday
Player death VFX timelapse. #stg #VFXFriday #VFX #GameDev #shmups #indiegame #indiedev #gamedev
Meanwhile, it takes 1.6s to open project settings in UE editor
Epic's CEO Tim Sweeney addresses the UE performance debate: "The main reason Unreal Engine 5 games run poorly on some PCs or GPUs is the development process." He suggests developers target lower-end hardware first, then optimize for higher-tier systems later.
We're excited to announce the first playable demo of Prismidia! Check out the trailer below and download the alpha demo on Itch! ▶️ Demo on Itch: chaindamagegames.itch.io/prismidia-spir… #gamedev #indiegame #shmup #ScreenshotSaturday
Got the hardest difficulty clear in Earthion! Cool game but it's the version she tells you not to worry about. youtube.com/watch?v=whl7re…
youtube.com
YouTube
EARTHION - Hotshot Mode Clear (1CC) - 10,116,200 Pts (No Password)
New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. RTs appreciated! zeux.io/2025/05/03/loa…
OMG it’s happening ⏰ 9AM PST 10.17.2024 #jointheevolution bit.ly/project-ethos
Last night I was laid off from 3DRealms/SlipgateIronworks and now I must undertake the journey of looking for new opportunities if anyone is looking out for a programmer that can do Graphics/AI/Porting/Engine stuff (and non-Unreal projects) please hit me up
Hi all! I made a web-based local file material shader development toybox! hypernewbie.github.io/shaderpie/
“Incorporating tech and tools that enhance our game and the lives of our artists is something I strive to accomplish.” Meet James Williams, Senior Technical Artist at 31st Union! thirtyfirstunion.com/news/31st-unio…
Dear ImGui 1.87 - Event based ImGuIO api, trickling queue for low framerate, full backend-agnostic key set (unified w/ gamepad, key mods). - Translated keys (!= chars) in GLFW/SDL backends. - Fixes (Ctrl+Tab, popups..) Now a good time to update backends! github.com/ocornut/imgui/…
Beyond Sunset: Demo available January 21st, 2022. Tell your friends. #indiedeveloper #cyberpunk
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