hypernewbie's profile picture. Pen spinner. Rendering Engineer at @2K @31UnionOfficial. Worked on @CallistoTheGame, Nintendo Switch, CoD: WWII & MW. Cyclist, composer, archer. Opinions my own

𝕏i Chen 陈悉

@hypernewbie

Pen spinner. Rendering Engineer at @2K @31UnionOfficial. Worked on @CallistoTheGame, Nintendo Switch, CoD: WWII & MW. Cyclist, composer, archer. Opinions my own

Pinned

Alpha version of VEFontCache, my single-header minimalist GPU font rendering library, is up on github!! github.com/hypernewbie/VE… #rendering #fonts #gamedev #vertexengine #github #OpenSource


The fabric of reality is faltering. Embrace the fractal ĉ̵̘̦͐͘h̴̠̰̟͉̊̈́̈́a̸̢͖͊͌͆o̶̪̹̅̅̈͘s̸̳̦̯͛̎̊ of the cosmos. #STG #Shmups #BulletHell #GameDev #IndieDev


𝕏i Chen 陈悉 reposted

I'm super excited to announce the release of GradientGen, an open-source gradient generator ! Repost and I'll DM you the tool + the source code :)


𝕏i Chen 陈悉 reposted

Well I did it. I hit the button. Cosmic Destroyer is now live on Steam for early access. That's a first! 😱 🥳 It's got a lot to improve on and add - but its there and I'm doing it. And I'm not stopping so I hope you like it! store.steampowered.com/app/3712340/Co… #indiegame #gamedev #shmup

cliff_coffee's tweet image. Well I did it. I hit the button. Cosmic Destroyer is now live on Steam for early access.

That's a first! 😱 🥳

It's got a lot to improve on and add - but its there and I'm doing it. And I'm not stopping so I hope you like it!

store.steampowered.com/app/3712340/Co…

#indiegame #gamedev #shmup

Inevitable ĉ̵̘̦͐͘h̴̠̰̟͉̊̈́̈́a̸̢͖͊͌͆o̶̪̹̅̅̈͘s̸̳̦̯͛̎̊ meets unyielding precision. Diving deeper into 2.5D bullet patterns and enemy sequence design. #STG #Shmups #BulletHell #GameDev #IndieDev


Pilot humanity's ultimate temporal superweapon and their last hope. First playable milestone reached. 🎮🎉 #stg #shmups #indiegame #indiedev #gamedev #screenshotsaturday


𝕏i Chen 陈悉 reposted

Meanwhile, it takes 1.6s to open project settings in UE editor

mikulasflorek's tweet image. Meanwhile, it takes 1.6s to open project settings in UE editor

Epic's CEO Tim Sweeney addresses the UE performance debate: "The main reason Unreal Engine 5 games run poorly on some PCs or GPUs is the development process." He suggests developers target lower-end hardware first, then optimize for higher-tier systems later.

Pirat_Nation's tweet image. Epic's CEO Tim Sweeney addresses the UE performance debate: "The main reason Unreal Engine 5 games run poorly on some PCs or GPUs is the development process."

He suggests developers target lower-end hardware first, then optimize for higher-tier systems later.


𝕏i Chen 陈悉 reposted

We're excited to announce the first playable demo of Prismidia! Check out the trailer below and download the alpha demo on Itch! ▶️ Demo on Itch: chaindamagegames.itch.io/prismidia-spir… #gamedev #indiegame #shmup #ScreenshotSaturday


𝕏i Chen 陈悉 reposted

Got the hardest difficulty clear in Earthion! Cool game but it's the version she tells you not to worry about. youtube.com/watch?v=whl7re…

JaimersSTG's tweet card. EARTHION - Hotshot Mode Clear (1CC) - 10,116,200 Pts (No Password)

youtube.com

YouTube

EARTHION - Hotshot Mode Clear (1CC) - 10,116,200 Pts (No Password)


𝕏i Chen 陈悉 reposted

New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. RTs appreciated! zeux.io/2025/05/03/loa…


𝕏i Chen 陈悉 reposted

OMG it’s happening ⏰ 9AM PST 10.17.2024 #jointheevolution bit.ly/project-ethos


𝕏i Chen 陈悉 reposted

Last night I was laid off from 3DRealms/SlipgateIronworks and now I must undertake the journey of looking for new opportunities if anyone is looking out for a programmer that can do Graphics/AI/Porting/Engine stuff (and non-Unreal projects) please hit me up


Hi all! I made a web-based local file material shader development toybox! hypernewbie.github.io/shaderpie/

hypernewbie's tweet image. Hi all! I made a web-based local file material shader development toybox!
hypernewbie.github.io/shaderpie/

𝕏i Chen 陈悉 reposted

“Incorporating tech and tools that enhance our game and the lives of our artists is something I strive to accomplish.” Meet James Williams, Senior Technical Artist at 31st Union! thirtyfirstunion.com/news/31st-unio…

31UnionOfficial's tweet image. “Incorporating tech and tools that enhance our game and the lives of our artists is something I strive to accomplish.”

Meet James Williams, Senior Technical Artist at 31st Union!

thirtyfirstunion.com/news/31st-unio…

𝕏i Chen 陈悉 reposted

Dear ImGui 1.87 - Event based ImGuIO api, trickling queue for low framerate, full backend-agnostic key set (unified w/ gamepad, key mods). - Translated keys (!= chars) in GLFW/SDL backends. - Fixes (Ctrl+Tab, popups..) Now a good time to update backends! github.com/ocornut/imgui/…

ocornut's tweet image. Dear ImGui 1.87
- Event based ImGuIO api, trickling queue for low framerate, full backend-agnostic key set (unified w/ gamepad, key mods).
- Translated keys (!= chars) in GLFW/SDL backends.
- Fixes (Ctrl+Tab, popups..)
Now a good time to update backends!
github.com/ocornut/imgui/…
ocornut's tweet image. Dear ImGui 1.87
- Event based ImGuIO api, trickling queue for low framerate, full backend-agnostic key set (unified w/ gamepad, key mods).
- Translated keys (!= chars) in GLFW/SDL backends.
- Fixes (Ctrl+Tab, popups..)
Now a good time to update backends!
github.com/ocornut/imgui/…
ocornut's tweet image. Dear ImGui 1.87
- Event based ImGuIO api, trickling queue for low framerate, full backend-agnostic key set (unified w/ gamepad, key mods).
- Translated keys (!= chars) in GLFW/SDL backends.
- Fixes (Ctrl+Tab, popups..)
Now a good time to update backends!
github.com/ocornut/imgui/…
ocornut's tweet image. Dear ImGui 1.87
- Event based ImGuIO api, trickling queue for low framerate, full backend-agnostic key set (unified w/ gamepad, key mods).
- Translated keys (!= chars) in GLFW/SDL backends.
- Fixes (Ctrl+Tab, popups..)
Now a good time to update backends!
github.com/ocornut/imgui/…

𝕏i Chen 陈悉 reposted

Beyond Sunset: Demo available January 21st, 2022. Tell your friends. #indiedeveloper #cyberpunk

sunset_city_rpg's tweet image. Beyond Sunset: Demo available January 21st, 2022. Tell your friends. #indiedeveloper #cyberpunk
sunset_city_rpg's tweet image. Beyond Sunset: Demo available January 21st, 2022. Tell your friends. #indiedeveloper #cyberpunk
sunset_city_rpg's tweet image. Beyond Sunset: Demo available January 21st, 2022. Tell your friends. #indiedeveloper #cyberpunk

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