Keith O'Conor
@keithoconor
CTO/Tech Director at @RomeroGamesLtd. Previously 3D Tech Lead at Ubisoft MTL & graphics coder at Radical. He/him. #irishgamedev
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'GPU Performance for Game Artists', an article I wrote for artists interested in understanding GPUs & optimization: fragmentbuffer.com/gpu-performanc…
🐦⬛I love making games, but there are others who seem to enjoy cancelling them more. So, I’ve decided to take a break and share my knowledge with people who truly care and love what they do. Welcome to🖤 EmberShade🖤, my independent lighting art creative agency.
10 years! Thanks to every single member of the team for making this possible. (Join us: romerogames.com/careers)
We’re celebrating 10 incredible years at Romero Games, and we couldn’t be more thankful. A special thank you to @bittersweet_cakes_by_zoe for the beautiful cake, and to our amazing team and supporters. None of this would be possible without your belief in us. 🖤
I think this is something a lot of programmers struggle with - "I need to know & understand it all, but there isn't enough time" - I know I have. This is great advice.
How to keep up with the state of the art in rendering is a common theme in the DMs I receive. Conferences, books, blog posts all available at a click of a link, we live in a golden age of (graphics) knowledge sharing. This also makes it overwhelming and hard to keep up. 1/4
We've just posted a whole bunch of jobs for our upcoming FPS - plenty of remote positions available across code, art and design; come and work with us! #gamejobs #romerogames #fps romerogames.com/careers
Romero Games is supporting Galway Pride 2023. 100% of the profit from these exceptional tees is donated directly to Galway Pride / Bród Na Galway to support our local community. Thanks for your support! 🏳️🌈 @GalwayPride romero.com/shop/p/pride
"Practical Optimization" by @slipster216 is most excellent. Unlike synthetic/toy examples that have been making rounds lately, this has examples from *real actual* products. youtube.com/watch?v=NAVbI1…
youtube.com
YouTube
Practical Optimizations
We're hiring an AI Programmer who has a proven track record in designing, implementing and optimising efficient 3D AI behaviours. Apply here: romero_games.traffit.com/public/an/TEVN… #gamejobs #hiring #aicoder #gameartist #gamedev #artjobs #ai
Join us to make the next big FPS! I'm particularly interested in filling these roles: - Senior Graphics Programmer - Online Architect - Senior Multiplayer Programmer - DevOps Engineer
Exciting news! I'm working on a new FPS, and we're hiring. Visit romerogames.com and check out our careers page. #gamedev #gamedevjobs
My short sci-fi adv game, "Stowaway" is free, has amazing voice acting (Travis Baldree) & you can play it in a browser (or download). Try it and gimme feedback and maybe I make more? ;) #gamedev #indiegames #indiedev #madewithunity #adventuregames georgebroussard.itch.io/stowaway
Very much looking forward to Develop, it'll be my first in-person conference in a while (and my first time at Develop). If you're going to be there and want to meet up, let me know!
Yes! So excited to be at Develop: Brighton this year! It feels like forever since I've been at an actual conference. HMU if you want to meet with me, @romero or @keithoconor. Spoiler alert: my hair is now brown.
To support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund, I’m releasing a new DOOM II level for a donation of €5. 100% of the proceeds go toward these agencies. Thank you. romero.com
If there's one person in the world I trust with the Star Wars IP, it's @GregFoertsch! Really looking forward to this one.
Guess this is where the fun begins. It is the thrill of a lifetime to work on an @EAStarWars game with @Respawn. Learn how you can join our team boards.greenhouse.io/bitreactor
Absolutely gutted to hear about the passing of @stewartgilray, he was such a lovely guy. You'll be sorely missed Stew.
via @dadevdave on Slack: "...after Cyberpunk and now the UE5 Matrix experience, Keanu Reeves is on his way to being the reference for realtime human face comparisons - I will now refer to him as the Johnny Utah Teapot"
I remember reading up on TTC's voxel cone tracing with great interest - actual shipping realtime GI when nobody was doing it. Great to see the game being revived, congrats @dylancuthbert!
A dream come true, the IP for The Tomorrow Children has been kindly returned to us by the awesome people at Sony. For a quick video message from myself and future news, please sign up to the newsletter q-games.com/en/ttc-pp-en/
Today I'm reminded yet again how critically important QA are, and not just for testing. Of all the developers in the studio they're the ones who play the game the most, and so can add a ton of value to design reviews, playtest feedback, feature reviews, and more. Go hug your QA!
Great news for the Irish games industry!
Minister @Paschald has announced the introduction of a new Tax Credit for Digital Games, subject to European Commission State aid approval. The relief will be available at a rate of 32% on eligible expenditure of up to €25 million #Budget2022
Am I the only one who feels a sort of mental weight after copying but before pasting, like I'm holding something in an invisible third hand?
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