Maxime Lefebvre
@maximelbv
Design Engineer | Shaders ✦ DataViz ✦ Motion Design
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I’ve published my product design & specification template in Markdown. It’s the one I use to structure my own projects: goals, personas, use cases, features, technical architecture, UX/UI, go-to-market. 📂 Free and available on GitHub: github.com/maximelbv/prod…
github.com
GitHub - maximelbv/product-design-template
Contribute to maximelbv/product-design-template development by creating an account on GitHub.
➡️Software development isn’t about writing code. ➡️Design isn’t about making things pretty. In both fields, the visible output is only the last step. The real work starts much earlier. 👉 Read more here: maximelbv.com/blog/articles/…
maximelbv.com
Software Development is about Problem Solving
A look at development and design as problem-solving disciplines.
Is your game 2D or 3D? Yes
🧠 Data is everywhere. But does it make sense to us? I just published a new article exploring how data visualization helps us understand complexity, spot patterns, and communicate better. 👉 Read the full article: maximelbv.com/blog/the-power…
maximelbv.com
Data Visualization as a Tool to Understand the World
Data visualization turns complex information into clear visuals to make it easier to understand. This article explains how and why it matters.
We made a GLB Viewer extension for VS code. Using @threejs marketplace.visualstudio.com/items?itemName…
🥳 It's an exciting day! 🥳 Thanks to @Webflow GSAP is now 100% FREE - including ALL of the bonus plugins like SplitText, MorphSVG, and all the others that were exclusively available to Club GSAP members. We can't wait to see what you make!
🚀 New component on Popkit! The GitHub Contributions Graph is now live on popkit.dev It uses the Github Contributions API by @grubersjoe to elegantly display your GitHub activity directly in React. ✨ Check it out ➔ popkit.dev/docs/component…
🧪 How games create entire worlds with just code I just published a visual, beginner-friendly article on procedural generation 🎲 3D models, interactive demos, and a quiz included! 👉 Read it here: maximelbv.com/blog/introduct…
maximelbv.com
The Art of Controlled Randomness: Introduction to Procedural Generation
An introduction to how procedural generation uses algorithms to create unique landscapes, textures, and environments, illustrated with a practical example.
When Someone Tells You VR is Dead...Show Them This #QuestCreatorPartner #VirtualReality #MixedReality #VR #XR #Discovery2 #MinecraftVR #dog @JoachimGraesser
Wish I could step right into all my games like this
Introducing.... GalaxyBrain. A powerful JSON-based information operating system. Please check it out, and let me know what you think.
I want to play this game
Using #MetaQuest for plant ID and 3D botanical illustration. This is the future I want to live in.🌱
If you told me two years ago that I’d be doing the things I’m doing and building the things I’m building, I wouldn’t have believed you. The #xr #software landscape has changed everything. The “impossible” is possible. Dream big. Go deep. And, take us with you. 💕#ar #vr #DreamBig
Use translation constraints to rig a character head and have it follow your mouse cursor in @rive_app. Link in replies.
Water project cont. Movement of the objects → optical flow → add to the forces driving the fluid simulation. Now you got yourself a pretty cool interactive surface. Oh, and some sparkle on the particles. More details in the thread 👇 (beware: lots and lots of render targets)
It's quite fun, not the expected outcome though.
CSS for detecting device posture 🥼 @media (device-posture: folded) { h1 span { opacity: 0.25; } } some cool future opportunities 🤙
TIL about the DevicePosture API Useful to know from JS/CSS if a device is folded: "folded" | "continuous" W3C just moved this to Candidate Recommendation
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