mikegreshamm's profile picture. iOS App Developer

Michael Gresham

@mikegreshamm

iOS App Developer

#100DaysOfSwiftUI Day 26: Following a 2-week break, I'm back at it! Wish I'd seen this tutorial on dates when I first started coding! I remember a bug in one of my first projects and took me a while to work out that it was due to Daylight saving time... #SwiftUI #iosdev


#100DaysOfSwiftUI Day 25: Rock, Paper, Scissors. Enjoyed creating this little game, it's good to consolidate learning, and discover how much you've actually learned! Kept the UI simple, for now, might revisit after learning about animations, etc. ✊✋✌️ github.com/mikegresham/Ro…


#100DaysOfSwiftUI Day 24: Completed today's challenges to:  Create a custom view modifier and accompanying View extension.  Return to WeSplit and implement a conditional modifier.  Go back to GuessTheFlag and create a FlagView struct. #iosdev #SwiftUI


Ready & waiting 😄👨‍💻 #AppleEvent #Unleashed

mikegreshamm's tweet image. Ready & waiting 😄👨‍💻 #AppleEvent #Unleashed

#100DaysOfSwiftUI Days 22 & 23: Completed day 22 rather quickly, so moved on to day 23. The custom modifiers and custom containers look great. P.s. counting down until the #AppleEvent later today! #iosdev #SwiftUI


#100DaysOfSwiftUI Day 21: Guess the Flag part 2! Learned how to modify views using and implemented the game logic. Completed the extra tasks and added a 'Record' variable to keep track of the highest score. #iosdev #SwiftUI


#100DaysOfSwiftUI Day 20: Learned about stacks, colours, gradients, buttons, images and alerts. #iosdev #SwiftUI


#100DaysOfSwiftUI Day 19: Challenge day! Built a simple app to convert length, temperature, and currencies. #iosdev #SwiftUI


#100DaysOfSwiftUI Day 18: I’ve completed my first SwiftUI project! I passed the test and extended WeSplit with my own code. #iosdev #SwiftUI github.com/mikegresham/We…


#100DaysOfSwiftUI Day 17: WeSplit tip calculator pt2. Learned about NavigationViews. Still impressed with how easy it is to build a simple app, and how easy it is to customize! #iosdev #SwiftUI 🤯💪


Michael Gresham hat repostet

Unleashed! These next six days are going to speed by. #AppleEvent


#100DaysOfSwiftUI Day 16: Very impressed with how easy it is to build a UI with SwiftUI. Also, love the 'Canvas' which lets you see updates as you type! Excited to continue tomorrow 😀👨‍💻🥳🎉 #iosdev #SwiftUI


#100DaysOfSwiftUI Day 15: Swift review day 3 ✅ Properties, static properties, access control, polymorphism and typecasting, and closures. Ready and excited for the first project tomorrow 🤓👨‍💻 #iosdev #SwiftUI


#100DaysOfSwiftUI Day 14: Another day of consolidating learning - Functions, Optionals, Enums, Structs, and Classes. Looking forward to starting the first project soon. #iosdev #SwiftUI


#100DaysOfSwiftUI Day 13: It’s great to consolidate and review the information learnt over the past few days. Variables, Arrays, Loops, Operators and Conditions. 👨‍💻 #iosdev #SwiftUI


#100DaysOfSwiftUI Day 12: All about Optionals: Unwrapping optionals, Implicitly unwrapped optional, nil coalescing, optional chaining, optional try, failable initializers, typecasting. #iosdev #SwiftUI


#100DaysOfSwiftUI Day 11: Introduced to POP (Protocol-Oriented Programming). I've bookmarked Dave Abraham's talk from #WWDC15 to watch this evening 🤓 developer.apple.com/videos/play/ww… #iosdev #SwiftUI


#100DaysOfSwiftUI Day 10: Learned about Classes and their differences from Structs. Very well explained again 👏 Also covered: Inheritance, Overrides, Copying, Deintialisers, and Mutability. #iosdev #SwiftUI


#100DaysOfSwiftUI Day 9: Learned about:  Initialisers  Lazy properties  Static Properties and Methods  Access control #SwiftUI #iosdev


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