MOPs
@motionoperators
Motion Graphics Operators for SideFX Houdini. https://linktr.ee/motionoperators
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For all future MOPs and MOPs+ updates and announcements, please see any of the links here: linktr.ee/motionoperators
A new build of MOPs Plus is now available! This introduces Infection Falloff 1.1, with a better interface and support for "healing" and reinfection, some improvements to MOPs Typography and Apply Attributes, and more! Details on the changelog: motionoperators.com/changelog/
A new Stable release of MOPs is now available! Lots of bugfixes, nitpicks, UI improvements, and a unit testing module for developers. Details on the Release page: github.com/toadstorm/MOPS…
The Houdini HIVE Horizon talks are now online, including my presentation on MOPs and UX in Houdini. Check them out here: sidefx.com/houdini-hive/h…
Trying to solve an age-old Houdini problem here. Whenever it's done, I'll release the full toolkit for creating self-installing Houdini packages as open source software. Doing my best to keep making Houdini easier!
I'm going to be presenting at Houdini HIVE in Toronto next month! Hope to see some of you nerds there... sidefx.com/houdini-hive/h…
A new Experimental release of MOPs (1.9.2e) is now available. This fixes a number of minor UX errors and an issue with the MOPs Noise Modifier. Details on the release page: github.com/toadstorm/MOPS…
A new release of MOPs Plus is now available! This adds compatibility with Houdini 20.5 (Python 3.11) and a number of bugfixes and improvements. Details on the release page: motionoperators.com/changelog/
motionoperators.com
MOPs+ Changelog – MOPs
MOPs+ Changelog – MOPs
Here's a little post I made about how to drive rigid bodies in Houdini with handmade animation, using constraints (and MOPs): toadstorm.com/blog/?p=1090
A new release of MOPs Plus is now available! This adds MOPs Rig Delay, propagation options to MOPs Rig Spring for better secondary motion, and some improvements to MOPs Velocity Field and MOPs Apply Attributes DOP. Full changelog here: motionoperators.com/changelog/
motionoperators.com
MOPs+ Changelog – MOPs
MOPs+ Changelog – MOPs
A new Experimental release of MOPs is now available! This adds some improvements to Apply Attributes, fixes for MOPs Randomize, and some QoL improvements related to Falloffs and the Spring and Delay modifiers. Details on the release page: github.com/toadstorm/MOPS…
Working on some new features for MOPs+ Rig Spring. This propagates spring forces down joint chains with a delay, allowing for some interesting natural secondary motion that solves quickly, even on very busy skeletons like this one!
We've been awkwardly silent for the past months. One of the reasons being a master's program we created @TH_Nuernberg. So if you want to have Manu & Mo as professors, work on generative stuff and AI & want to benefit from Germany's low university fees... design-digital-futures.de
Latest exploration, sound by noi-sound.com #3d #animation #houdini @motionoperators #sidefx #redshift #redshiftrender @sidefx
A new release of MOPs Plus is now available! This improves Rig Resample, adds new features to Velocity Field and Camera Blender, and most importantly, adds the Font Browser to MOPs Typography! Details on the release page: motionoperators.com/changelog/
Here's a blog post about simulations in #houdini and why they don't quite behave the same way as the SOP context we all know and love. Hope it helps! toadstorm.com/blog/?p=1046
Here's an early prototype of a font selector for MOPs Typography...
Tonight (1/29, 6pm ET) I'm going to get back into regular @motionoperators Monday streams. From a suggestion on the Discord, we'll be playing with creating an Audio Visualizer, and maybe getting that to drive a simulation of some kind. houdinihangout.com for stream info
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