pagongamedev's profile picture.

pagongamedev

@pagongamedev

pagongamedev memposting ulang

📢📢 𝐏𝐞𝐫𝐜𝐇𝐞𝐚𝐝: 𝐏𝐞𝐫𝐜𝐞𝐩𝐭𝐮𝐚𝐥 𝐇𝐞𝐚𝐝 𝐌𝐨𝐝𝐞𝐥 𝐟𝐨𝐫 𝐒𝐢𝐧𝐠𝐥𝐞-𝐈𝐦𝐚𝐠𝐞 𝟑𝐃 𝐇𝐞𝐚𝐝 𝐑𝐞𝐜𝐨𝐧𝐬𝐭𝐫𝐮𝐜𝐭𝐢𝐨𝐧 & 𝐄𝐝𝐢𝐭𝐢𝐧𝐠📢📢 PercHead reconstructs realistic 3D heads from a single image and enables disentangled 3D editing via geometric controls…


pagongamedev memposting ulang

WorldGrow Generating Infinite 3D World


pagongamedev memposting ulang

How we built a performant 3D web experience for Smart City Center: 📦 Models: Optimized in Blender w/ Draco compression, object instancing & baked shadows. ⚙️ Engine: Built on @nextjs + @threejs /Drei, using a variable DPR to keep framerates stable. ✨ FX: Faked expensive Depth…


pagongamedev memposting ulang

Gaussian Splatting keeps finding new frontiers to solve real problems. First in entertainment, then in construction/geospatial, and now @NVIDIAAI is bringing it into the world of physical AI, helping robots see, learn, and move through space. As more city scale Gaussian…


pagongamedev memposting ulang

sneak peek of our new wizarding adventure coming to DreamParks everywhere this Halloween 🎃 soon any place can be transformed into a fantasy land with wands, quests, & magic creatures!

Dari xulipa

pagongamedev memposting ulang

My first public experiment with #threejs WebGPU with React Three Fiber using the new #TSL SSGI node — real-time bounced light straight in the browser! Live link: ssgi-webgpu-demo.vercel.app The whole scene weighs under 9 MB 🤯 No baked lighting, no limits. #creativecoding


pagongamedev memposting ulang

PlayCanvas Engine v2.12.0 is here 🚀 Streamed LOD system for 3D Gaussian Splats enters beta. Supports the streaming of 100s of millions of Gaussians! Release Notes: github.com/playcanvas/eng…


pagongamedev memposting ulang

Working on a new Needle Engine sample for see-through walls. @NeedleTools #threejs


pagongamedev memposting ulang

I really don’t think people understand the extent to which this website has nerd sniped thousands of programmers at the same time

Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. messenger.abeto.co #webgl #threejs



pagongamedev memposting ulang

[SIGGRPH '25] AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting. Contributions: • An alternate densification framework: - High densification to enable recovery of fine-grained details. - Low densification involving aggressive pruning of Gaussians to…


pagongamedev memposting ulang

We just published v2 of the Avat3r paper with more analyses of the trained model: + More phone capture results + Comparisons with single-view methods + What happens if you: * vary number of input images? * add more train subjects? Check it out: arxiv.org/pdf/2502.20220

📢📢 𝐀𝐯𝐚𝐭𝟑𝐫 📢📢 Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: youtu.be/P3zNVx15gYs Project: tobias-kirschstein.github.io/avat3r Our core idea is to make Gaussian…



pagongamedev memposting ulang

Starter Kit: City Builder has been updated to @godotengine 4.5! ✨ I've added zooming, on-screen controls, loading cities from resources, sounds and better instructions too. The project is open-source: github.com/KenneyNL/Start…


pagongamedev memposting ulang

Did you know that you can integrate Gaussian Splatting with #threejs meshes for hyper-realistic surroundings + interactivity? This is a powerful combo that significantly improves realism. Live link: threejs-gaussian-splatting.vercel.app Code example below👇🏻


pagongamedev memposting ulang

🚀 No glare, just clarity. Reflections used to break 3D scans. Not anymore. ✨ PortalCam + advanced 3DGS capture reflective surfaces with unmatched precision. Clean 3D models in LCC Studio let you import OBJ files, overlay assets & design for BIM, AR & spatial computing.


pagongamedev memposting ulang

Can we use video diffusion to generate 3D scenes? 𝐖𝐨𝐫𝐥𝐝𝐄𝐱𝐩𝐥𝐨𝐫𝐞𝐫 (#SIGGRAPHAsia25) creates fully-navigable scenes via autoregressive video generation. Text input -> 3DGS scene output & interactive rendering! 🌍mschneider456.github.io/world-explorer/ 📽️youtu.be/N6NJsNyiv6I


pagongamedev memposting ulang

🌵 Needle Engine now lets you define an HTML element to control the camera focus point This makes it easier to build #responsive layouts where HTML elements overlay your 3D scene, keeping the important objects visible 👀 Links in 🧵 — @NeedleTools #threejs


pagongamedev memposting ulang

🚀 Building responsive 3D layouts got SO much easier @NeedleTools #threejs #webdev #webgl #css

🌵 Needle Engine now lets you define an HTML element to control the camera focus point This makes it easier to build #responsive layouts where HTML elements overlay your 3D scene, keeping the important objects visible 👀 Links in 🧵 — @NeedleTools #threejs



pagongamedev memposting ulang

The Spatial Fields app for Vision Pro from Contrast Media Labs, Inc just pushed out Beta version .5 and the splat fidelity is looking awesome! They wrote rewrote their Metal implementation and can now support up to one million splats with spherical harmonics! They've also…


Loading...

Something went wrong.


Something went wrong.