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This is another reminder about the PaRappa 2 decompilation project, where we reached 64% (~43% for matched bytes) of completion. 🎉 Recently we achieved shiftability (the ability to add & delete code and data). As always, any help is appreciated 🙂 #parappatherapper #parappa
Pleased to announce that the PaRappa the Rapper 2 decompilation project has reached over 50% of completion. I'm looking for experienced people who are able to contribute, so please, spread the word - it'd be massively appreciated. #parappatherapper #パラッパラッパー
Current progress is now 70% (~48% for matched bytes)--great progress was made in two weeks!
This is another reminder about the PaRappa 2 decompilation project, where we reached 64% (~43% for matched bytes) of completion. 🎉 Recently we achieved shiftability (the ability to add & delete code and data). As always, any help is appreciated 🙂 #parappatherapper #parappa
This is another reminder about the PaRappa 2 decompilation project, where we reached 64% (~43% for matched bytes) of completion. 🎉 Recently we achieved shiftability (the ability to add & delete code and data). As always, any help is appreciated 🙂 #parappatherapper #parappa
Pleased to announce that the PaRappa the Rapper 2 decompilation project has reached over 50% of completion. I'm looking for experienced people who are able to contribute, so please, spread the word - it'd be massively appreciated. #parappatherapper #パラッパラッパー
felix86 25.11 is now released, bringing SSE 4.2 support and more optimizations! felix86.com/felix86-25-11/ We also had a presentation at #RISCVSummit. It is now on YouTube and talks about some low-level translation details. You can watch it here: youtube.com/watch?v=S_NkVB…
youtube.com
YouTube
RISC-V for Gaming: Emulating X86 on RISC-V - Paris Oplopoios, felix86
Today is the 28th anniversary of Parappa the Rapper! 🎤
I'm not very knowledgeable about modern SIMD, so I wonder if the PS2's SIMD capabilities (including parallel & VU instructions) still hold up to this day.
Im kind of on theos side on this one even though I normally disagree with him. Ffmpeg twitter admin is a wee bit egotistical and doesnt represent the maintainers of said project, which is a great project by the way.
Game: LocoRoco Console: PlayStation Portable Created by: YamiGekusu Uploaded on: November 22nd, 2011
Oh my god
IDA defaulting to *(int*)(v1 + <decimal number>) and all other debugging tools that default to decimal numbers are objectively wrong.
If I see one more tweet from that C & ASM dev community I'm gonna blow my head off with a shotgun
Today is the 19th anniversary of LocoRoco! 🎶
I know the perfect one and it's called reverse engineering
I need a new hobby that costs zero dollars and takes up 100% of my free time. So far all I’ve come up with is mowing the lawn
PaRappa is buried underground to the point where he doesn't even appear on the engagement posts anymore
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