progrium's profile picture. The bleeding edge is rough. Optimism of the will. Follow your curiosity. @progriumHQ

Jeff Lindsay 💀

@progrium

The bleeding edge is rough. Optimism of the will. Follow your curiosity. @progriumHQ

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What if you took the core abstractions of Plan 9 from Bell Labs and put them in a WebAssembly module? progrium.xyz/blog/2025/spir…


Jeff Lindsay 💀 รีโพสต์แล้ว

Maybe instead of making cloud services decentralized, we should make them user-owned, non-profit cooperatives? Take ATProto (whatever its technical merits): wouldn't its goals of user freedom be better served by a user-owned non-profit, than by a protocol plus a startup?


Jeff Lindsay 💀 รีโพสต์แล้ว

🚀 Surprise — Astro Duel 2 has landed today on Xbox Series X|S! It's a beautiful blend of dogfights, duels, and destruction — best shared with friends who can handle a little chaos. 💫 ⚠️ Six controllers. One console. What could possibly go wrong?


Jeff Lindsay 💀 รีโพสต์แล้ว

The atmosphere of my game

The atmosphere of my game.



Jeff Lindsay 💀 รีโพสต์แล้ว

Until ~2015, GitHub Pages hosted over 2 million websites on 2 servers with a multi-million-line nginx.conf, edited and reloaded per deploy. This worked incredibly well, with github.io ranking as the 140th most visited domain on the web at the time.


Jeff Lindsay 💀 รีโพสต์แล้ว

“Everyone is twelve now” strikes again

thuddwhirr's tweet image. “Everyone is twelve now” strikes again

Jeff Lindsay 💀 รีโพสต์แล้ว

turns out all you need is files and shell commands


Jeff Lindsay 💀 รีโพสต์แล้ว

Getting a weather report as a filesystem object with extensible attributes over a capability-based protocol into my compound document UI. Now I'll have to write an explainer/RFC.

msimoni's tweet image. Getting a weather report as a filesystem object with extensible attributes over a capability-based protocol into my compound document UI.
Now I'll have to write an explainer/RFC.

this unity exploit is crazy. steam should detect all games made with unity and build an auto-patcher using the binary patcher unity released and give devs the option to apply without re-uploading ...


can't believe it took me 15 days to ultimately implement a reactive two-way rsync.


virtualization and reflection have always been the path to higher leverage in software. hopefully AI is making that more obvious


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