Richard Burton
@richardbdev
Making games for fun Game Designer | Songwriter | Space Nerd https://www.richardbdev.com/
Stay glazed, stay bullish 🍩 The #Dnutz fam keeps growing — one sprinkle at a time. 💬 Join the bakery → t.me/+m19TTu5AJMs1Z… #CryptoCommunity #MemeCoin #GlazeGang
Retopoflow 4, a fully redesigned suite of sketch-based retopology tools for Blender by @orangeturbine, is now available. New features, Edit Mode integration, and a speed boost: 80.lv/articles/retop… @RetopoFlow
Ah! I wasn't able to post yesterday for #Blocktober! I think doing a completely new build every day... is a bit taxing for my schedule! I'm going to slow down my projects, make them better and more thought out.
#Blocktober #4 - Timelapse I wasn't able to capture the entire process unfortunately, but hopefully it's still enjoyable to watch! #leveldesign #gamedev #GODOT #timelapse
ok so about 5-6 hours in godot, here i am render wise it's amazing. Physics is so much easier as it's a built in feature, you can also bake lighting on the go as you design your scene, it's fun to play with it time to play with shader #indiedev #indiegamedev
#Blocktober #3 Another one for you! I'm doing a new blockout everyday, some might be smaller depending on my time. Enjoy! #leveldesign #GODOT #gamedev
#2 Blocktober - Timelapse Check out my previous video if you don't want to see the timelapse! #blocktober #leveldesign #GODOT #timelapse
#2 Blocktober There will be a timelapse for this one too. #blocktober #leveldesign #GODOT
#1 Blocktober is here and I've decided to take part this year! #Blocktober #leveldesign #Godot
Cartoony Explosion! This is a particle effect made in Godot 4.4 #GODOT #particles #gamedesign
Continuing my work in shaders. Got a pretty neat forcefield for you this time. #shaders #GODOT #gamedevelopers
A Cubey Portal! Working on shaders and particle systems in Godot 4.4
Have a look at this outstanding HK: Silksong-inspired Hornet animation made by Sylvan Kim using 3ds Max and Guillaume Tiberghien's model. A "crossover" of sorts between Silksong and Clair Obscur: 80.lv/articles/aweso… @TeamCherryGames @expedition33
moving things around in my menu blockout to see if the logic holds up✨ #gamedev
Looking forward to this in just a few days...@developconf with a fabulous line-up of speakers including our Game Republic panel #gamedev #Liverpool
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