คุณอาจชื่นชอบ
We just bought a company. Why? Because vulnerability scanning is fundamentally broken. And I’m tired of pretending it’s fine. We acquired Coana, the best reachability analysis engine on the planet. The whole vuln industry is addicted to quantity over quality. More alerts, more…
enjoy 3 implementations of radiance cascades in #GODOT #GodotEngine #opensource see github.com/Sohojoe/radian… big 🙏 to @yaazarai and @_jason_today who's blogs and code greatly helped - see code for links #gamedev #Programming
#GameMaker #GameDev RC shader in 60 lines, mostly readable. The fact that you can fit performant global illumination in a shader this small is absolutely nutty. Also white furnace test (test radiance approaches source in enclosed volumes). Public Repo: github.com/Yaazarai/GMSha…
WebDevs discovering Bitmasks
Did a video exploring Radiance Cascades, an exciting new approach to GI from the devs of Path of Exile 2! Demo and video both made in #threejs! Video: youtu.be/3so7xdZHKxw
youtube.com
YouTube
Exploring a New Approach to Realistic Lighting: Radiance Cascades
Wrote quick blogpost to share some code that turns a .png into .res on Windows (used for adding an application icon). tmpvar.com/articles/png2r…
tmpvar.com
Convering PNG to a Win32 Resource File (.res)
Application icons from PNGs on windows the easy way
This was a fun project and I hope it helps people find problematic dependencies faster!
Today, we are excited to introduce dependency visualization for reports - get a quick impression of the state of your dependencies without getting lost in the details.
Inspired by @Acerola_t I worked up a little interactive 'shell texturing' demo in WebGPU tmpvar.com/poc/shell-text…
Global illumination with radiance cascades, now optimized, running at ca. 0.3 ms per frame (GTX 970 GPU). No denoising or temporal accumulation. Calculated from scratch each frame. Loving the technique. Link to the WIP paper: drive.google.com/file/d/1L6v1_7… #gamedev #indiedev
There's a great webpage by @tmpvar here: tmpvar.com/poc/radiance-c… It has some good links at the top as well. There have also been lots of discussion in the Radiance Cascades thread on the Graphics Programming discord server (where the author has also been responding to questions).
I keep seeing a lot of people talk about needing a log4j replacement, so I coded up this C++ version real quick. I think it preserves all the functionality of the original, at least as far as I could tell from the articles I saw: godbolt.org/z/ETYn1M19e
1/n This past weekend I gave two lectures @HarvardCMSA on “intrinsic triangulations” and how they can open new doors in geometric computing. Videos here: youtu.be/w99UcsgkUgE youtu.be/JQ2burHX710 And details about the (terrific!) event here: cmsa.fas.harvard.edu/frg-2021/
Finished a post about instanced line rendering: wwwtyro.net/2019/11/18/ins… TL;DR: Leverage instancing to expand line segments in a vertex shader. Gets you fast, flexible lines with an intuitive and compact data structure. Source: github.com/wwwtyro/instan… Enjoy! #regl #webgl
The DooM-chip! It will run E1M1 till the end of times (or till power runs out, whichever comes first). Algorithm is burned into wires, LUTs and flip-flops on an #FPGA: no CPU, no opcodes, no instruction counter. Running on Altera CycloneV + SDRAM. (1/n)
Thanks to all of this extra restless time at home, I finally got to make something I've wanted to work on for years. Pattern by @bekathwia beckystern.com/2012/06/04/ohm…
Ray Tracing in One Weekend v3 is out! Major new release following v2 last August — CMake build system, refactored source code, lots of improvements to the books. Check it out ☞ raytracing.github.io github.com/RayTracing/ray…
Today we rolled out localization support for serialport.io 🎉 If you use serialport and speak Chinese, Spanish or Portuguese you can help translate over at crowdin.com/project/node-s…
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