U3D
@u3dcommunity
U3D is a open source, lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Get started: http://u3d.io
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GMTK shares the engine usage. In the last four years: Unity from 61% to 41% Godot from 13% to 39% GM from 9% to 5%
I am excited to share this new single-header C library I have been working on for a while now: vecmath.h, a comprehensive vector/matrix math library for graphics/games/3d. It allows you to write vector math code in C that looks like this:
I'm a bit shocked by @SyntyStudios' game assets subscription model where [after you end the €43,31/month subscription] you can't work on your project anymore if it features their assets. What. Let's not go this route for game assets - alright?
Prey was hands down my favorite project to work on throughout my career so far. The team was small and extremely passionate about what we were making. A lot of great memories! The type of project that allowed us to come up with some crazy and memorable moments.
U3D is not #madewithunity. Meaning we will not pull the rug from under you. 😗 100% free and open source software for game devs that like the be in control!
Pro Tip: use DreamUV's Hotspots to make level design a breeze in Blender. #gamedev #indiedev github.com/leukbaars/Drea…
Show us your game's evolution! Post a screenshot of your first prototype next to your current build with #U3D. We'll retweet our favorites!
Episode #2 is here! I had the pleasure of chatting with Sergey Kosarevsky straight from Silicon Valley! He leads Vulkan dev at Meta (ex Facebook), authored multiple books (latest: Vulkan 3D Graphics Rendering Cookbook), created Linderdaum Engine, was rendering lead at Ubisoft…
Game engines should be invisible to players but invaluable to developers. Tools that solve problems you don't yet know you have are worth their weight in gold. #indiedev #u3d #unity3d
The greatest strength of indie games isn't budget or team size. It is the freedom to take creative risks that AAA studios can't. Be bold. #gamedev #gaming
Apocalypse Golf was built with #U3D and it's fun and addicting golf game. Check it out: gamesohstudio.itch.io/apocalypse-golf
Performance tip: Profile before you optimize. The bottleneck is rarely where you think it is. What's the most surprising performance issue you've discovered? #u3d #IndieGameDev #gamedev
Starting a podcast! First episode with Ramon Santamaria, creator of RayLib (25k GitHub stars). He’s a solo dev, educator, and ex-EA engineer shaping the dev scene for over a decade. Full video link in the comments.
The best code documentation isn't comments... it is well-named variables and functions. Future you will thank present you for descriptive naming conventions. #programming
Game dev is the ultimate act of optimism. You're building entire worlds based on the belief that others will want to visit them. That courage deserves respect.
The most valuable skill in game development isn't coding or art... it's resilience. The ability to face failure and keep iterating separates those who ship from those who dream. KEEP AT IT!
Graphics Programming weekly - Issue 385 - March 30th, 2025 jendrikillner.com/post/graphics-…
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