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Your custom OnSceneGUI for an Object will not show up if you have your inspector in debug mode. Makes sense once you know it. #unity3d #unitytips
Check out the Unity Knowledge Alexa Skill! It's a proof of concept with limited content, but it's a start! #unity3d amzn.to/2nZH98p
Interested in writing your own #unity3d editor tools? I'd love to learn about your needs and requirements: ow.ly/OPR230aCaJg #gamedev
Yes! Enter calculations directly into fields! Not sure how long it's been in, but I've been lobbying for this for years! #unity3d #workflow
EditorUtility.SetDirty() is not what it used to be. Move on! :) docs.unity3d.com/ScriptReferenc… #unity3d
A little something to help you convert #unity3d colors to Hex-strings: pastebin.com/Vj5b8n0X
Did you know you can now use color in Debug.Log? Debug.Log ( "<color=#FF0000>Notice me!</color>" ); #unity3d
Ever needed to get some work off the main thread in #Unity3d? (eg. game hangs while saving) - Try Logan's fantastic github.com/LoganBarnett/U…
Did you ever want to do this : int a = null;? Well, add a "?" to your types to make them nullable: int? a = null; - Works! #unity3d
Pro tip: don't use native 3d formats inside #Unity3D , use collada or fbx - then you don't need to have the 3d software installed to import…
Make UIs that take 1 draw call! Get today's #AssetStore 24 Hour Deal: 75% off NGUI: Next-Gen UI ow.ly/rmHcn
Unity Version Control with BitBucket.org and SourceTree (15 page PDF!) blackish.at/blog/2013/04/u… #unity3d #GameDev via @col000r
GUIStyle style; Vector2 size = style.CalcSize(new GUIContent("How big will I be?")); #unity3d #Unity3DTip #GameDev
Found a plugin to QuickLook C# and JS files in OS X. I thought you might like that too: code.google.com/p/qlcolorcode/… #unity3d #quicklook #GameDev
Unity MonoBehaviour Lifecycle Infographic! RT @Superpig: richardfine.co.uk/2012/10/unity3…”
Get a grasp on layer masks and bit shift operators once and for all! answers.unity3d.com/questions/8715… #unity3d
"Generating dSYM file" - If reading this makes you angry: Build Settings > Build Options > Debug Information Format > set to DWARF #unity3d
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