Fredrik Kihlander
@wc_duck
Principal engine developer at Avalanche Studios. Usually quiet :) https://mastodon.gamedev.place/@wcduck/
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It can be interesting to read peoples descriptions of themselves on LinkedIn!
I'm redoing the way I represent the interfaces and organize the header files within my C23 and C++23-based fast math and linear algebra library, SH4ZAM, for the Sega Dreamcast's SH4 CPU. The majority of the library is small, extremely hot vector operations whose function bodies…
good luck to every AAA dropped their long investment in house engine for unreal, for the talent pool, and for that exact reason below: _“many studios assume that using Unreal meant they did not need engine or rendering programmers because everything just works”_
Silent Hill f runs at a smooth 60 FPS, it's a UE5 game, and this does not surprise me. From my time at AMD, I saw many studios assume that using Unreal meant they did not need engine or rendering programmers because everything just works, or that optimisations like PSO caching…
Yes... Late to the pile-on. I'm usually kind of jank-tolerant, but Win11 must be some of the worst crap ever released! #BingBackWinME
We are looking for an experienced C/C++ developer to join our team and help build new and exciting features in software used by game developers across the world. Learn more and apply: refold.io/jobs/game-engi… #gameengine #gamedev #madewithdefold
April’s fool 1995 from Swedish game mag Super Power. Apparently a mainstream journalist thought it was real.
What this means is American satellites will see Russian bombers carrying missiles taking off, bound for Ukrainian hospitals, power and transport infrastructure, and they will intentionally choose to sit on their hands rather than warn them it’s coming.
Immediate impacts from the total US shutdown of intelligence sharing to Ukraine will be wide-ranging, but Russian air strikes targeting civilian infrastructure will likely become more effective. Comes at a time when the US has cut Ukraine off from air defense supplies.
Never been "quoted" before :D
The first few days of File Pilot beta have been incredible! The amount of positive feedback and support is overwhelming. Development is full steam ahead toward v1.0 Thank you all! filepilot.tech
Have been trying it out and it really "goes wroom!".
File Pilot, a modern and fast file explorer, is officially out in public beta! filepilot.tech After 3 years of development and hard work, it's finally in your hands! A huge thank you to everyone who helped in any way throughout this journey!
I wrote this back in 2017 (it shows as the post not that well written :( ) and I still find the technique in there is quite cool. Maybe worth revisiting some day? kihlander.net/post/utf8_look…
There is a first for everything... Online updates for an NES game is kind of cool!
Tomorrow I'll release the first online update of a commercial NES cart. It's not big. At most like a hundred copies updated. Maybe two. But knowing it's a world-first, and that I am in command, is quite humbling actually. Get ready for holidays with a new character! #gamedev
Just reposted as it made me surprisingly happy to see a sport that I care a lot about, handball, being used in a Tech setting like this!
[SIGGRAPH Asia '24 (TOG)] Representing Long Volumetric Video with Temporal Gaussian Hierarchy Contributions: • We introduce a novel, efficient, and expressive Temporal Gaussian Hierarchy representation for long volumetric video. To our knowledge, our method is the first…
The problem is that these implicit conditionals are needed in the first place. These codepaths are generated, whether or not the programmer sees them. They don’t handle the problems they claim to correctly. The idea of any raw pointer, at any time, having the possibility of being…
68 hours left and they're so close. Let's try to help them reach their goal! kickstarter.com/projects/somet… #nintendo #nes #indiedev #homebrew #rpg #jrpg #8bit
kickstarter.com
Former Dawn | Grand Sci-Fi RPG for NES & PC
An epic 8-bit Action RPG with 16-bit soul. A new retro game for your NES and PC!
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