#gdnative resultados de búsqueda

Finally Released the experimental version of #GodotEngine 's Native Integration github.com/nonunknown/god… With it, you can easily manage #GDNative Stuff!

nonunknown3's tweet image. Finally Released the experimental version of #GodotEngine 's Native Integration github.com/nonunknown/god…

With it, you can easily manage #GDNative Stuff!

#rustlang for #GodotEngine is 100% confirmed for #GDNative integration plugin.

nonunknown3's tweet image. #rustlang  for #GodotEngine is 100% confirmed for #GDNative integration plugin.

Want to learn #GDNative for #GodotEngine ? you will learn the building blocks to work with godot engine using GDNative and c++ this way you can improve most performance cost features of your game, or even write a full game using c++. fiverr.com/nonunknown/tea…

nonunknown3's tweet image. Want to learn #GDNative for #GodotEngine ?

you will learn the building blocks to work with godot engine using GDNative and c++ this way you can improve most performance cost features of your game, or even write a full game using c++.

fiverr.com/nonunknown/tea…

LOL Thanks for the review Michael!!! This is For my "Teaching #GDNative basics" for #GodotEngine (Link in comments)

nonunknown3's tweet image. LOL Thanks for the review Michael!!!  This is For my "Teaching #GDNative basics" for #GodotEngine

(Link in comments)

Already experimenting #Android and #rustlang on #GDNative integration plugin for #GodotEngine Seems that rust has a way more easier process for GDNative than Cpp itself, which is not true for android-cpp a lot of problems, but for rust is 90% chance I'll do first!

nonunknown3's tweet image. Already experimenting #Android and #rustlang on #GDNative integration plugin for #GodotEngine Seems that rust has a way more easier process for GDNative than Cpp itself, which is not true for android-cpp a lot of problems, but for rust is 90% chance I'll do first!

First try on #GDNative to create a #character movement in @rustlang and @godotengine. #game #RustLang #godot


Why would I use the built-in Color Picker in my project when I can make things much harder creating my own from scratch using GDNative Rust? #GodotEngine #GDNative #Rust

AnderMatosBR's tweet image. Why would I use the built-in Color Picker in my project when I can make things much harder creating my own from scratch using GDNative Rust?
#GodotEngine #GDNative #Rust

Hey #GodotEngine devs I'm teaching you the basics of #GDNative there you'll be able to release true power of #godot: * Understanding what is * Installation Process * Creating two classes A FSM and a Player Controller * Using a plugin called C++ Helper fiverr.com/share/a7b4gW

nonunknown3's tweet image. Hey #GodotEngine devs I'm teaching you the basics of #GDNative there you'll be able to release true power of #godot:

* Understanding what is 
* Installation Process
* Creating two classes A FSM and a Player Controller
* Using a plugin called C++ Helper

fiverr.com/share/a7b4gW

With a bit of inspector magic the native C++ bullet hell plugin is shaping up well! Each type of bullet is configured with its own resource, and different resource types will give different behaviours. #GodotEngine #gamedev #GDNative

Samdzeq's tweet image. With a bit of inspector magic the native C++ bullet hell plugin is shaping up well!
Each type of bullet is configured with its own resource, and different resource types will give different behaviours.

#GodotEngine #gamedev #GDNative

When it comes to #GodotAI one of the things I always hoped was a better way to attach the AI graph to the Agent/Player, And with #Godot3 we have `EditorInspectoPlugin` @godotengine @frogsqr #gdnative

iamravone's tweet image. When it comes to #GodotAI one of the things I always hoped was a better way to attach the AI graph to the Agent/Player,

And with #Godot3 we have `EditorInspectoPlugin`

@godotengine @frogsqr  #gdnative

Nodes and resources icons are now in place! Next, going to code a variety of data-driven bullet behaviours. #GodotEngine #gamedev #GDNative #plugin

Samdzeq's tweet image. Nodes and resources icons are now in place!
Next, going to code a variety of data-driven bullet behaviours.

#GodotEngine #gamedev #GDNative #plugin

@NathanGDQuest @gamefromscratch Man I'm just new to #GDNative and #CustomModule for #godotengine and there's A HUGE NEED for tutorials into that. I know the existence of the official docs about that, but there are topics like:

nonunknown3's tweet image. @NathanGDQuest  @gamefromscratch Man I'm just new to #GDNative and #CustomModule for #godotengine and there's A HUGE NEED for tutorials into that. I know the existence of  the official docs about that, but there are topics like:

Also adding to the plugin several utility nodes to create a wide variety of bullets patterns! Here's a short demo, you can also customize the bullets spawning with curves and much more! #GodotEngine #gamedev #GDNative


Made with #GDNative #CPP

Hmmm, Utility AI, .gdai import iz working what's next :thinking: #GodotEngine



So assuming my country doesn't nuke itself tomorrow, Halloween lasts through November, right? I'm a little late getting this convex pumpkin patch together. #godotengine #gdnative #vr


#GodotEngine#GDNative を使った場合、それをちゃんとHTML5出力できるのか?と思ったんだけど、ドキュメントを見る限りでは可能みたいじゃ。 docs.godotengine.org/ja/stable/gett…


This will be the shell the player dynamically builds from asteroid ice. All generation and destruction code is now in #GDNative C++, so it runs far faster. I may retry this with a Vogel disk sampler to give it a less chaotic look than the asteroids #GodotEngine #GameDev #IndieDev


Made the first sell of #godotengine : learn the #gdnative basics on #fiverr ensure yours :D fiverr.com/nonunknown/tea…


I am currently porting the @fmodstudio integration for @godotengine to Godot 4 - feedback is always appreciated! #cpp #gdnative #audio #fmod #godot4 github.com/utopia-rise/fm…


#GodotEngine#GDNative を使った場合、それをちゃんとHTML5出力できるのか?と思ったんだけど、ドキュメントを見る限りでは可能みたいじゃ。 docs.godotengine.org/ja/stable/gett…


Godot 3.4 RC 3 duyuruldu. Godot 3.4 RC 3 edinmek için aşağıdaki linkten yararlanabilirsiniz. İndirme Link:) downloads.tuxfamily.org/godotengine/3.… #Godot #yazılım #GDNATİVE #Framework #RémiVerschelde #GNU #Linux

00Dunya00's tweet image. Godot 3.4 RC 3 duyuruldu.
Godot 3.4 RC 3 edinmek için aşağıdaki linkten yararlanabilirsiniz.

İndirme Link:) downloads.tuxfamily.org/godotengine/3.…
#Godot #yazılım #GDNATİVE #Framework #RémiVerschelde #GNU #Linux

Also adding to the plugin several utility nodes to create a wide variety of bullets patterns! Here's a short demo, you can also customize the bullets spawning with curves and much more! #GodotEngine #gamedev #GDNative


Hey, #godotengine #gdnative folks! Is there an easy way to check if a value within a Dictionary is either a String or a number?


Nodes and resources icons are now in place! Next, going to code a variety of data-driven bullet behaviours. #GodotEngine #gamedev #GDNative #plugin

Samdzeq's tweet image. Nodes and resources icons are now in place!
Next, going to code a variety of data-driven bullet behaviours.

#GodotEngine #gamedev #GDNative #plugin

With a bit of inspector magic the native C++ bullet hell plugin is shaping up well! Each type of bullet is configured with its own resource, and different resource types will give different behaviours. #GodotEngine #gamedev #GDNative

Samdzeq's tweet image. With a bit of inspector magic the native C++ bullet hell plugin is shaping up well!
Each type of bullet is configured with its own resource, and different resource types will give different behaviours.

#GodotEngine #gamedev #GDNative

Second article published at @hashnode! 🍾 Groundwork: how to build the skeleton of a #GDNative + #PluginScript library for using #Lua as scripting language in #GodotEngine Next time I'll be adding #LuaJIT and using some FFI, see you soon! gilzoide.hashnode.dev/godot-gdnative… #plugin


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