#pluginscript search results

Proud to anounce that #Lua #PluginScript is now available in #GodotEngine's AssetLib and takes only a couple clicks to install =D 🇧🇷 Feliz em anunciar que Lua PluginScript está disponível na Asset Library, super fácil de instalar =D #gamedev #tools #indiedev #LuaJIT #GDNative

gilzoide's tweet image. Proud to anounce that #Lua #PluginScript is now available in #GodotEngine's AssetLib and takes only a couple clicks to install =D

🇧🇷 Feliz em anunciar que Lua PluginScript está disponível na Asset Library, super fácil de instalar =D

#gamedev #tools #indiedev #LuaJIT #GDNative

All right, #Lua #PluginScript for #GodotEngine got 100+ stars! Thanks for everybody that believes in the project! 💯⭐️ 🇧🇷 Uebaaa, Lua PluginScript pra Godot tem 100+ estrelas! Obrigado a todas as pessoas que acreditam no projeto! 💯⭐️ #gamedev #tools #indiedev #LuaJIT #GDNative

gilzoide's tweet image. All right, #Lua #PluginScript for #GodotEngine got 100+ stars! Thanks for everybody that believes in the project!
💯⭐️

🇧🇷 Uebaaa, Lua PluginScript pra Godot tem 100+ estrelas! Obrigado a todas as pessoas que acreditam no projeto!
💯⭐️

#gamedev #tools #indiedev #LuaJIT #GDNative

#Lua #PluginScript 0.2.0 released! Highlights to the new Package Path/CPath project settings, making it easier to use modules installed locally, e.g. via #LuaRocks! ;) #gamedev #tools #GodotEngine #LuaJIT #GDNative #indiedev

gilzoide's tweet image. #Lua #PluginScript 0.2.0 released!
Highlights to the new Package Path/CPath project settings, making it easier to use modules installed locally, e.g. via #LuaRocks!   ;)

#gamedev #tools #GodotEngine #LuaJIT #GDNative #indiedev

I'm really liking this #GodotEngine #PluginScript thing, with a simple callback like "if not load_script(script_source) then return error" validation is readily integrated with the builtin code editor, so awesome! #gamedev #tools #GDNative #Lua #LuaJIT

gilzoide's tweet image. I'm really liking this #GodotEngine #PluginScript thing, with a simple callback like "if not load_script(script_source) then return error" validation is readily integrated with the builtin code editor, so awesome!

#gamedev #tools #GDNative #Lua #LuaJIT

A couple of days ago I finally made #Lua #PluginScript run on #iOS! 🎉 (after lots of pain and suffering) 🇧🇷Uns dias atrás finalmente consegui rodar Lua PluginScript no iOS! 🎂 (depois de muita dor e sofrimento) #gamedev #tools #GodotEngine #GDNative #indiedev


Barebones REPL editor plugin for Godot #Lua #PluginScript! Planning the first release this week! 🇧🇷 Plugin de editor com um REPL basicão pra Godot Lua PluginScript! Planejando o primeiro lançamento essa semana! #GodotEngine #gamedev #tools #LuaJIT #GDNative


Proud to announce that Godot #Lua #PluginScript has a first binary release, as well as online API documentation! Check it out at github.com/gilzoide/godot… Feel free to use, modify, give feedback, contribute, etc ^^ #gamedev #tools #GodotEngine #LuaJIT #GDNative


Alright, #Lua #PluginScript 0.4.0 is released in #GodotEngine's #AssetLibrary! What's new: - Support for iOS - Fixed a weird ABI bug in Linux x86_64 + Mono - New `export` function for exporting properties, `property` doesn't export by default #gamedev #tools #GDNative #indiedev


Today I made #Lua #PluginScript build distribution zip files for every push with #GitHubActions. Much easier to try new revisions before a new version is submitted to #GodotEngine's #AssetLibrary ;) Status: In love with #CICD <3 #gamedev #tools #indiedev #LuaJIT #GDNative


Second article published at @hashnode! 🍾 Groundwork: how to build the skeleton of a #GDNative + #PluginScript library for using #Lua as scripting language in #GodotEngine Next time I'll be adding #LuaJIT and using some FFI, see you soon! gilzoide.hashnode.dev/godot-gdnative… #plugin


Hey there interesting! I’m going to have to look at @bluecataudio and see what’s what there. I might actually be interested in their #pluginScript - need to get more info…


A week ago my #PluginScript for using #Lua on #GodotEngine appeared in a short video tutorial and I just discovered this a couple of days ago! How cool is that? 😎 #gamedev #tools #plugin #LuaJIT #GDNative


Hey there interesting! I’m going to have to look at @bluecataudio and see what’s what there. I might actually be interested in their #pluginScript - need to get more info…


Alright, #Lua #PluginScript 0.4.0 is released in #GodotEngine's #AssetLibrary! What's new: - Support for iOS - Fixed a weird ABI bug in Linux x86_64 + Mono - New `export` function for exporting properties, `property` doesn't export by default #gamedev #tools #GDNative #indiedev


A couple of days ago I finally made #Lua #PluginScript run on #iOS! 🎉 (after lots of pain and suffering) 🇧🇷Uns dias atrás finalmente consegui rodar Lua PluginScript no iOS! 🎂 (depois de muita dor e sofrimento) #gamedev #tools #GodotEngine #GDNative #indiedev


#Lua #PluginScript 0.2.0 released! Highlights to the new Package Path/CPath project settings, making it easier to use modules installed locally, e.g. via #LuaRocks! ;) #gamedev #tools #GodotEngine #LuaJIT #GDNative #indiedev

gilzoide's tweet image. #Lua #PluginScript 0.2.0 released!
Highlights to the new Package Path/CPath project settings, making it easier to use modules installed locally, e.g. via #LuaRocks!   ;)

#gamedev #tools #GodotEngine #LuaJIT #GDNative #indiedev

Proud to anounce that #Lua #PluginScript is now available in #GodotEngine's AssetLib and takes only a couple clicks to install =D 🇧🇷 Feliz em anunciar que Lua PluginScript está disponível na Asset Library, super fácil de instalar =D #gamedev #tools #indiedev #LuaJIT #GDNative

gilzoide's tweet image. Proud to anounce that #Lua #PluginScript is now available in #GodotEngine&apos;s AssetLib and takes only a couple clicks to install =D

🇧🇷 Feliz em anunciar que Lua PluginScript está disponível na Asset Library, super fácil de instalar =D

#gamedev #tools #indiedev #LuaJIT #GDNative

A week ago my #PluginScript for using #Lua on #GodotEngine appeared in a short video tutorial and I just discovered this a couple of days ago! How cool is that? 😎 #gamedev #tools #plugin #LuaJIT #GDNative


Barebones REPL editor plugin for Godot #Lua #PluginScript! Planning the first release this week! 🇧🇷 Plugin de editor com um REPL basicão pra Godot Lua PluginScript! Planejando o primeiro lançamento essa semana! #GodotEngine #gamedev #tools #LuaJIT #GDNative


Second article published at @hashnode! 🍾 Groundwork: how to build the skeleton of a #GDNative + #PluginScript library for using #Lua as scripting language in #GodotEngine Next time I'll be adding #LuaJIT and using some FFI, see you soon! gilzoide.hashnode.dev/godot-gdnative… #plugin


I'm really liking this #GodotEngine #PluginScript thing, with a simple callback like "if not load_script(script_source) then return error" validation is readily integrated with the builtin code editor, so awesome! #gamedev #tools #GDNative #Lua #LuaJIT

gilzoide's tweet image. I&apos;m really liking this #GodotEngine #PluginScript thing, with a simple callback like &quot;if not load_script(script_source) then return error&quot; validation is readily integrated with the builtin code editor, so awesome!

#gamedev #tools #GDNative #Lua #LuaJIT

No results for "#pluginscript"

Proud to anounce that #Lua #PluginScript is now available in #GodotEngine's AssetLib and takes only a couple clicks to install =D 🇧🇷 Feliz em anunciar que Lua PluginScript está disponível na Asset Library, super fácil de instalar =D #gamedev #tools #indiedev #LuaJIT #GDNative

gilzoide's tweet image. Proud to anounce that #Lua #PluginScript is now available in #GodotEngine&apos;s AssetLib and takes only a couple clicks to install =D

🇧🇷 Feliz em anunciar que Lua PluginScript está disponível na Asset Library, super fácil de instalar =D

#gamedev #tools #indiedev #LuaJIT #GDNative

#Lua #PluginScript 0.2.0 released! Highlights to the new Package Path/CPath project settings, making it easier to use modules installed locally, e.g. via #LuaRocks! ;) #gamedev #tools #GodotEngine #LuaJIT #GDNative #indiedev

gilzoide's tweet image. #Lua #PluginScript 0.2.0 released!
Highlights to the new Package Path/CPath project settings, making it easier to use modules installed locally, e.g. via #LuaRocks!   ;)

#gamedev #tools #GodotEngine #LuaJIT #GDNative #indiedev

All right, #Lua #PluginScript for #GodotEngine got 100+ stars! Thanks for everybody that believes in the project! 💯⭐️ 🇧🇷 Uebaaa, Lua PluginScript pra Godot tem 100+ estrelas! Obrigado a todas as pessoas que acreditam no projeto! 💯⭐️ #gamedev #tools #indiedev #LuaJIT #GDNative

gilzoide's tweet image. All right, #Lua #PluginScript for #GodotEngine got 100+ stars! Thanks for everybody that believes in the project!
💯⭐️

🇧🇷 Uebaaa, Lua PluginScript pra Godot tem 100+ estrelas! Obrigado a todas as pessoas que acreditam no projeto!
💯⭐️

#gamedev #tools #indiedev #LuaJIT #GDNative

I'm really liking this #GodotEngine #PluginScript thing, with a simple callback like "if not load_script(script_source) then return error" validation is readily integrated with the builtin code editor, so awesome! #gamedev #tools #GDNative #Lua #LuaJIT

gilzoide's tweet image. I&apos;m really liking this #GodotEngine #PluginScript thing, with a simple callback like &quot;if not load_script(script_source) then return error&quot; validation is readily integrated with the builtin code editor, so awesome!

#gamedev #tools #GDNative #Lua #LuaJIT

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