#gamedevblog zoekresultaten
I'm testing my character controller tool. What do you prefer for this exploration game? First or third person? #indiegame #gamedevblog #gaming #gamedev #foryou
Weekly #gamedevblog: alorafane.com/blog/554 I made this thing in Flash in 2013 called Alora Fane: Creation, in which you could make your own bite-sized RPGs using premade assets, but sadly never officially released it. I've been wondering whether to do a Steam port though...
Patchwork Heart Quest Character Preview Adding her to the game and got inspired to throw together a teaser video. #adventuregame #gamedevblog #shorts #indiegame #3dgamedevelopment #gaming
Weekly #gamedevblog: alorafane.com/blog/552 I'm considering working on a side project for a while to practise promotion etc. In it, you visit potentially-player-made mindscapes to tame inner demon people with customisable pixel art faces.
Yet another #gamedevblog post: alorafane.com/blog/587 I feel I might finally have a clearer idea of what I'm doing with this side project. Could combine it with another, Dreamons; more info in the blog post.
#gamedevblog post: alorafane.com/blog/574 Did some stuff on this side project. Still struggling with motivation issues, which - based on Reddit posts - seems to be a common thing for solo indie devs! #gamedev #indiedev
More footage from our latest TAKEOVER play tests! Here we are testing weapon damage, HUD systems, and bugs. #gamedevblog #indiegamedev #unrealengine #indiegamedev
Mid-week #gamedevblog post: alorafane.com/blog/585 Lots of indecisiveness about this side project where you convert people. Should it be about collecting silly archetypes (eg Normie, Babe) or leading a smaller group of unique characters? #gamedev #indiedev
Now that we've finished modeling the Desolation map, we need to test the gameplay! #gamedev #gamedevblog #3dgamedevelopment #unity
Added a simple "quest" system and a mini-quest "Bring beer to the dude." And added a system for scaring peaceful civilians from gunshots and pointing weapons at them. #gamedev #indiegame #gamedevblog #indiegamedev #immersivesim
Haven't *xcreted* (or whatever) in a while! I've been working on this game called Dreamons; more info about the latest developments in my #gamedevblog: alorafane.com/blog/603 #gamedev #indiedev
I am working on "Guitar Hero" mechanics for the second level in my fps with immersive-sim-lite. This second level takes place at a concert, and that mini-game will be part of an alternative path for this level. #gamedev #gamedevblog #indiegame #fps #immersivesim
Now that we've finished modeling the Desolation map, we need to test the gameplay! #gamedev #gamedevblog #3dgamedevelopment #unity
Arcane Trigger is a pixel art strategic roguelike featuring multiple characters, various bullet elements, bullet types, enchantment enhancements, in-run and meta progression systems, and diverse difficulty experiences.#2d #gaming #gamedevblog #roguelike
verygoodvideogames.com/game-dev-blog/… Sharing our latest update of our game, "Very Good Venture Group". #indiedev #VG2 #gamedevblog
ひかる様(@hikaru_Vdesign)が特化Vに出す予定だったゲームのPVを作成してくださいました! Light Up the Memory PV #特化vまつり2025秋 #vroid #gamedevblog youtu.be/8iP5qscG-tY?si… @YouTubeより
youtube.com
YouTube
Light Up the Memory PV #特化vまつり2025秋 #vroid #gamedevblog
What is Ink & Cursor? Our new Indie Game! Follow us to know more about our first game, Ink & Cursor! Make sure to wishlist it on Steam to know when the demo will be available #animals #art #gamedevblog #artgame #cozygames #indiegame
We are on Steam! Our demo will soon be playable! Be sure to go Wishlist our game on steam and keep a eye out for future updates! #animals #art #gamedevblog #artactivity #artgame #cozygames #gamedev #game
Point & Click : Mon premier test de gameplay #gamedevblog #indiegamedevl... youtu.be/PcDJEiSY5zs?si… via @YouTube
youtube.com
YouTube
Point & Click : Mon premier test de gameplay #gamedevblog #indiegam...
I'm a chill guy, he didn't get out for the f... yellow sorry don't have patience... #gamedevblog If you would like to be part of our playtesting session, join our Discord. We made playtesting every 2 weeks. #gamedevblog #gamedeveloper #gaming
There's always a guy who finds the weirdest stuff that we need to check, ok, WTF? If you want to be part of the playtesting, join our Discord. We made one every two weeks (since every week it's impossible) #gamedevblog #indiedev #indiegamedeveloper #ScreenshotSunday
Finally added the new background to our run n' gun area on Cowardly Heroes! What do you think? #gamedev #gamedevblog #indiegame #indiedev #unity #indiegamedev #pixelart
Weekly #gamedevblog (my 500th blog post apparently!): alorafane.com/blog/500 I've been working on story stuff this week, so some rambling about that in the post, particularly re (familial) connections between characters as a general narrative device. #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/517 I've got back to work, revising dialogue based on tester feedback. Some scenes happen in a different - better - order now! Everything takes so damn long though. #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/519 I've spent the week endlessly tweaking the dialogue scenes for the intro/tutorial section! Maybe I'm being too much of a perfectionist about things nobody will care about though? #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/554 I made this thing in Flash in 2013 called Alora Fane: Creation, in which you could make your own bite-sized RPGs using premade assets, but sadly never officially released it. I've been wondering whether to do a Steam port though...
Weekly #gamedevblog: alorafane.com/blog/515 I get frustrated that Atonal Dreams has taken over 2 years so far to develop... but did you know that MOTHER 3 took twelve years to make? #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/499 Still working on story stuff, including lore things like these 'flowerbed' teleporters. Also some thoughts in the post about a creator's journey vs consumers' nostalgia. #gamedev #indiedev #mardek
Weekly #gamedevblog: alorafane.com/blog/498 I've finshed the gameplay-based stuff, I think! I just need to make some story-related decisions now. I also rambled in the post about whether or not this new Passion element glyph is too lewd to include. Silly. #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/513 I've been collecting and working through tester feedback on Patreon and Steam, but I also want to keep up the habit of updating my blog every weekend! #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/505 I did some stuff on my side project, Mentales! Mostly adding node-based conversations with silly dialogue. I'm also wondering again about a compilation port of my old Flash stuff... #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/509 I'll start alpha test 2 next week! Patreon patrons first. I've also maybe redesigned the Alora Fane logo for the first time in a decade? And some mixed thoughts about Kickstarter. #indiedev #gamedev
Weekly #gamedevblog: alorafane.com/blog/541 I've not tweeted about my blogs for a while due to a mental illness flare up. Hopefully I'm at the tail end of that now and can make progress with promotion soon. Image is a first draft of possible 'cover art'. #indiedev #gamedev
Weekly #gamedevblog: alorafane.com/blog/528 I've played many RPGs over the years, but pretty much never understood their convoluted battle mechanics. I want Atonal Dreams' mechanics to be clearer, and tutorials can help with that. But are these too much?? #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/529 Another busy week! I'm at the point where I should do a 3rd alpha test, so I'll be running that for patrons next week. I'll write a (Patreon) post on Monday with the details! My Patreon: patreon.com/alorafane #gamedev #indiedev
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