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#GameDevelopmentChallenge Day36 Added fog. I noticed proper fog is important to create a Japanese atmosphere. #UE5 #gamedevelopment
#GameDevelopmentChallenge Day35 Changed the mood. I realized Sky Atmosphere is important. #UE5 #gamedev
#GameDevelopmentChallenge Day34 Learning about lightning I realized my game needs to have wether changes at every stage.😇 #UE5 #gamedev
#GameDevelopmentChallenge DAY33 Studying japanese stylized enviroment. I realized its very hard to create a background😇 #UE5 #gamedev
#GameDevelopmentChallenge DAY32 I noticed that the green mountains fit the stylized game. #UE5 #gamedev
#GameDevelopmentChallenge DAY30 I noticed that you can change the position of the sun with Ctrl+L key🤝 #UE5 #gamedev
#GameDevelopmentChallenge DAY28 I successfully packaged the game and was able to run it directly and launch the game without UE5! This is the end of the game I was making as a prototype, and I'll start making it in earnest from here~! #UE5 #gamedev
#GameDevelopmentChallenge DAY27 A timer and GameOver have been implemented! After GameOver, you can restart the game by pressing any button or key! #UE5 #gamedev
#GameDevelopmentChallenge DAY26 We have made the transition from the title screen to the play screen with the press of a button! The background (trees) currently keeps moving to make it look like the player is moving, but there may be a better way! #UE5 #gamedev
#GameDevelopmentChallenge DAY25 I made a title screen! In addition, I changed the character from the default! #UE5 #gamedev
#GameDevelopmentChallenge DAY24 Added footstep and jump sounds! By the way, the jumping sound seems to be the sound of a whip! Feels good, doesn't it? 🎯 #UE5 #gamedev
#GameDevelopmentChallenge DAY23 I have been adding jumping motion and logs (that stick out)! I am also in the process of creating a process to move the horizontal background to make it “look” like it is moving! (I'm experimenting with various things) #UE5 #gamedev
#GameDevelopmentChallenge DAY22 The control character can be moved only in 5 lanes, and a simple game was created to avoid obstacles! The running motion is ninja-like! #UE5 #gamedev
#GameDevelopmentChallenge DAY21 We processed a random obstacle rolling in from 5 lanes! The obstacle (barrel) is made to look like it is rotating by moving the material! #UE5 #gamedev
#GameDevelopmentChallenge DAY20 Added previous dodge animation with Mixamo! Hey, something doesn't look right...? (I was able to fix it after this) #UE5 #gamedev
#GameDevelopmentChallenge DAY19 Finally, I have started developing the game I am going to create! The first step is to move the material and make it look like the player is moving! (Currently, it is just a conveyor belt.) #UE5 #gamedev
#GameDevelopmentChallenge DAY18 I read through the 1.1 million word UE5 textbook Every page was explained in detail and very easy to understand. (Japanese only) The video is from the last chapter of the textbook, where we completed an action game.
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