I choose #javaforgames it allows teaching children how to design their game at their own place, phase &attention-span

xranby's tweet image. I choose #javaforgames it allows teaching children how to design their game at their own place, phase &attention-span

#javaforgames because @badlogicgames's LibGDX makes desktop and mobile support easy.


#javaforgames Java lang - great, Eclipse - great, #libgx - great. All 3 things makes you so damn productive and efficent.


I use #javaforgames because I love programming in #java. The tools...


A better question is why isn't everyone usin #javaforgames? 3 days solid coding, I had a fully fledged awesome game! goo.gl/6B5yN


@jmonkeyengine Familiarity and greatly reduced development time. Cross platform deployment is a nice bonus. #javaforgames


#javaforgames because @badlogicgames' libgdx is easy, well documented and is incredibly easy to publish in a wide range of platforms


Big #javaforgames wins for me: Cross platform (inc. mobile with #libgdx), language flexibility on JVM (I love Scala), tools (IntelliJ esp.)


@StaticVoidGames That whole #JavaForGames thing makes me go: "I should do #PythonForGames! But... next to everybody hates Python.. " :p


@gouessej Why did you choose Java for game development? #javaforgames


@jmonkeyengine while(java.isCrossPlatform()){ developTime--; happyness++;} :P #javaforgames


Ultimately everyone should use the tools that gets them from A to B with the least amount of resistance. For me: Java + libgdx #javaforgames


#javaforgames because #JavaFX is a great UI library for games.


All coding almost done. Gearing up for content creation and play testing #javaforgames #scndgen


@jmonkeyengine Great language and IDE's, multi(some)platform support and previous experience making apps :) #javaforgames


ไม่พบผลลัพธ์สำหรับ "#javaforgames"
ไม่พบผลลัพธ์สำหรับ "#javaforgames"
ไม่พบผลลัพธ์สำหรับ "#javaforgames"
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