#javaforgames risultati di ricerca
I choose #javaforgames it allows teaching children how to design their game at their own place, phase &attention-span

#javaforgames because @badlogicgames's LibGDX makes desktop and mobile support easy.
@AndrewCGower are you a supporter of #javaforgames ? jmonkeyengine.org/2013/03/java-f…
#javaforgames Java lang - great, Eclipse - great, #libgx - great. All 3 things makes you so damn productive and efficent.
I use #javaforgames because I love programming in #java. The tools...
A better question is why isn't everyone usin #javaforgames? 3 days solid coding, I had a fully fledged awesome game! goo.gl/6B5yN
#javaforgames because @badlogicgames' libgdx is easy, well documented and is incredibly easy to publish in a wide range of platforms
@jmonkeyengine while(java.isCrossPlatform()){ developTime--; happyness++;} :P #javaforgames
@jmonkeyengine Familiarity and greatly reduced development time. Cross platform deployment is a nice bonus. #javaforgames
Big #javaforgames wins for me: Cross platform (inc. mobile with #libgdx), language flexibility on JVM (I love Scala), tools (IntelliJ esp.)
@StaticVoidGames That whole #JavaForGames thing makes me go: "I should do #PythonForGames! But... next to everybody hates Python.. " :p
Ultimately everyone should use the tools that gets them from A to B with the least amount of resistance. For me: Java + libgdx #javaforgames
@jmonkeyengine Because Java is for us cool hipster guys that are old enough to use JMonkeyEngine to make awesome games #javaforgames
Is Java good for making 2D-3D games? #JavaForGames #pollpost #polloftheday #invogames #gamedevelopment #gamingrevolution #gamingindustry #gamers #2D #3D
@jmonkeyengine excellent tools and open source libraries made it easy to reach my cross-platform goals. Never looked back. #javaforgames
@gouessej Why did you choose Java for game development? #javaforgames
@jmonkeyengine Great language and IDE's, multi(some)platform support and previous experience making apps :) #javaforgames
Vote for the excellent Just Tactics on @steam_games Greenlight! steamcommunity.com/sharedfiles/fi… @justtactics #linux #crossplatform #javaforgames
My views on using Java for games: goo.gl/GD7nm @caromble #javaforgames #java #gamedev
All coding almost done. Gearing up for content creation and play testing #javaforgames #scndgen
The awesome #JavaForGames dev community create mobile games w managed code #OpenGL ES hardware accelerated for #gnu #android #ios #win handy
A question for you from RT @jmonkeyengine: Why did you choose Java for game development? Ask other Java gamedevs you know. #javaforgames
LibGDX, ¿qué es y cómo funciona? - Nuestro primer tutorial disponible en nuestra web: glovecatstudio.com/?p=818 #JavaForGames
@theindiestone Why did you choose Java for game development? Please ask other Java gamedevs you know. #javaforgames
@jmonkeyengine Why did you choose Java for game development? Please ask other Java gamedevs you know. #javaforgames
Coke and Code: Cross platform game design cokeandcode.tumblr.com/post/450360345… #javaforgames Java was specifically designed for desktop, mobile & consoles
@arielsan Why not? We use Scala on the JVM with Gdx. Great oss, portable, fast library. On our terms with absolute control. #javaforgames
#javaforgames Java lang - great, Eclipse - great, #libgx - great. All 3 things makes you so damn productive and efficent.
@StaticVoidGames That whole #JavaForGames thing makes me go: "I should do #PythonForGames! But... next to everybody hates Python.. " :p
@BelfryGames Why did you choose Java for game development? Please ask other Java gamedevs you know. #javaforgames
I use #javaforgames because I love programming in #java. The tools...
@MrGame64 Why did you choose Java for game development? Please ask other Java gamedevs you know. #javaforgames
Ultimately everyone should use the tools that gets them from A to B with the least amount of resistance. For me: Java + libgdx #javaforgames
@jmonkeyengine excellent tools and open source libraries made it easy to reach my cross-platform goals. Never looked back. #javaforgames
I choose #javaforgames it allows teaching children how to design their game at their own place, phase &attention-span

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