#notmadewithunity resultados de bรบsqueda

With less than 2๏ธโƒฃ weeks till release, we made sure this metro stops on multiple platforms! ๐Ÿš‰ ๐ŸŒธ #UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

rustylakecom's tweet image. With less than 2๏ธโƒฃ weeks till release, we made sure this metro stops on multiple platforms! ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

ใƒชใƒชใƒผใ‚นใพใง2๏ธโƒฃ้€ฑ้–“ใ‚’ๅˆ‡ใ‚Šใพใ—ใŸใ€‚ใ“ใฎๅœฐไธ‹้‰„ใฏ่ค‡ๆ•ฐใฎใƒ—ใƒฉใƒƒใƒˆใƒ•ใ‚ฉใƒผใƒ ใซๅˆฐ็€ใ™ใ‚‹ใ“ใจใŒ็ขบ่ชใ•ใ‚Œใฆใ„ใพใ™๏ผ๐Ÿš‰๐ŸŒธ #UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

rustylake_jp's tweet image. ใƒชใƒชใƒผใ‚นใพใง2๏ธโƒฃ้€ฑ้–“ใ‚’ๅˆ‡ใ‚Šใพใ—ใŸใ€‚ใ“ใฎๅœฐไธ‹้‰„ใฏ่ค‡ๆ•ฐใฎใƒ—ใƒฉใƒƒใƒˆใƒ•ใ‚ฉใƒผใƒ ใซๅˆฐ็€ใ™ใ‚‹ใ“ใจใŒ็ขบ่ชใ•ใ‚Œใฆใ„ใพใ™๏ผ๐Ÿš‰๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

์ €ํฌ ์ง€ํ•˜์ฒ ์ด ์—ฌ๋Ÿฌ ํ”Œ๋žซํผ์— ์ •์ฐจํ•˜๋„๋ก ์ œ์ž‘ํ–ˆ๋‹ต๋‹ˆ๋‹ค! ๐Ÿš‰ ๐ŸŒธ #UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

rustylake_kr's tweet image. ์ €ํฌ ์ง€ํ•˜์ฒ ์ด ์—ฌ๋Ÿฌ ํ”Œ๋žซํผ์— ์ •์ฐจํ•˜๋„๋ก ์ œ์ž‘ํ–ˆ๋‹ต๋‹ˆ๋‹ค! ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

That time when "Shroud" started as a simple early concept in GZDoom... #notmadewithunity #gamedev


Dyna Boy is live on @Poki - now featuring a super cool 2 Player mode ๐Ÿงจ๐Ÿ’ฅ๐Ÿงจ Play it here ๐Ÿ‘‰ poki.com/en/g/dyna-boy #indiegames #notmadewithunity


#screenshotsaturday I spent the week getting the UWP version working again. Most things using FBOs are broken (Deferred renderer, fxaa, shadows etc) but here it is on my XBOX looking sharp! #gamedev #notmadewithunity #xbox #mobile #windows #ios #android #indiegame #indiedev

StephenRBerg's tweet image. #screenshotsaturday  I spent the week getting the UWP version working again. Most things using FBOs are broken (Deferred renderer, fxaa, shadows etc) but here it is on my XBOX looking sharp! #gamedev #notmadewithunity

#xbox #mobile #windows #ios #android #indiegame #indiedev

#wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl #xbox #mobile #windows #ios #android #indiegame #indiedev

StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev
StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev
StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev
StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev

Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl

StephenRBerg's tweet image. Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl
StephenRBerg's tweet image. Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl
StephenRBerg's tweet image. Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl

If only it was possible to use Cycles in a game engine... #gamedev #notmadewithunity #blender

polybench3d's tweet image. If only it was possible to use Cycles in a game engine... #gamedev #notmadewithunity #blender

#wipwednesday following on from Saturday, I wrote a fallback forward rendering solution for the menu (on older devices). Now everything runs like butter on this old IPad mini 3 #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android #indiegame #indiedev


#wipwednesday A small but important change. I am now using a stencil buffer to ensure that the 3d player is not drawn overlapping the top of the walls (the map is 2d). This happened a fair bit when he was crouching or playing a death animation. #gamedev #notmadewithunity #opengl

StephenRBerg's tweet image. #wipwednesday A small but important change. I am now using a stencil buffer to ensure that the 3d player is not drawn overlapping the top of the walls (the map is 2d). This happened a fair bit when he was crouching or playing a death animation. #gamedev #notmadewithunity #opengl

#wipwednesday it's a boring one this week: I spent time getting draw calls down with the help of nvidia nsight #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android #indiegame #indiedev


#screenshotsaturday I finished my deferred renderer for my menu background. After some praise I decided to keep the SSAO effect #notmadewithunity #opengl #gamedev


#wipwednesday I use bitmap fonts that are high resolution but start looking soft after 1080p. I have switched to SDF fonts now and while the difference is subtle, it looks nicer at 4K #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android

StephenRBerg's tweet image. #wipwednesday I use bitmap fonts that are high resolution but start looking soft after 1080p. I have switched to SDF fonts now and while the difference is subtle, it looks nicer at 4K #notmadewithunity #opengl #gamedev

#xbox #mobile #windows #ios #android

#screenshotsaturday ! Yeah they're not some shots of my game! Because today I was busy for 10hours in our school camp. Also the rest of the day I was exhausted, so just watched new #Predator and I'm going to sleep soon cause another school day is waiting for me! #NotMadeWithUnity

FanaeiGames's tweet image. #screenshotsaturday !
Yeah they're not some shots of my game! Because today I was busy for 10hours in our school camp.
Also the rest of the day I was exhausted, so just watched new #Predator and I'm going to sleep soon cause another school day is waiting for me!
#NotMadeWithUnity
FanaeiGames's tweet image. #screenshotsaturday !
Yeah they're not some shots of my game! Because today I was busy for 10hours in our school camp.
Also the rest of the day I was exhausted, so just watched new #Predator and I'm going to sleep soon cause another school day is waiting for me!
#NotMadeWithUnity
FanaeiGames's tweet image. #screenshotsaturday !
Yeah they're not some shots of my game! Because today I was busy for 10hours in our school camp.
Also the rest of the day I was exhausted, so just watched new #Predator and I'm going to sleep soon cause another school day is waiting for me!
#NotMadeWithUnity
FanaeiGames's tweet image. #screenshotsaturday !
Yeah they're not some shots of my game! Because today I was busy for 10hours in our school camp.
Also the rest of the day I was exhausted, so just watched new #Predator and I'm going to sleep soon cause another school day is waiting for me!
#NotMadeWithUnity

#wipwednesday I have been reworking my ai this week to all be asynchronous. No more hitching! Agents can start searches, request new nodes and have new agents join them #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android #indiegame #indiedev


Rรฉalisรฉ avec Raylib. Le design est top. Tous les effets sont dans le background ce qui permet au gameplay d'utiliser une 3D assez simple. #notmadewithunity

Thrilled to announce that A Little Perspective, a puzzler where perception and reality are one and the same, now has a trailer and a store page! ๐ŸŸฅ๐Ÿ‘ Wishlists/reposts appreciated, link in the replies :) #indiegames #puzzle



Shout out to all my fellow Indie Devs using their own engine or writing a game from scratch. Share your games below :-). @positrongame is written in C++ and runs on many platforms, including Switch, Xbox, PlayStation, Android, and iPhone. #GameDev #IndieDev #NotMadeWithUnity


If only it was possible to use Cycles in a game engine... #gamedev #notmadewithunity #blender

polybench3d's tweet image. If only it was possible to use Cycles in a game engine... #gamedev #notmadewithunity #blender

Jobs found: 0 Ratchet & Clank games platinumed: 1๐Ÿ˜Ž (1 for now, that is) #indiedev #notmadewithunity #PlayHasNoLimits (??????)


No hay resultados para "#notmadewithunity"

ใƒชใƒชใƒผใ‚นใพใง2๏ธโƒฃ้€ฑ้–“ใ‚’ๅˆ‡ใ‚Šใพใ—ใŸใ€‚ใ“ใฎๅœฐไธ‹้‰„ใฏ่ค‡ๆ•ฐใฎใƒ—ใƒฉใƒƒใƒˆใƒ•ใ‚ฉใƒผใƒ ใซๅˆฐ็€ใ™ใ‚‹ใ“ใจใŒ็ขบ่ชใ•ใ‚Œใฆใ„ใพใ™๏ผ๐Ÿš‰๐ŸŒธ #UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

rustylake_jp's tweet image. ใƒชใƒชใƒผใ‚นใพใง2๏ธโƒฃ้€ฑ้–“ใ‚’ๅˆ‡ใ‚Šใพใ—ใŸใ€‚ใ“ใฎๅœฐไธ‹้‰„ใฏ่ค‡ๆ•ฐใฎใƒ—ใƒฉใƒƒใƒˆใƒ•ใ‚ฉใƒผใƒ ใซๅˆฐ็€ใ™ใ‚‹ใ“ใจใŒ็ขบ่ชใ•ใ‚Œใฆใ„ใพใ™๏ผ๐Ÿš‰๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

With less than 2๏ธโƒฃ weeks till release, we made sure this metro stops on multiple platforms! ๐Ÿš‰ ๐ŸŒธ #UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

rustylakecom's tweet image. With less than 2๏ธโƒฃ weeks till release, we made sure this metro stops on multiple platforms! ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

์ €ํฌ ์ง€ํ•˜์ฒ ์ด ์—ฌ๋Ÿฌ ํ”Œ๋žซํผ์— ์ •์ฐจํ•˜๋„๋ก ์ œ์ž‘ํ–ˆ๋‹ต๋‹ˆ๋‹ค! ๐Ÿš‰ ๐ŸŒธ #UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

rustylake_kr's tweet image. ์ €ํฌ ์ง€ํ•˜์ฒ ์ด ์—ฌ๋Ÿฌ ํ”Œ๋žซํผ์— ์ •์ฐจํ•˜๋„๋ก ์ œ์ž‘ํ–ˆ๋‹ต๋‹ˆ๋‹ค! ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ

#indiegame #design #notmadewithunity After 24 years, back to automobile design :D

Ondrej_Svadlena's tweet image. #indiegame #design #notmadewithunity After 24 years, back to automobile design :D

If only it was possible to use Cycles in a game engine... #gamedev #notmadewithunity #blender

polybench3d's tweet image. If only it was possible to use Cycles in a game engine... #gamedev #notmadewithunity #blender

You see dis boi coming toward you, wyd? #gamedev #indiedev #notmadewithunity

SpellwareSt's tweet image. You see dis boi coming toward you, wyd? 
#gamedev #indiedev #notmadewithunity

#screenshotsaturday I spent the week getting the UWP version working again. Most things using FBOs are broken (Deferred renderer, fxaa, shadows etc) but here it is on my XBOX looking sharp! #gamedev #notmadewithunity #xbox #mobile #windows #ios #android #indiegame #indiedev

StephenRBerg's tweet image. #screenshotsaturday  I spent the week getting the UWP version working again. Most things using FBOs are broken (Deferred renderer, fxaa, shadows etc) but here it is on my XBOX looking sharp! #gamedev #notmadewithunity

#xbox #mobile #windows #ios #android #indiegame #indiedev

I can't control my instinct to make video games ๐Ÿ‘€ #gamedev #xcode #notmadewithunity

maetschl's tweet image. I can't control my instinct to make video games ๐Ÿ‘€ #gamedev #xcode #notmadewithunity

I spent the Easter weekend working on level editor stuff for my stealth game #notmadewithunity #gamedev

StephenRBerg's tweet image. I spent the Easter weekend working on level editor stuff for my stealth game #notmadewithunity #gamedev

#wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl #xbox #mobile #windows #ios #android #indiegame #indiedev

StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev
StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev
StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev
StephenRBerg's tweet image. #wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl

#xbox #mobile #windows #ios #android #indiegame #indiedev

Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl

StephenRBerg's tweet image. Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl
StephenRBerg's tweet image. Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl
StephenRBerg's tweet image. Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl

Rusty Lake Underground Blossom will release next week. ๐Ÿ‘€This metro would be in directly. Are you sure it will stop on only one platform? ๐Ÿš‰ ๐ŸŒธ #UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ #RustyLake #game #PandaWagon

the_panda_wagon's tweet image. Rusty Lake Underground Blossom will release next week.

๐Ÿ‘€This metro would be in directly. Are you sure it will stop on only one platform? ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ
#RustyLake  #game
#PandaWagon
the_panda_wagon's tweet image. Rusty Lake Underground Blossom will release next week.

๐Ÿ‘€This metro would be in directly. Are you sure it will stop on only one platform? ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ
#RustyLake  #game
#PandaWagon
the_panda_wagon's tweet image. Rusty Lake Underground Blossom will release next week.

๐Ÿ‘€This metro would be in directly. Are you sure it will stop on only one platform? ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ
#RustyLake  #game
#PandaWagon
the_panda_wagon's tweet image. Rusty Lake Underground Blossom will release next week.

๐Ÿ‘€This metro would be in directly. Are you sure it will stop on only one platform? ๐Ÿš‰ ๐ŸŒธ

#UndergroundBlossom #NotMadeWithUnity ๐Ÿ˜œ
#RustyLake  #game
#PandaWagon

#wipwednesday I wanted to break down some of the features of my deferred renderer I finished this week #notmadewithunity #opengl #gamedev

StephenRBerg's tweet image. #wipwednesday I wanted to break down some of the features of my deferred renderer I finished this week

#notmadewithunity #opengl #gamedev
StephenRBerg's tweet image. #wipwednesday I wanted to break down some of the features of my deferred renderer I finished this week

#notmadewithunity #opengl #gamedev

2/2 The making of! ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ #notmadewithunity

IrishJohnGames's tweet image. 2/2 The making of! ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ
#notmadewithunity
IrishJohnGames's tweet image. 2/2 The making of! ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ
#notmadewithunity
IrishJohnGames's tweet image. 2/2 The making of! ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ
#notmadewithunity
IrishJohnGames's tweet image. 2/2 The making of! ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ๐Ÿดโ€โ˜ ๏ธ
#notmadewithunity

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