#notmadewithunity resultados de bรบsqueda
With less than 2๏ธโฃ weeks till release, we made sure this metro stops on multiple platforms! ๐ ๐ธ #UndergroundBlossom #NotMadeWithUnity ๐
ใชใชใผในใพใง2๏ธโฃ้ฑ้ใๅใใพใใใใใฎๅฐไธ้ใฏ่คๆฐใฎใใฉใใใใฉใผใ ใซๅฐ็ใใใใจใ็ขบ่ชใใใฆใใพใ๏ผ๐๐ธ #UndergroundBlossom #NotMadeWithUnity ๐
์ ํฌ ์งํ์ฒ ์ด ์ฌ๋ฌ ํ๋ซํผ์ ์ ์ฐจํ๋๋ก ์ ์ํ๋ต๋๋ค! ๐ ๐ธ #UndergroundBlossom #NotMadeWithUnity ๐
Butterflies! #blookid #screenshotsaturday #notmadewithunity #shamelesslyretro #platformgame #indiegames #RETROGAMING #NintendoSwitch
Dyna Boy is live on @Poki - now featuring a super cool 2 Player mode ๐งจ๐ฅ๐งจ Play it here ๐ poki.com/en/g/dyna-boy #indiegames #notmadewithunity
#screenshotsaturday I spent the week getting the UWP version working again. Most things using FBOs are broken (Deferred renderer, fxaa, shadows etc) but here it is on my XBOX looking sharp! #gamedev #notmadewithunity #xbox #mobile #windows #ios #android #indiegame #indiedev
#wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl #xbox #mobile #windows #ios #android #indiegame #indiedev
Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl
#wipwednesday following on from Saturday, I wrote a fallback forward rendering solution for the menu (on older devices). Now everything runs like butter on this old IPad mini 3 #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android #indiegame #indiedev
#wipwednesday A small but important change. I am now using a stencil buffer to ensure that the 3d player is not drawn overlapping the top of the walls (the map is 2d). This happened a fair bit when he was crouching or playing a death animation. #gamedev #notmadewithunity #opengl
#wipwednesday it's a boring one this week: I spent time getting draw calls down with the help of nvidia nsight #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android #indiegame #indiedev
#screenshotsaturday I finished my deferred renderer for my menu background. After some praise I decided to keep the SSAO effect #notmadewithunity #opengl #gamedev
#wipwednesday I use bitmap fonts that are high resolution but start looking soft after 1080p. I have switched to SDF fonts now and while the difference is subtle, it looks nicer at 4K #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android
#screenshotsaturday ! Yeah they're not some shots of my game! Because today I was busy for 10hours in our school camp. Also the rest of the day I was exhausted, so just watched new #Predator and I'm going to sleep soon cause another school day is waiting for me! #NotMadeWithUnity
#wipwednesday I have been reworking my ai this week to all be asynchronous. No more hitching! Agents can start searches, request new nodes and have new agents join them #notmadewithunity #opengl #gamedev #xbox #mobile #windows #ios #android #indiegame #indiedev
Rรฉalisรฉ avec Raylib. Le design est top. Tous les effets sont dans le background ce qui permet au gameplay d'utiliser une 3D assez simple. #notmadewithunity
Thrilled to announce that A Little Perspective, a puzzler where perception and reality are one and the same, now has a trailer and a store page! ๐ฅ๐ Wishlists/reposts appreciated, link in the replies :) #indiegames #puzzle
Shout out to all my fellow Indie Devs using their own engine or writing a game from scratch. Share your games below :-). @positrongame is written in C++ and runs on many platforms, including Switch, Xbox, PlayStation, Android, and iPhone. #GameDev #IndieDev #NotMadeWithUnity
Jobs found: 0 Ratchet & Clank games platinumed: 1๐ (1 for now, that is) #indiedev #notmadewithunity #PlayHasNoLimits (??????)
ใชใชใผในใพใง2๏ธโฃ้ฑ้ใๅใใพใใใใใฎๅฐไธ้ใฏ่คๆฐใฎใใฉใใใใฉใผใ ใซๅฐ็ใใใใจใ็ขบ่ชใใใฆใใพใ๏ผ๐๐ธ #UndergroundBlossom #NotMadeWithUnity ๐
With less than 2๏ธโฃ weeks till release, we made sure this metro stops on multiple platforms! ๐ ๐ธ #UndergroundBlossom #NotMadeWithUnity ๐
Butterflies! #blookid #screenshotsaturday #notmadewithunity #shamelesslyretro #platformgame #indiegames #RETROGAMING #NintendoSwitch
์ ํฌ ์งํ์ฒ ์ด ์ฌ๋ฌ ํ๋ซํผ์ ์ ์ฐจํ๋๋ก ์ ์ํ๋ต๋๋ค! ๐ ๐ธ #UndergroundBlossom #NotMadeWithUnity ๐
#screenshotsaturday I spent the week getting the UWP version working again. Most things using FBOs are broken (Deferred renderer, fxaa, shadows etc) but here it is on my XBOX looking sharp! #gamedev #notmadewithunity #xbox #mobile #windows #ios #android #indiegame #indiedev
Things look different from behind the curtain. #gamedev #indiegamedev #notmadewithunity #gamedevelopment #indiedevhour #indiedev
Where's the lock? #blookid #screenshotsaturday #notmadewithunity #shamelesslyretro #indiegame #platformgame #retrogame #pixelart
I spent the Easter weekend working on level editor stuff for my stealth game #notmadewithunity #gamedev
#wipwednesday I finished reworking my level editor so it meshes out the 2D map and shades everything automatically. Levels are also themeable so I can tweak the colors later #gamedev #notmadewithunity #opengl #xbox #mobile #windows #ios #android #indiegame #indiedev
Screenshot Saturday! I have switched to SDFs for footprints, lines and paths. Much cleaner looking. I was already using SDFs for my fonts #gamedev #indiegame #notmadewithunity #opengl
Rusty Lake Underground Blossom will release next week. ๐This metro would be in directly. Are you sure it will stop on only one platform? ๐ ๐ธ #UndergroundBlossom #NotMadeWithUnity ๐ #RustyLake #game #PandaWagon
#wipwednesday I wanted to break down some of the features of my deferred renderer I finished this week #notmadewithunity #opengl #gamedev
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